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eve:ships:frigates:kestrel [2017/10/26 01:59] tigeek PeterHan's new template |
eve:ships:frigates:kestrel [2019/02/20 21:46] (current) Fof |
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====== Kestrel ====== | ====== Kestrel ====== | ||
+ | <WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | ||
---- | ---- | ||
+ | {{https://image.eveonline.com/Render/602_256.png?nolink}} | ||
+ | ===== Description ===== | ||
+ | The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it cannot be equipped with turret weapons nor with mining lasers. | ||
+ | ====Helpful Information==== | ||
+ | The Kestrel can fit four missile launchers, making it an ideal Level 1 or 2 mission runner for missile specialists. | ||
+ | As the primary missile users of EVE, you'd expect the Caldari to have a strong missile boat, the Kestrel doesn't disappoint. With a slot layout of 4/4/2, the Kestrel quite a versatile ship. Not only does it share the standard double-size damage bonus of the rest of the missile line, but it's the only one with 4 launcher hardpoints. That makes the Kestrel the only t1 frigate with 4 bonus primary weapons. | ||
- | <WRAP right> | + | With rockets, the Kestrel has a very impressive damage output. Like the Incursus, it is able to fit a light armor tank and opt for range control, or a more robust Medium Shield Extender shield tank. Neither setup is especially tough, however the flexibility of missiles combined with a DPS output more commonly associated with turrets is nothing to scoff at. |
- | {| title="Kestrel" | + | |
- | !colspan="5"|Kestrel | + | |
- | |- | + | |
- | |colspan="5"|{{:eve:ships:frigates:kestrel.jpg|}} | + | |
- | |- | + | |
- | !colspan="5"|Fittings | + | |
- | |- | + | |
- | |style="text-align:right"|Power Grid | + | |
- | |colspan="4"|45 MW | + | |
- | |- | + | |
- | |style="text-align:right"|CPU | + | |
- | |colspan="4"|180 tf | + | |
- | |- | + | |
- | |style="text-align:right"|Capacitor | + | |
- | |colspan="4"|330 GJ, 5.0/s | + | |
- | |- | + | |
- | |style="text-align:right"|Slots | + | |
- | |colspan="4"|4/4/2 | + | |
- | |- | + | |
- | |style="text-align:right"|Volume | + | |
- | |colspan="4"|28100 m<sup>3</sup> assembled\\ 2500 m<sup>3</sup> packaged\\ 160 m<sup>3</sup> cargo | + | |
- | |- | + | |
- | !colspan="5"|Base Stats | + | |
- | |- | + | |
- | |style="text-align:right"|Speed | + | |
- | |colspan="4"|325 m/s linear\\ 5.0 AU/s warp | + | |
- | |- | + | |
- | |style="text-align:right"|Align | + | |
- | |colspan="4"|5.05 s | + | |
- | |- | + | |
- | |style="text-align:right"|Targeting | + | |
- | |colspan="4"|50.0 km, 5 max | + | |
- | |- | + | |
- | |style="text-align:right"|Sensors | + | |
- | |colspan="4"|11 <color black/#9999CC>GRAVI</color>, 620 mm | + | |
- | |- | + | |
- | |style="text-align:right"|HP | + | |
- | |colspan="4"| | + | |
- | {| | + | |
- | |style="width:51px;background-color:#99CCFF;text-align:center"|500 | + | |
- | |style="width:36px;background-color:#CC9933;text-align:center"|350 | + | |
- | |style="width:41px;background-color:#999999;text-align:center"|400 | + | |
- | |} | + | |
- | |- | + | |
- | |style="text-align:right"|Shield Resists | + | |
- | |style="background-color:#99CCFF;text-align:center"|0 | + | |
- | |style="background-color:#FF6666;text-align:center"|20 | + | |
- | |style="background-color:#CCCCCC;text-align:center"|40 | + | |
- | |style="background-color:#CC9933;text-align:center"|50 | + | |
- | |- | + | |
- | |style="text-align:right"|Armor Resists | + | |
- | |style="background-color:#99CCFF;text-align:center"|50 | + | |
- | |style="background-color:#FF6666;text-align:center"|45 | + | |
- | |style="background-color:#CCCCCC;text-align:center"|25 | + | |
- | |style="background-color:#CC9933;text-align:center"|10 | + | |
- | |- | + | |
- | !colspan="5"|Skills | + | |
- | |- | + | |
- | |colspan="5"| | + | |
- | * Caldari Frigate I | + | |
- | |- | + | Where the Kestrel gets really interesting however, is when it's fit with light missile launchers. While this brings its DPS output down to about the level of the Punisher or the Merlin, the Light Missile Launcher Kestrel is able to apply that DPS from up to 40km off, which is really quite impressive range for a frigate. Unfortunately the considerable CPU and Power grid required to fit light missile launchers precludes being able to mount a decent tank too, so a LML Kestrel caught at close range will generally die quickly. Of course with 40km of range to play with, catching this ship is easier said than done. |
- | !colspan="5"|Doctrines Used | + | |
- | |- | + | |
- | |colspan="5"| | + | |
- | None | + | |
- | |} | + | |
- | </WRAP> | + | |
+ | ---- | ||
===== Overview ===== | ===== Overview ===== | ||
+ | Caldari Frigate bonuses (per skill level): | ||
+ | * 5% bonus to Light Missile and Rocket damage | ||
+ | * 10% bonus to Light Missile and Rocket max velocity | ||
- | The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. | + | ---- |
+ | ===== Requirements ===== | ||
+ | * Caldari Frigate I | ||
+ | * Spaceship Command I | ||
- | **Caldari Frigate bonuses (per skill level)**: | + | ---- |
- | * **5%** bonus to **Light Missile** and **Rocket** damage | + | ===== Non Reimbursable Fits ===== |
- | * **10%** bonus to **Light Missile** and **Rocket** max velocity | + | |
- | + | ||
- | The Kestrel can fit four missile launchers, making it an ideal Level 1 or 2 mission runner for missile specialists. | + | |
- | As the primary missile users of EVE, you'd expect the Caldari to have a strong missile boat, the Kestrel doesn't disappoint. With a slot layout of 4/4/2, the Kestrel quite a versatile ship. Not only does it share the standard double-size damage bonus of the rest of the missile line, but it's the only one with 4 launcher hardpoints. That makes the Kestrel the only t1 frigate with 4 bonused primary weapons. | + | |
- | + | ||
- | With rockets, the Kestrel has a very impressive damage output. Like the Incursus, it is able to fit a light armour tank and opt for range control, or a more robust Medium Shield Extender shield tank. Neither setup is especially tough, however the flexibility of missiles combined with a DPS output more commonly associated with turrets is nothing to scoff at. | + | |
- | + | ||
- | Where the Kestrel gets really interesting however, is when it's fit with light missile launchers. While this brings its dps output down to about the level of the Punisher or the Merlin, the Light Missile Launcher Kestrel is able to apply that DPS from up to 40km off, which is really quite impressive range for a frigate. Unfortunately the considerable CPU and Powergrid required to fit light missile launchers precludes being able to mount a decent tank too, so a LML Kestrel caught at close range will generally die quickly. Of course with 40km of range to play with, catching this ship is easier said than done. | + | |
- | + | ||
- | =====Fittings===== | + | |
- | + | ||
- | <WRAP center round important 85%> | + | |
- | This is the general ship page. Any TESTie can add fits they like here. This also means some of them might be bad or out of date. If you are looking for official TEST military fits then visit the [[military:doctrines:start|Doctrines]] page. | + | |
- | To find out how to add your own fit please follow this [[wiki:customizations|link]]. | + | |
- | </WRAP> | + | |
- | ==== PVP ==== | + | <code>[Kestrel, Tackling Rockets] |
- | === Tackling Rocket Kestrel === | + | |
- | <EFT>[Kestrel, Tackling Rockets] | + | |
Nanofiber Internal Structure I | Nanofiber Internal Structure I | ||
Line 109: | Line 39: | ||
'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket | 'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket | ||
'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket | 'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket | ||
- | 'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket</EFT> | + | 'Malkuth' Rocket Launcher I, Caldari Navy Scourge Rocket</code> |
=== Hero Tackle Rocket Kestrel === | === Hero Tackle Rocket Kestrel === | ||
- | <EFT>[Kestrel, Hero Tackle] | + | <code>[Kestrel, Hero Tackle] |
Nanofiber Internal Structure I | Nanofiber Internal Structure I | ||
Line 127: | Line 57: | ||
Rocket Launcher I, Mjolnir Rocket | Rocket Launcher I, Mjolnir Rocket | ||
- | Small Processor Overclocking Unit I</EFT> | + | Small Processor Overclocking Unit I</code> |
For anyone with a modicum of skills you won't need the Rig, but fit as necessary (they're pretty cheap at the moment.) Burn in, keep traversal high, and close orbit big ships while they miss you a bunch | For anyone with a modicum of skills you won't need the Rig, but fit as necessary (they're pretty cheap at the moment.) Burn in, keep traversal high, and close orbit big ships while they miss you a bunch | ||
=== Target Painting Missile Kestrel === | === Target Painting Missile Kestrel === | ||
- | <EFT>[Kestrel, Target Painting Missiles] | + | <code>[Kestrel, Target Painting Missiles] |
Ballistic Control System I | Ballistic Control System I | ||
Line 145: | Line 75: | ||
Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Scourge Light Missile | Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Scourge Light Missile | ||
Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Scourge Light Missile | Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Scourge Light Missile | ||
- | </EFT> | + | </code> |
- | ====PvE==== |