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eve:ships:frigates:caldari_navy_hookbill [2019/02/15 07:15] ALargeRock |
eve:ships:frigates:caldari_navy_hookbill [2020/06/04 22:13] (current) |
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<WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | <WRAP round column alert 60%>Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</WRAP> | ||
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- | {{https://image.eveonline.com/Render/17619_256.png}} | + | {{https://image.eveonline.com/Render/17619_256.png?nolink}} |
===== Description ===== | ===== Description ===== | ||
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Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. | Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. | ||
+ | ====Helpful Information==== | ||
The ship that the Hookbill is most comparable to is the hawk (or, as funny as it might sound, the buzzard). Like the hawk the Hookbill is a missile ship, with a bonus to missile range. It has a 3/5/2 slot layout with 3 launchers (and a 20% per level bonus to each, meaning that like the hawk the Hookbill receives a higher 'effective number' of weapons than the other ships in its class). What makes the Hookbill really shine however is those 5 mid slots. Remember during my discussion of covert ops ships, I mentioned that the incredible range control afforded by 5 mid slots make the helios and buzzard viable combat ships? The Hookbill is the only dedicated combat ship which has that many mid slots; while one is usually taken up by a shield extender, this still allows the Hookbill to field an ab/scram/double web combo, giving it one of the best range-dictation capabilities in the game. This is especially useful considering that the Hookbill generally fits rockets (fitting standards alongside a tank is pretty much impossible due to powergrid), and rockets benefit greatly from having a stationary target. | The ship that the Hookbill is most comparable to is the hawk (or, as funny as it might sound, the buzzard). Like the hawk the Hookbill is a missile ship, with a bonus to missile range. It has a 3/5/2 slot layout with 3 launchers (and a 20% per level bonus to each, meaning that like the hawk the Hookbill receives a higher 'effective number' of weapons than the other ships in its class). What makes the Hookbill really shine however is those 5 mid slots. Remember during my discussion of covert ops ships, I mentioned that the incredible range control afforded by 5 mid slots make the helios and buzzard viable combat ships? The Hookbill is the only dedicated combat ship which has that many mid slots; while one is usually taken up by a shield extender, this still allows the Hookbill to field an ab/scram/double web combo, giving it one of the best range-dictation capabilities in the game. This is especially useful considering that the Hookbill generally fits rockets (fitting standards alongside a tank is pretty much impossible due to powergrid), and rockets benefit greatly from having a stationary target. | ||
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===== Overview ===== | ===== Overview ===== | ||
- | + | Caldari Frigate Skill Bonuses (Per Skill Level): | |
- | + | * 25% bonus to kinetic Light Missile and Rocket damage | |
- | **Caldari Frigate Skill Bonuses (Per Skill Level):**\\ | + | * 20% bonus to EM, explosive, thermal Light Missile and Rocket damage |
- | 25% bonus to kinetic **Light Missile** and **Rocket** damage\\ | + | * 10% bonus to Light Missile and Rocket max velocity |
- | 20% bonus to EM, explosive, thermal **Light Missile** and **Rocket** damage\\ | + | |
- | 10% bonus to **Light Missile** and **Rocket** max velocity | + | |
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===== Requirements ===== | ===== Requirements ===== | ||
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* Caldari Frigate II | * Caldari Frigate II | ||
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===== Non Reimbursable Fits ===== | ===== Non Reimbursable Fits ===== | ||
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=== Horvaticus' The "More Expensive Than a Merlin" Fit === | === Horvaticus' The "More Expensive Than a Merlin" Fit === | ||
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Small Ancillary Current Router I | Small Ancillary Current Router I | ||
- | Small Anti-EM Screen Reinforcer I | + | Small EM Shield Reinforcer I |
Small Core Defense Field Extender I</code> | Small Core Defense Field Extender I</code> | ||
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Small Ancillary Current Router I | Small Ancillary Current Router I | ||
- | Small Anti-EM Screen Reinforcer I | + | Small EM Shield Reinforcer I |
Small Core Defense Field Extender I</code> | Small Core Defense Field Extender I</code> | ||