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The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
Amarr Frigate Skill Bonuses (Per Skill Level):
Like the Maulus, the Crucifier is an electronic warfare ship first and foremost - it has a balanced slot layout of 2/4/3 (slot layout nerfed from 3/3/3 in the Inferno expansion) and impressive base targeting range. Tracking disruptors are an incredibly effective form of EWAR due to the prevalence of turret ships, and a Crucifier sitting 70km away can easily take one or two turreted ships largely out of the fight.
Unlike the Maulus, the Crucifier's combat ability is fairly minimal. That said, you may find yourself unable to hit the Crucifier you just tackled once you have two bonused tracking disruptors aimed your way!
Due to it having a higher speed and more mid slots than the Punisher, the Crucifier is sometimes used as the de-facto tackling frigate of Amarr players.
Source: http://altruist.azual.co.uk/2011/06/know-your-enemy-t1-frigates.html
<EFT>[Crucifier, TF Crucifier] Damage Control I Energized Adaptive Nano Membrane I 200mm Steel Plates I
1MN Afterburner I Tracking Disruptor I Tracking Disruptor I Tracking Disruptor I
[Empty High slot] Drone Link Augmentor I
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
Acolyte I x3
Optimal Range Disruption Script x3 Tracking Speed Disruption Script x3</EFT>