User Tools

Site Tools


eve:ships:frigates:caldari_navy_hookbill

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
eve:ships:frigates:caldari_navy_hookbill [2016/01/29 21:39]
dshaw8772 created
eve:ships:frigates:caldari_navy_hookbill [2020/06/04 22:13] (current)
Line 1: Line 1:
 ====== Caldari Navy Hookbill ====== ====== Caldari Navy Hookbill ======
-{{:eve:ships:​frigates:​caldarinavyhookbill.jpg|}} +<WRAP round column alert 60%>​Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?</​WRAP>​
- +
-===== Overview =====+
 ---- ----
-==== Required skills ​==== +{{https://​image.eveonline.com/​Render/​17619_256.png?​nolink}} 
-  * Caldari Frigate II +===== Description ​=====
-    * Spaceship Command I +
- +
-==== Ship Description ​====+
 Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.
 +====Helpful Information====
 +The ship that the Hookbill is most comparable to is the hawk (or, as funny as it might sound, the buzzard). Like the hawk the Hookbill is a missile ship, with a bonus to missile range. It has a 3/5/2 slot layout with 3 launchers (and a 20% per level bonus to each, meaning that like the hawk the Hookbill receives a higher '​effective number'​ of weapons than the other ships in its class). What makes the Hookbill really shine however is those 5 mid slots. Remember during my discussion of covert ops ships, I mentioned that the incredible range control afforded by 5 mid slots make the helios and buzzard viable combat ships? The Hookbill is the only dedicated combat ship which has that many mid slots; while one is usually taken up by a shield extender, this still allows the Hookbill to field an ab/​scram/​double web combo, giving it one of the best range-dictation capabilities in the game. This is especially useful considering that the Hookbill generally fits rockets (fitting standards alongside a tank is pretty much impossible due to powergrid), and rockets benefit greatly from having a stationary target.
  
-The ship that the hookbill ​is most comparable to is the hawk (oras funny as it might soundthe buzzard). Like the hawk the hookbill is a missile ship, with a bonus to missile range. It has a 3/5/2 slot layout with 3 launchers (and a 20% per level bonus to each, meaning that like the hawk the hookbill receives a higher '​effective number'​ of weapons than the other ships in its class)What makes the hookbill really shine however ​is those 5 mid slots. Remember during my discussion ​of covert ops ships, I mentioned that the incredible range control afforded by 5 mid slots make the helios and buzzard viable combat ​ships? The hookbill is the only dedicated combat ship which has that many mid slots; while one is usually taken up by shield extender, this still allows the hookbill ​to field an ab/​scram/​double web combogiving it one of the best range-dictation capabilities in the game. This is especially useful considering that the hookbill generally fits rockets (fitting standards alongside ​tank is pretty much impossible due to powergrid), and rockets benefit greatly from having a stationary target.+While the on-paper DPS of the Hookbill ​is still lowmissiles are always deceiptive in that regard - when dual webbed ​it will probably be dealing close to its maximum damage very consistently, and it can do so anywhere out to 15kmThe Hookbill ​is known to be one of the few ships which can consistently kill dramiel without it simply being able to burn awayand against any blaster ship (other than potentially ​the daredevil) ​dual web Hookbill ​is likely ​to walk through the fight with relative ease.
  
-While the on-paper dps of the hookbill is still low, missiles are always deceiptive in that regard - when dual webbed ​it will probably be dealing close to its maximum damage ​very consistently,​ and it can do so anywhere out to 15km. The hookbill ​is known to be one of the few ships which can consistently kill a dramiel without it simply being able to burn away, and against any blaster ship (other than potentially the daredevil) ​dual web hookbill is likely to walk through the fight with relative ease.+It's worth mentioning of course that not all Hookbills opt for the dual web combo, although due to the prevalence ​of dramiels at the moment ​it tends to be very popular. Some pilots may choose ​to further enhance their tank (which ​is fairly moderate by the way - similar ​to that of the firetail) or to fit other ewar like tracking disruptor.
  
-It's worth mentioning of course that not all hookbills opt for the dual web combo, although due to the prevalence of dramiels at the moment it tends to be very popular. Some pilots may choose to further enhance their tank (which is fairly moderate by the way - similar to that of the firetail) or to fit other ewar like a tracking disruptor. +When fighting a Hookbill, having fairly flexible range yourself will be a big help given that they will likely be controlling the engagement. EM or thermal damage tend to be the best choices (EM is naturally the lowest resist but is often plugged with a rig, while thermal rarely is). Even with rig covering the hole, EM remains a better choice of damage type than kinetic or explosive.
- +
-When fighting a hookbill, having fairly flexible range yourself will be a big help given that they will likely be controlling the engagement. EM or thermal damage tend to be the best choices (em is naturally the lowest resist but is often plugged with a rig, while thermal rarely is). Even with an rig covering the hole, em remains a better choice of damage type than kinetic or explosive.+
  
 [[http://​altruist.azual.co.uk/​2011/​07/​know-your-enemy-faction-frigates.html]] ​ [[http://​altruist.azual.co.uk/​2011/​07/​know-your-enemy-faction-frigates.html]] ​
  
-==== Traits ​==== +---- 
-**Caldari Frigate Skill Bonuses (Per Skill Level):**\\ +===== Overview ===== 
-25% bonus to kinetic ​**Light Missileand **Rocket** damage\\ +Caldari Frigate Skill Bonuses (Per Skill Level): 
-20% bonus to EM, explosive, thermal ​**Light Missile** and **Rocket** damage\\ +  ​* 25% bonus to kinetic Light Missile and Rocket damage 
-10% bonus to **Light Missile** and **Rocket** max velocity+  ​* ​20% bonus to EM, explosive, thermal Light Missile and Rocket damage 
 +  ​* ​10% bonus to Light Missile and Rocket max velocity
  
-===== Fittings ===== 
 ---- ----
-==== PVP ====+===== Requirements ​===== 
 + 
 +  * Caldari Frigate II 
 +    * Spaceship Command I 
 + 
 +---- 
 +===== Non Reimbursable Fits ===== 
 === Horvaticus'​ The "More Expensive Than a Merlin"​ Fit === === Horvaticus'​ The "More Expensive Than a Merlin"​ Fit ===
-<EFT>​[Caldari Navy Hookbill, Caldari Navy Hookbill fit]+<code>​[Caldari Navy Hookbill, Caldari Navy Hookbill fit]
    
 Ballistic Control System II Ballistic Control System II
Line 47: Line 49:
    
 Small Ancillary Current Router I Small Ancillary Current Router I
-Small Anti-EM Screen ​Reinforcer I +Small EM Shield ​Reinforcer I 
-Small Core Defense Field Extender I</EFT>+Small Core Defense Field Extender I</code>
  
 === Poor Man's T1 Fit === === Poor Man's T1 Fit ===
-<EFT>​[Caldari Navy Hookbill, Caldari Navy Hookbill fit]+<code>​[Caldari Navy Hookbill, Caldari Navy Hookbill fit]
    
 Ballistic Control System II Ballistic Control System II
Line 67: Line 69:
    
 Small Ancillary Current Router I Small Ancillary Current Router I
-Small Anti-EM Screen ​Reinforcer I +Small EM Shield ​Reinforcer I 
-Small Core Defense Field Extender I</EFT>+Small Core Defense Field Extender I</code> 
eve/ships/frigates/caldari_navy_hookbill.1454103541.txt.gz · Last modified: 2016/01/29 21:39 by dshaw8772