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eve:ships:start [2019/02/06 16:17] Fof |
eve:ships:start [2019/03/28 16:58] (current) GeneralCamo |
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[[eve:ships:battleships]] are the biggest and meanest subcapital ships, but are also the slowest. They can fit large guns which have a lot of trouble hitting frigates. If a lot of frigates start orbiting you very close and you don't have drones/drone skills to kill them, be very afraid. Battleships typically have a lot of fitting slots. Please get your support skills to at least level 4 before using these. Make sure you can fit a T2 tank. These would be suitable for Level 4 missions, if you swing that way. Some commonly used battleships in TEST are the [[eve:ships:battleships:maelstrom|Maelstrom]] and [[eve:ships:battleships:nightmare|Nightmare]]. | [[eve:ships:battleships]] are the biggest and meanest subcapital ships, but are also the slowest. They can fit large guns which have a lot of trouble hitting frigates. If a lot of frigates start orbiting you very close and you don't have drones/drone skills to kill them, be very afraid. Battleships typically have a lot of fitting slots. Please get your support skills to at least level 4 before using these. Make sure you can fit a T2 tank. These would be suitable for Level 4 missions, if you swing that way. Some commonly used battleships in TEST are the [[eve:ships:battleships:maelstrom|Maelstrom]] and [[eve:ships:battleships:nightmare|Nightmare]]. | ||
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====Shuttles==== | ====Shuttles==== | ||
- | [[eve:ships:shuttles]] blurb goes here | + | [[eve:ships:shuttles]] are simple transport craft, mainly designed to ferry capsuleers to other, more expensive and useful ships quickly. They are of limited utility beyond that. |
====Corvettes==== | ====Corvettes==== | ||
- | [[eve:ships:corvettes]] blurb goes here | + | [[eve:ships:corvettes]] are the starting ships that every player starts with. If a capsuleer ends up docked in a station in a capsule, they will also receive one for free from their friendly insurance company. |
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+ | Armed with basic weaponry and poor stats, they are useless beyond the start of the game except to act as expendable Cyno ships. | ||
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===== Tech 2 ships (Special purpose) ===== | ===== Tech 2 ships (Special purpose) ===== | ||
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* [[eve:ships:battleships:black_ops|Black Ops]] Can create a covert jump bridge, that other covops ships can use to jump to a destination without using stargates. Can not use a Covert Ops Cloaking Device. | * [[eve:ships:battleships:black_ops|Black Ops]] Can create a covert jump bridge, that other covops ships can use to jump to a destination without using stargates. Can not use a Covert Ops Cloaking Device. | ||
* [[eve:ships:battleships:marauders|Marauder]]: People use it for fast [[eve:pve:mission_running|missioning]], since they have a 100% bonus on tractor beams for looting and salvaging. That's basically it, these are too damn expensive to use in normal PVP. | * [[eve:ships:battleships:marauders|Marauder]]: People use it for fast [[eve:pve:mission_running|missioning]], since they have a 100% bonus on tractor beams for looting and salvaging. That's basically it, these are too damn expensive to use in normal PVP. | ||
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=====Industrials===== | =====Industrials===== | ||
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Add more info here [[eve:ships:special_edition_ships]] | Add more info here [[eve:ships:special_edition_ships]] | ||
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=====Capitals===== | =====Capitals===== | ||
[[eve:ships:capitals]] | [[eve:ships:capitals]] |