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Siege Modules
Overview
The siege module's cycle time is 5 minutes, and it requires 250 - (level of Tactical Weapon Reconfiguration * 25) Strontium Clathrates (“stront”). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.
Siege Module Activation
Only dreads can fit a siege module, which has the following effects when activated:
Siege Module I
150% Torpedo velocity bonus
80% bonus to XL Launcher rate of fire
165% missile damage bonus
700% turret damage bonus
-100% maximum velocity
100% shield booster/armor repairer amount bonus
-50% shield booster/armor repairer duration
60% sensor dampener resistance bonus
80% remote assistance impedance
60% weapon disruption resistance bonus
100% remote repair impedance
Siege Module II
150% Torpedo velocity bonus
80% bonus to XL Launcher rate of fire
200% missile damage bonus
840% turret damage bonus
-100% maximum velocity
100% shield booster/armor repairer amount bonus
-50% shield booster/armor repairer duration
70% sensor dampener resistance bonus
80% remote assistance impedance
70% weapon disruption resistance bonus
100% remote repair impedance