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eve:ships:frigates:anathema

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Anathema Guide

Overview


Required skills

  • Amarr Frigate V
    • Spaceship Command I
  • Covert Ops I
    • Electronics Upgrades V
      • CPU Management II
      • Power Grid Management II
    • Spaceship Command III

Ship Description

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.

Amarr Frigate Skill Bonuses (Per Skill Level):
5% bonus to Rocket damage
5% reduction in capacitor recharge time

Covert Ops Skill Bonuses (Per Skill Level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
10% reduction in Survey Probe flight time

Role Bonus:
10+ bonus to Relic and Data Analyzer virus strength
Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
Cloak reactivation delay reduced to 5 seconds

Fittings


Exploration

All-in-one 'Carebear' Explorer

<EFT>[Anathema, Exploration Anathema]

Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II

Upgraded 1MN Microwarpdrive I Cargo Scanner II Data Analyzer I Relic Analyzer I

Covert Ops Cloaking Device II Core Probe Launcher I Salvager I

Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I</EFT>

Useful for all non-combat exploration purposes. If you're made of ISK and SP, replace the scanning rigs with virus rigs and use a faction probe launcher.

eve/ships/frigates/anathema.1545930046.txt.gz · Last modified: 2018/12/27 17:00 by Fof