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training:eve_terminology [2017/02/25 05:22]
conscript [Other]
training:eve_terminology [2020/07/08 14:31] (current)
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 =====EVE Terminology===== =====EVE Terminology=====
-[[Fleet_Terminology | Looking for fleet specific terminology?​ Click me!]]+[[Fleet_Terminology| Looking for fleet specific terminology?​ Click me!]]
  
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   * **Neut** : A neutral player. Not an ally, and not specifically an enemy, but should be assumed to be hostile.\\ ​   * **Neut** : A neutral player. Not an ally, and not specifically an enemy, but should be assumed to be hostile.\\ ​
   * **Nullsec** : Space with security status 0.0 and below. This is where most of the fun happens. Player alliances may only hold space in nullsec.\\ ​   * **Nullsec** : Space with security status 0.0 and below. This is where most of the fun happens. Player alliances may only hold space in nullsec.\\ ​
 +  * **NBSI**: Not Blue Shoot It — rules of engagement followed by the majority of player organizations. All pilots without positive standings to the organization are valid combat targets and may be engaged at will.
   * **NV** : No visual. Used in intel channel to indicate that the person reporting intel does not see what ships the hostiles are flying.\\ ​   * **NV** : No visual. Used in intel channel to indicate that the person reporting intel does not see what ships the hostiles are flying.\\ ​
   * **Ratting** : The act of killing NPC in asteroid belts or anomalies for isk.\\ ​   * **Ratting** : The act of killing NPC in asteroid belts or anomalies for isk.\\ ​
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   * **Truesec** : An indicator of how good a system is for ratting. Lower is better. \\   * **Truesec** : An indicator of how good a system is for ratting. Lower is better. \\
   * **Bittervet** : A player who has grown so tired of the game that he/she never logs in except to update his skill queue.\\   * **Bittervet** : A player who has grown so tired of the game that he/she never logs in except to update his skill queue.\\
-  * Carebear: Players who absolutely refuse to engage in combat at all costs. Just because you PVE alot does not make you a carebear. Mining doesn'​t make you a carebear either.\\+  ​* **Carebear** : Players who absolutely refuse to engage in combat at all costs. Just because you PVE alot does not make you a carebear. Mining doesn'​t make you a carebear either.\\
  
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   * **Grid** : EVE invisibly divides space up into smaller sections, the grids. The grid determines which objects a player can see and interact with but it doesn'​t affect movement. A typical grid might be a sphere with a diameter of 250-300km, but their size and shape can be manipulated by players.\\ ​   * **Grid** : EVE invisibly divides space up into smaller sections, the grids. The grid determines which objects a player can see and interact with but it doesn'​t affect movement. A typical grid might be a sphere with a diameter of 250-300km, but their size and shape can be manipulated by players.\\ ​
   * **Logistics** :    * **Logistics** : 
-  *   ​***[[eve:​player_owned_starbases:​start|Usage 1]]**: The people who move large things around, anchor structures like SBUs and TCUs, and make sure the alliances [[Jump ​Bridge]] and POS networks stay fueled. +  *   ​***[[eve:​player_owned_starbases:​start|Usage 1]]**: The people who move large things around, anchor structures like SBUs and TCUs, and make sure the alliances [[training:​guides:​jump_bridges|Jump Bridges]] and POS networks stay fueled. 
-  *   ​***[[training:​support:​fleet_logistics|Usage 2]]**: A misleadingly named type of T2 cruisers, specialised in remote repair and vital for nearly any fleet. Not related to moving things around (see Industrial ships).\\ ​+  *   ​***[[training:​pvp_ship_roles:​support:​fleet_logistics|Usage 2]]**: A misleadingly named type of T2 cruisers, specialised in remote repair and vital for nearly any fleet. Not related to moving things around (see Industrial ships).\\ ​
   * **LP** : Loyalty Point. Special points that you get for running missions or incursions that can be used to buy items not available from elsewhere than the factions LP store.\\ ​   * **LP** : Loyalty Point. Special points that you get for running missions or incursions that can be used to buy items not available from elsewhere than the factions LP store.\\ ​
   * **RR** : Remote repair. Modules or drones that repair the target ship. \\    * **RR** : Remote repair. Modules or drones that repair the target ship. \\ 
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 =====Fleet Doctrines===== ​ =====Fleet Doctrines===== ​
   * **AHACS** : A short range armor doctrine built mostly around Zealots. \\    * **AHACS** : A short range armor doctrine built mostly around Zealots. \\ 
-  * [[military:​doctrines:​alpha|Alpha Fleet]] : A doctrine build around Maelstroms. ​ \\  
   * **Angel fleet** : A doctrine based on Angel faction ships (Cynabals, Dramiels, Machariels) and similar minmatar ships (Vagabonds). See nanohacs.\\ ​   * **Angel fleet** : A doctrine based on Angel faction ships (Cynabals, Dramiels, Machariels) and similar minmatar ships (Vagabonds). See nanohacs.\\ ​
   * **Beffahcats** : Rorquals fit for combat. \\    * **Beffahcats** : Rorquals fit for combat. \\ 
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   * **Thundercats** : A Doctrine centered around Tengus. \\    * **Thundercats** : A Doctrine centered around Tengus. \\ 
   * **Welp fleet** : A Hurricane-based doctrine designed to kill supercarriers and titans in an affordable way.\\ ​   * **Welp fleet** : A Hurricane-based doctrine designed to kill supercarriers and titans in an affordable way.\\ ​
-  * **Wolfpacks** : A (small) fleet consisting mostly of destroyers, frigates and t1 cruisers. Often used for [[Slosh Op|slosh ops]].+  * **Wolfpacks** : A (small) fleet consisting mostly of destroyers, frigates and t1 cruisers. Often used for [[culture:​slosh_op|slosh ops]].
  
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   * **HAC** : Heavy Assault Ship. A type of T2 cruiser. Stronger than their T1 counterparts and smaller, faster and more agile than battlecruisers. \\    * **HAC** : Heavy Assault Ship. A type of T2 cruiser. Stronger than their T1 counterparts and smaller, faster and more agile than battlecruisers. \\ 
   * **HIC** : A type of T2 cruiser than can fit a module that prevents ships within a certain distance of the HIC from warping. Has much better tank than a normal dictor, and the interdiction bubble is centered on the ship itself, rather than being a launched, destroyable probe. \\    * **HIC** : A type of T2 cruiser than can fit a module that prevents ships within a certain distance of the HIC from warping. Has much better tank than a normal dictor, and the interdiction bubble is centered on the ship itself, rather than being a launched, destroyable probe. \\ 
-  * **Dictor** : A T2 destroyer capable of launching Interdiction Probes, which prevent all ships within a certain range of the probe from warping, but can be destroyed by AoE weapons, such as smartbombs. Due to their weak tank and position right on top of the enemy fleet, dictors have a very low life expectancy, and the alliance has a [[Reimbursement:Interdictors|special program]] in place to make replacing them easier.\\ ​+  * **Dictor** : A T2 destroyer capable of launching Interdiction Probes, which prevent all ships within a certain range of the probe from warping, but can be destroyed by AoE weapons, such as smartbombs. Due to their weak tank and position right on top of the enemy fleet, dictors have a very low life expectancy, and the alliance has a [[military:reimbursement:​start|special program]] in place to make replacing them easier.\\ ​
   * **Inty** : Interceptor,​ a type of T2 frigate that specialises in tackling things and going fast. \\    * **Inty** : Interceptor,​ a type of T2 frigate that specialises in tackling things and going fast. \\ 
   * **Industrial** : Large, slow, usually unarmed ships that have a lot of cargo space and act as space pinjatas when something looks at them menacingly. \\    * **Industrial** : Large, slow, usually unarmed ships that have a lot of cargo space and act as space pinjatas when something looks at them menacingly. \\ 
   * **AF** : Assault Frigate. A type of T2 frigate that is basically a stronger version of basic T1 combat frigates, with more tank and dps. Used on roams or as more durable tackle. \\    * **AF** : Assault Frigate. A type of T2 frigate that is basically a stronger version of basic T1 combat frigates, with more tank and dps. Used on roams or as more durable tackle. \\ 
-  * **EAF** : Electronic Attack Frigate. A type of T2 frigate that specialises in [[EWAR]].\\  +  * **EAF** : Electronic Attack Frigate. A type of T2 frigate that specialises in [[eve:​pvp:​electronic_warfare:​start]].\\  
-  * **Bomber** : A type of T2 frigate that can use covert ops cloaks and bombs (strong AoE weapons) and dies when sneezed at. Used in [[Bomber Wings]].\\ ​+  * **Bomber** : A type of T2 frigate that can use covert ops cloaks and bombs (strong AoE weapons) and dies when sneezed at. Used in [[eve:​pvp:​bombing:​start#​bombers_wings_ideally_consist_of_multiple_squads_of_8|Bomber Wings]].\\ ​
   * **Covops** : A type of T2 frigate that can use a covert ops cloak and receives bonuses to probing. Used primarily for scouting.\\ ​   * **Covops** : A type of T2 frigate that can use a covert ops cloak and receives bonuses to probing. Used primarily for scouting.\\ ​
   * **Ceptor** : See Inty\\ ​   * **Ceptor** : See Inty\\ ​
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   * **LSE** : Large Shield Extender. Increases shield hit points. The size usually used on battlecruisers and battleships,​ some times cruisers.\\ ​   * **LSE** : Large Shield Extender. Increases shield hit points. The size usually used on battlecruisers and battleships,​ some times cruisers.\\ ​
   * **MSE** : Medium Shield Extender. The size used on frigates and destroyers, some times cruisers. \\    * **MSE** : Medium Shield Extender. The size used on frigates and destroyers, some times cruisers. \\ 
-  * **Invul** : Adaptive Invulnerability Field. A module that increases shield resists.\\ ​+  * **Invul** : Multispectrum Shield Hardener. A module that increases shield resists.\\ ​
   * **Hardeners** : Umbrella term for active modules that increase shield or armor resists.\\ ​   * **Hardeners** : Umbrella term for active modules that increase shield or armor resists.\\ ​
   * **BCU/BCS** : Ballistic Control System/​Unit. A module that increases the damage done by your missiles.\\ ​   * **BCU/BCS** : Ballistic Control System/​Unit. A module that increases the damage done by your missiles.\\ ​
   * **PDS** : Power Diagnostics System. A module that increases your available power grid, capacitor, shield hitpoints, capacitor recharge rate and shield recharge rate. Generally considered preferable over RCUs whenever possible due to the other bonuses.\\ ​   * **PDS** : Power Diagnostics System. A module that increases your available power grid, capacitor, shield hitpoints, capacitor recharge rate and shield recharge rate. Generally considered preferable over RCUs whenever possible due to the other bonuses.\\ ​
   * **RCU** : A module that increases your available power grid by more than a PDS does but lacks the other bonuses. \\    * **RCU** : A module that increases your available power grid by more than a PDS does but lacks the other bonuses. \\ 
-  * **Recon ships** : A type of T2 cruisers specialised in [[EWAR|electronic warfare]]. Each race has one recon ship that can fit a covert ops cloak, and one which has a stronger tank and weapon bonuses in addition to the EWAR ones.\\ ​+  * **Recon ships** : A type of T2 cruisers specialised in [[eve:​pvp:​electronic_warfare:​start|electronic warfare]]. Each race has one recon ship that can fit a covert ops cloak, and one which has a stronger tank and weapon bonuses in addition to the EWAR ones.\\ ​
   * **Siege launcher** : Archaic term for torpedo launchers. May be seen in older fitting guides (even some on this wiki), or used by people returning to the game after a break or by those who didn't read the patch notes and don't pay particularly close attention to what they fit on their bombers.\\ ​   * **Siege launcher** : Archaic term for torpedo launchers. May be seen in older fitting guides (even some on this wiki), or used by people returning to the game after a break or by those who didn't read the patch notes and don't pay particularly close attention to what they fit on their bombers.\\ ​
   * **Logistics (ship)**: See Logistics (usage 2).\\    * **Logistics (ship)**: See Logistics (usage 2).\\ 
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   * **IHUB** : A structure that can be anchored in space by the systems owner in order to install various upgrades to the system. These must be destroyed before the TCU in the system becomes vulnerable. \\    * **IHUB** : A structure that can be anchored in space by the systems owner in order to install various upgrades to the system. These must be destroyed before the TCU in the system becomes vulnerable. \\ 
   * **DC** : Damage Control. A module that increases your shield and armor resists, and the only module in the game which increases hull resists. Integral to the suicidal art of structure tanking, and generally found on most PvP fits. Consumes a negligible amount of capacitor. \\    * **DC** : Damage Control. A module that increases your shield and armor resists, and the only module in the game which increases hull resists. Integral to the suicidal art of structure tanking, and generally found on most PvP fits. Consumes a negligible amount of capacitor. \\ 
-  * **DCU** : Drone Control Unit. A module that can be fitted on carriers or supercarriers to allow them to field more fighters. Often a sign of a jew, as in PvP there are more useful things the slots could be used for. \\ +  * **DCU** : Drone Control Unit. A module that can be fitted on carriers or supercarriers to allow them to field more fighters. Often a sign of a krab, as in PvP there are more useful things the slots could be used for. \\ 
   * **WCS** : Warp Core Stabilizer. A module that can negate one point of warp jamming (a long range point adds 1 point of jamming, while a short range scram and some faction points add 2, and some faction scrams add 3). In theory, they may let you escape from a threat. In practice, they are not enough to save an industrial ship and have penalties to targeting that make them worthless on combat ships. \\    * **WCS** : Warp Core Stabilizer. A module that can negate one point of warp jamming (a long range point adds 1 point of jamming, while a short range scram and some faction points add 2, and some faction scrams add 3). In theory, they may let you escape from a threat. In practice, they are not enough to save an industrial ship and have penalties to targeting that make them worthless on combat ships. \\ 
   * **Egg** : The base which is anchored in space when a new outpost is built.   * **Egg** : The base which is anchored in space when a new outpost is built.
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 =====Other===== =====Other=====
 +  * **Derp** : Sometimes you herp so hard you derp. Often seen with fellow derps, doing derp things with a hivemind mentality. When someone wants to give you lots of cool free shit, but you instead shit on their lawn, you might have just derped. \\
   * **DHD** : DurrHurrDurr,​ the spastic fat nerd of our hearts. \\    * **DHD** : DurrHurrDurr,​ the spastic fat nerd of our hearts. \\ 
   * **Welp** : Welp is the sound one makes after losing an entire fleet in a battle with no discernible gain. As in "Welp, what can you do?" - [[http://​www.reddit.com/​r/​evedreddit/​comments/​j4qlm/​welp/​c294ska| IconoclasticGoat]]   * **Welp** : Welp is the sound one makes after losing an entire fleet in a battle with no discernible gain. As in "Welp, what can you do?" - [[http://​www.reddit.com/​r/​evedreddit/​comments/​j4qlm/​welp/​c294ska| IconoclasticGoat]]
    
  
training/eve_terminology.1488000139.txt.gz · Last modified: 2017/02/25 05:22 by conscript