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eve:ships:frigates:vengeance [2019/02/15 17:41] Fof |
eve:ships:frigates:vengeance [2020/07/14 15:10] (current) |
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<WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | <WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | ||
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- | {{https://image.eveonline.com/Render/11365_256.png}} | + | {{https://image.eveonline.com/Render/11365_256.png?nolink}} |
===== Description ===== | ===== Description ===== | ||
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Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems. | Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems. | ||
+ | ====Helpful Information==== | ||
+ | While the vengeance definitely shares many of the traits of the punisher, it's different in three very important ways. Firstly it's black, which looks awesome. Secondly it has an extra mid, with a 4/3/4 slot layout compared to the punisher's more restrictive 4/2/4. Finally, like other khanid designs the vengeance is a rocket ship - literally. | ||
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+ | The defining theme of the vengeance is tank. The vengeance's armor resist bonus, combined with the built in racial bonuses to explosive and kinetic resists, make this ship a really tough nut to crack. While it can be buffer tanked for over 20k ehp (which is over twice what you'd expect on a regular assault frig), the vengeance really shines when active tanked. The naturally strong amarr capacitor combined with a bonus to cap regen and capless weapons means that the vengeance is able to run a single rep along with all its other mods indefinitely, without even using a nos. Even with a single rep, this ship is able to tank the dps of most t1 frigates entirely. With a dual rep fit it can tank a small gang, although doing so for any length of time requires using a cap booster. | ||
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+ | Unfortunately for the vengeance pilot, that's about where its bonuses end. While the third mid slot gives the option of a web (or dual propulsion), the vengeance is slow even by AF standards. On top of this, the vengeance's dps output is fairly poor - in fact, it's out-damaged by a lot of t1 frigs. That said, missiles as a weapon system do allow the vengeance to apply that damage fairly consistently, especially against a webbed target. | ||
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+ | When going up against a vengeance the best advice I can give is to bring plenty of dps, and perhaps a neut (although if you rely on cap for your own tank, you'll probably find it gives out long before the vengeance's does). As with the jag, the resists on the vengeance are counter-intuitive - thermal is the best resist to hit, followed by EM. Many pilots fill their thermal hole, but even then it's still one of the better options. The vengeance may not have great dps, but if you can't break its tank it simply doesn't need to - it can hold you down (providing it has a web and you don't), and simply take its sweet time. | ||
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+ | Remember that when fighting a missile ship, it's only your speed that matters - not your angular velocity. Because of this, the best way to minimize the vengeance's damage output is to orbit wide and keep your speed as close to maximum as possible. Assuming, of course, you can still put out dps yourself at this range. | ||
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200mm Crystalline Carbonide Restrained Plates | 200mm Crystalline Carbonide Restrained Plates | ||
- | True Sansha Adaptive Nano Plating | + | True Sansha Multispectrum Coating |
Assault Damage Control II | Assault Damage Control II | ||
Small Ancillary Armor Repairer | Small Ancillary Armor Repairer |