User Tools

Site Tools


eve:ship_modules:siege_modules

This is an old revision of the document!


Siege Modules


Overview

The siege module's cycle time is 5 minutes, and it requires 250 - (level of Tactical Weapon Reconfiguration * 25) Strontium Clathrates (“stront”). While it's active the dread can't warp, jump, move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.


Siege Module Activation

Only dreads can fit a siege module, which has the following effects when activated:

Siege Module I

  • 150% Torpedo velocity bonus
  • 80% bonus to XL Launcher rate of fire
  • 165% missile damage bonus
  • 700% turret damage bonus
  • -100% maximum velocity
  • 100% shield booster/armor repairer amount bonus
  • -50% shield booster/armor repairer duration
  • 60% sensor dampener resistance bonus
  • 80% remote assistance impedance
  • 60% weapon disruption resistance bonus
  • 100% remote repair impedance

Siege Module II

  • 150% Torpedo velocity bonus
  • 80% bonus to XL Launcher rate of fire
  • 200% missile damage bonus
  • 840% turret damage bonus
  • -100% maximum velocity
  • 100% shield booster/armor repairer amount bonus
  • -50% shield booster/armor repairer duration
  • 70% sensor dampener resistance bonus
  • 80% remote assistance impedance
  • 70% weapon disruption resistance bonus
  • 100% remote repair impedance
eve/ship_modules/siege_modules.1486853492.txt.gz · Last modified: 2017/02/11 22:51 by conscript