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eve:ships:frigates:dramiel [2019/02/15 07:30] ALargeRock created |
eve:ships:frigates:dramiel [2020/06/04 22:13] (current) |
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<WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | <WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | ||
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- | {{https://image.eveonline.com/Render/17932_256.png}} | + | {{https://image.eveonline.com/Render/17932_256.png?nolink}} |
===== Description ===== | ===== Description ===== | ||
The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault. | The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault. | ||
+ | ====Helpful Information==== | ||
Right now, the dramiel is generally considered to be one of the more overpowered ships in the game - just looking at it you can see why. First of all, the dramiel is fast (and I mean fast)! With no speed mods at all, the dram is capable of over 5km/s (a fully speed fit claw, otherwise the fastest ship in the game, maxes out at around 5.5km/s). With speed mods, a dramiel can do almost 7km/s. It's also very agile, allowing it to reach that speed in very little time at all. The dramiel's low mass means that overheating its afterburner provides a massive boost - with a few cheap implants you're potentially looking at speeds of over 9km/s. | Right now, the dramiel is generally considered to be one of the more overpowered ships in the game - just looking at it you can see why. First of all, the dramiel is fast (and I mean fast)! With no speed mods at all, the dram is capable of over 5km/s (a fully speed fit claw, otherwise the fastest ship in the game, maxes out at around 5.5km/s). With speed mods, a dramiel can do almost 7km/s. It's also very agile, allowing it to reach that speed in very little time at all. The dramiel's low mass means that overheating its afterburner provides a massive boost - with a few cheap implants you're potentially looking at speeds of over 9km/s. | ||
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===== Overview ===== | ===== Overview ===== | ||
+ | Gallente Frigate Skill Bonuses (Per Skill Level): | ||
+ | * 7.5% bonus to Small Projectile Turret tracking speed | ||
- | **Gallente Frigate Skill Bonuses (Per Skill Level):**\\ | + | Minmatar Frigate Skill Bonuses (Per Skill Level): |
- | **7.5%** bonus to **Small Projectile Turret** tracking speed | + | * 10% bonus to Small Projectile Turret falloff |
- | + | ||
- | **Minmatar Frigate Skill Bonuses (Per Skill Level):**\\ | + | |
- | **10%** bonus to **Small Projectile Turret** falloff | + | |
- | + | ||
- | **Role Bonus:**\\ | + | |
- | **100%** bonus to **Small Projectile Turret** damage\\ | + | |
- | **50%** bonus to warp speed and warp acceleration | + | |
+ | Role Bonus: | ||
+ | * 100% bonus to Small Projectile Turret damage | ||
+ | * 50% bonus to warp speed and warp acceleration | ||
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Small Ancillary Current Router I | Small Ancillary Current Router I | ||
- | Small Anti-EM Screen Reinforcer I | + | Small EM Shield Reinforcer I |
Small Core Defense Field Extender I | Small Core Defense Field Extender I | ||
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Small Diminishing Power System Drain I | Small Diminishing Power System Drain I | ||
- | Small Anti-EM Screen Reinforcer I | + | Small EM Shield Reinforcer I |
Small Core Defense Field Extender I | Small Core Defense Field Extender I | ||
Small Core Defense Field Extender I | Small Core Defense Field Extender I | ||
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Small Core Defense Field Extender II | Small Core Defense Field Extender II | ||
- | Small Anti-EM Screen Reinforcer II | + | Small EM Shield Reinforcer II |
Small Ancillary Current Router I | Small Ancillary Current Router I | ||
Warrior II x3</code> | Warrior II x3</code> | ||
- | This is the Dramiel setup from the [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1238259&page=1 Batmobiles video], where the pilot flies around in a Dramiel and Cynabal and rapes everything. | + | This is the Dramiel setup from the Batmobiles video (See here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1238259&page=1), where the pilot flies around in a Dramiel and Cynabal and rapes everything. |
The Faction Modules are less than 25 million each and absolutely worth it. As for implants, the pilot used a full set of low-grade Snakes and a Zor's Custom Navigation Link would also help a lot. | The Faction Modules are less than 25 million each and absolutely worth it. As for implants, the pilot used a full set of low-grade Snakes and a Zor's Custom Navigation Link would also help a lot. |