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eve:ships:frigates:sentinel [2019/02/15 10:05] ALargeRock removed |
eve:ships:frigates:sentinel [2020/06/04 22:13] (current) |
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- | ======Sentinel====== | + | ====== Sentinel ====== |
- | =====Overview===== | + | <WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> |
+ | ---- | ||
+ | {{https://image.eveonline.com/Render/11190_256.png?nolink}} | ||
+ | ===== Description ===== | ||
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. | Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. | ||
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Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | ||
+ | ====Helpful Information==== | ||
---- | ---- | ||
- | ====Requirements==== | + | ===== Overview ===== |
- | * Amarr Frigate V | + | |
- | * Spaceship Command I | + | |
- | * Electronic Attack Ships I | + | |
- | * Spaceship Command III | + | |
- | * Long Range Targeting V | + | |
- | * CPU Management II | + | |
- | + | ||
- | ---- | + | |
- | ====Traits==== | + | |
Amarr Frigate bonuses (per skill level): | Amarr Frigate bonuses (per skill level): | ||
* 20% bonus to Energy Nosferatu and Energy Neutralizer drain amount | * 20% bonus to Energy Nosferatu and Energy Neutralizer drain amount | ||
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---- | ---- | ||
- | ====Fitting==== | + | ===== Requirements ===== |
+ | * Amarr Frigate V | ||
+ | * Spaceship Command I | ||
+ | * Electronic Attack Ships I | ||
+ | * Spaceship Command III | ||
+ | * Long Range Targeting V | ||
+ | * CPU Management II | ||
+ | |||
+ | ---- | ||
+ | ===== Non Reimbursable Fits ===== | ||
- | **FW Solo PvP** | + | ===FW Solo PvP=== |
<code> | <code> | ||
[Sentinel, Rubicon Solo] | [Sentinel, Rubicon Solo] | ||
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Basically this should kill anything with cap-dependent turrets and/or active tank... you also have a lot of drones so you can probably kill some drone boats as well. Missile ships are a bad choice of target, as are projectile boats. | Basically this should kill anything with cap-dependent turrets and/or active tank... you also have a lot of drones so you can probably kill some drone boats as well. Missile ships are a bad choice of target, as are projectile boats. | ||
- | **Frig Gang** | + | ===Frig Gang=== |
<code> | <code> | ||
[Sentinel, Gang Fit] | [Sentinel, Gang Fit] | ||
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Reactor Control Unit II | Reactor Control Unit II | ||
- | Adaptive Invulnerability Field II | + | Multispectrum Shield Hardener II |
Medium Ancillary Shield Booster | Medium Ancillary Shield Booster | ||
Medium Ancillary Shield Booster | Medium Ancillary Shield Booster | ||
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[empty high slot] | [empty high slot] | ||
- | Small Anti-EM Screen Reinforcer I | + | Small EM Shield Reinforcer I |
- | Small Anti-Thermal Screen Reinforcer I | + | Small Thermal Shield Reinforcer I |
Hobgoblin II x4 | Hobgoblin II x4 |