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Projectile Weapons come in two flavors:
Autocannons | Artillery | |
---|---|---|
DPS | + | - |
Alpha Damage | - | + |
Tracking | + | - |
CPU/Powergrid Requirements in general | Higher | Lower |
Range | Low (Long falloff) | Extreme range for sniping |
Note: Tracking isn't an important factor since you'd probably be sniping with the artillery weapons at long range anyway
Fusion, EMP and Phased Plasma are close range T1 ammo. They pack a humoungus wallop of explosive, em and thermal damage respectively.
Barrage is best T2 ammo (autocannons only) as it does the same damage as fusion but from a longer range.
Tremor is best T2 ammo (artillery only) as it gives a 80% range bonus.
Damage type for each type of ammo is shown below.
Type | EM | Exp | Kin | Therm | Range Mod | Tracking Mod |
---|---|---|---|---|---|---|
Carbonized Lead S | 0 | 1 | 4 | 0 | 60% | 5% |
Nuclear S | 0 | 4 | 1 | 0 | 60% | 5% |
Proton S | 3 | 0 | 2 | 0 | 60% | 5% |
Depleted Uranium S | 0 | 3 | 2 | 3 | 0% | 20% |
Titanium Sabot S | 0 | 2 | 6 | 0 | 0% | 20% |
Fusion S | 0 | 10 | 2 | 0 | -50% | 0% |
Phased Plasma S | 0 | 0 | 2 | 10 | -50% | 0% |
EMP S | 9 | 2 | 1 | 0 | -50% | 0% |
Type | EM | Exp | Kin | Therm | Range Mod | Tracking Mod |
---|---|---|---|---|---|---|
Carbonized Lead M | 0 | 2 | 8 | 0 | 60% | 5% |
Nuclear M | 0 | 8 | 2 | 0 | 60% | 5% |
Proton M | 6 | 0 | 4 | 0 | 60% | 5% |
Depleted Uranium M | 0 | 6 | 4 | 6 | 0% | 20% |
Titanium Sabot M | 0 | 4 | 12 | 0 | 0% | 20% |
Fusion M | 0 | 20 | 4 | 0 | -50% | 0% |
Phased Plasma M | 0 | 0 | 4 | 20 | -50% | 0% |
EMP M | 18 | 4 | 2 | 0 | -50% | 0% |
Type | EM | Exp | Kin | Therm | Range Mod | Tracking Mod |
---|---|---|---|---|---|---|
Carbonized Lead L | 0 | 4 | 16 | 0 | 60% | 5% |
Nuclear L | 0 | 16 | 4 | 0 | 60% | 5% |
Proton L | 12 | 0 | 8 | 0 | 60% | 5% |
Depleted Uranium L | 0 | 12 | 8 | 12 | 0% | 20% |
Titanium Sabot L | 0 | 8 | 24 | 0 | 0% | 20% |
Fusion L | 0 | 40 | 8 | 0 | -50% | 0% |
Phased Plasma L | 0 | 0 | 8 | 40 | -50% | 0% |
EMP L | 36 | 8 | 4 | 0 | -50% | 0% |
Type | EM | Exp | Kin | Therm | Range Mod | Tracking Mod |
---|---|---|---|---|---|---|
Carbonized Lead XL | 0 | 8 | 32 | 0 | 60% | 5% |
Nuclear XL | 0 | 32 | 8 | 0 | 60% | 5% |
Proton XL | 24 | 0 | 16 | 0 | 60% | 5% |
Depleted Uranium XL | 0 | 24 | 16 | 24 | 0% | 20% |
Titanium Sabot XL | 0 | 16 | 48 | 0 | 0% | 20% |
Fusion XL | 0 | 80 | 16 | 0 | -50% | 0% |
Phased Plasma XL | 0 | 0 | 16 | 80 | -50% | 0% |
EMP XL | 72 | 16 | 8 | 0 | -50% | 0% |
Faction ammo can offer more damage output, improving upon normal ammunition. As with most faction items, cost and availability are the limiting factor to their use.
Faction Ammo Type | Damage increase over regular ammo |
---|---|
Arch Angel | +10% |
Republic Fleet | +15% |
Domination | +20% |
These charges can only be loaded onto Tech 2 Artillery Cannons.
Type | Size | Exp | Kin | Range Mod | Tracking Mod |
---|---|---|---|---|---|
Tremor | Small | 5 | 3 | 80% | -75% |
Medium | 10 | 6 | |||
Large | 20 | 12 | |||
Quake | Small | 9 | 5 | -75% | -25% |
Medium | 18 | 10 | |||
Large | 36 | 20 |
These charges can only be loaded onto Tech 2 Autocannons.
Type | Size | Exp | Kin | Range Mod | Falloff Mod | Tracking Mod |
---|---|---|---|---|---|---|
Barrage | Small | 6 | 5 | 0% | 50% | -25% |
Medium | 12 | 10 | ||||
Large | 24 | 20 | ||||
Hail | Small | 12.1 | 3.3 | -50% | -50% | -30% |
Medium | 24.2 | 6.6 | ||||
Large | 48.4 | 13.2 |