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eve:ship_modules:shield_mid_modules [2017/02/11 23:12] conscript created |
eve:ship_modules:shield_mid_modules [2017/02/11 23:12] conscript [Advantages] |
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- | =====Advantages===== | ||
- | * Shields heal themselves over time at a natural recharge rate. Armor and Hull damage taken is going to sit there until it is repaired. | ||
- | * After shields are exhausted there is still some armor and hull remaining, leaving a little more room for error. | ||
- | * Active shield boosters repair faster than active armor repairers, meaning you can effectively tank more incoming DPS | ||
- | * Shield tank modules & rigs don't affect your speed or maneuverability, thus keeping you fast and agile. | ||
- | * Low slots are left free for damage modules, etc. | ||
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- | =====Disadvantages===== | ||
- | * There's a smaller range of different modules to choose from when shield tanking than when armor tanking, giving you less choice in how to fit your ship. | ||
- | * Although shield boosters repair faster than armor repairers, they are also less capacitor efficient. | ||
- | * Shield tank modules & rigs can increase your signature radius, that attribute of every ship that affects how fast other people target you, and how easy it is to hit you with turrets & missiles. | ||
- | * Passive resistance modules are less effective than the armor equivalents, and there is no single passive resistance module that boosts all shield resistances at once. | ||
- | * Shield tanking modules are almost exclusively fit in mid slots, competing with tackling, EWAR, and propulsion modules. | ||
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=====Types Of Modules===== | =====Types Of Modules===== |