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eve:ship_modules:propulsion_mid_module:microwarpdrives [2017/02/11 23:00] conscript created |
eve:ship_modules:propulsion_mid_module:microwarpdrives [2017/02/11 23:01] conscript |
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- | =====Drawbacks===== | + | ====Useful Trick==== |
- | * Steady capacitor consumption as it cycles | + | The MWD trick can be used to allow any ship with an MWD to align in 10-12 seconds, even heavy battleships that normally take much longer.\\ |
- | * Longer ship alignment speeds whilst it is active (though using for only 1 cycle will actually decrease alignment in all ships with natural or modified aligns greater than the cycle) | + | |
- | * Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, roughly 100-125% boost rather than 500-625% depending on skills (some modules have a greater innate bonus) but come with less penalties. | + | |
- | * They add mass to your ship. This is not really noticeable unless you try to fit a bigger afterburner than normal for your ship class, at which point your inertial increase will make your orbits very large (this is to prevent small ships from avoiding MWD penalities while still getting similar speed boosts from bigger drives combined with the tight orbits they normally enjoy) | + | |
- | =====Advantages vs. a Microwarpdrive===== | + | After giving the warp command, activate your MWD and then click it again to deactivate it. Activating the MWD causes your agility to go down a bit, but your top speed also increases dramatically; your ship will continue to accelerate for warp based on your new top speed. After ten seconds, your MWD will shut off and your ship's top speed will drop accordingly; however, your ship's current speed will be much faster than the 75% of base top speed necessary to enter warp, so you will enter warp as soon as the MWD shuts off. |
- | * Considerably less skill and fitting requirements | + | |
- | * They can still be used in Mission deadspaces that interfere with warp fields (this is not a big issue anymore, as almost all deadspace areas now allow MWDs) | + | <WRAP center round info 60%> |
- | * They don't have a penalty to Capacitor size (and thus also GJ/s), and don't use nearly as much capacitor per cycle (higher afterburner skills can allow cap-stable afterburner fits, which are much harder to achieve with MWDs) | + | This only works when you are warping from a dead stop (i.e. after jumping through a gate); the agility hit will often increase your align time significantly if you try this trick while moving. |
- | * They don't have a penalty to ship signature radius whilst active. | + | |
- | * Warp scramblers will not shut them down as they would a MWD. | + | </WRAP> |