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eve:skills [2016/03/04 07:46]
cubefury
eve:skills [2017/02/16 22:06]
conscript removed
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   * SP spent is never SP wasted. Someday you might need those two levels of industrial you trained as a newbro.   * SP spent is never SP wasted. Someday you might need those two levels of industrial you trained as a newbro.
   * Training more skills allows you to do more things. Training them to higher levels allows you to do them better.   * Training more skills allows you to do more things. Training them to higher levels allows you to do them better.
-  * Skill training speed relies on your [[training:​attributes|character attributes]],​ and whether they match with the primary and secondary attributes of the skill you are training.+  * Skill training speed relies on your [[training:​game_mechanics:​attributes|character attributes]],​ and whether they match with the primary and secondary attributes of the skill you are training.
   * There are a huge number of skills that fall into several general areas. What skills you will want to train depends solely on what you want to do in EVE.   * There are a huge number of skills that fall into several general areas. What skills you will want to train depends solely on what you want to do in EVE.
   * Once you've chosen a few things to focus on, use [[http://​evemon.battleclinic.com/​|EveMon]] to create skill plans.   * Once you've chosen a few things to focus on, use [[http://​evemon.battleclinic.com/​|EveMon]] to create skill plans.
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 ====Training Times==== ====Training Times====
-Training rate for any particular skill is determined by its primary and secondary modifying [[training:​attributes|attributes]]. For example, most Gunnery skills have Perception / Willpower. Your training time for any given skill is related to your attributes in those two modifiers, specifically by the equation:\\+Training rate for any particular skill is determined by its primary and secondary modifying [[training:​game_mechanics:​attributes|attributes]]. For example, most Gunnery skills have Perception / Willpower. Your training time for any given skill is related to your attributes in those two modifiers, specifically by the equation:\\
 ''​Points per minute = (primary attribute + secondary attribute/​2)''​\\ ''​Points per minute = (primary attribute + secondary attribute/​2)''​\\
 In order to train faster, you must increase your modifying attributes; there are currently two ways to do this. In order to train faster, you must increase your modifying attributes; there are currently two ways to do this.
  
 ===Implants=== ===Implants===
-[[training:​implants|Implants]] are items that you plug into your character'​s clone in order to increase certain attributes. Remember, implants stay in your current body - if you jump clone out your implants will stay behind in your old body, and if you get pod-killed you will lose the implants currently in your head.\\+[[eve:​implants_and_boosters:​implants|Implants]] are items that you plug into your character'​s clone in order to increase certain attributes. Remember, implants stay in your current body - if you jump clone out your implants will stay behind in your old body, and if you get pod-killed you will lose the implants currently in your head.\\
 [[training:​test_free|Test Free]] typically gives out sets of +1 attribute implants, and it is not a bad idea to constantly have one of these sets plugged in. [[training:​test_free|Test Free]] typically gives out sets of +1 attribute implants, and it is not a bad idea to constantly have one of these sets plugged in.
  
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 **Industry skills**: Building and mining fall under this category. If crafting or resource gathering catches your fancy, this is where you want to start.\\ **Industry skills**: Building and mining fall under this category. If crafting or resource gathering catches your fancy, this is where you want to start.\\
 **Trade skills**: Your ability to abuse the market is directly under the influence of these skills. Some skills increase the number of buy and sell orders you can open while others may increase the range at which you can post these orders remotely, or even shave off some of the costs involved with posting orders.\\ **Trade skills**: Your ability to abuse the market is directly under the influence of these skills. Some skills increase the number of buy and sell orders you can open while others may increase the range at which you can post these orders remotely, or even shave off some of the costs involved with posting orders.\\
-**Leadership**: ​skills ​The Leadership group is comprised of skills that buff you and your fleetmates. Leadership skills are not necessary for every pilot, but they are very helpful in fleets. These can be safely ignored for most newbros.+**Leadership ​skills**: The Leadership group is comprised of skills that buff you and your fleetmates. Leadership skills are not necessary for every pilot, but they are very helpful in fleets. These can be safely ignored for most newbros.
  
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