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Both sides previous revision Previous revision Next revision | Previous revision | ||
eve:pvp:suicide_ganking [2017/02/18 18:44] conscript [DPS Calculations] |
eve:pvp:suicide_ganking [2021/06/16 14:11] (current) Rufus_McFarleigh [System Security Rankings] |
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====Thrasher==== | ====Thrasher==== | ||
- | <EFT> | + | <code> |
[Thrasher, basic gank] | [Thrasher, basic gank] | ||
280mm Howitzer Artillery I, Republic Fleet EMP S | 280mm Howitzer Artillery I, Republic Fleet EMP S | ||
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Small Projectile Collision Accelerator I | Small Projectile Collision Accelerator I | ||
Small Projectile Collision Accelerator I | Small Projectile Collision Accelerator I | ||
- | </EFT> | + | </code> |
| | ||
====Catalyst==== | ====Catalyst==== | ||
- | <EFT> | + | <code> |
[Catalyst, Basic Gank] | [Catalyst, Basic Gank] | ||
Light Ion Blaster, Caldari Navy Antimatter Charge S | Light Ion Blaster, Caldari Navy Antimatter Charge S | ||
Line 68: | Line 68: | ||
Small Hybrid Collision Accelerator I | Small Hybrid Collision Accelerator I | ||
[empty rig slot] | [empty rig slot] | ||
- | </EFT> | + | </code> |
Switch ammo according to target, if you know what you're doing, load different ammo for shield/armor. Always use faction ammo, and load just enough for a few rounds for each gun - no need to store additional ammo in your cargo as you won't get time to reload. | Switch ammo according to target, if you know what you're doing, load different ammo for shield/armor. Always use faction ammo, and load just enough for a few rounds for each gun - no need to store additional ammo in your cargo as you won't get time to reload. | ||
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A few caveats: | A few caveats: | ||
- | * This assumes that the criminal act is the first recent act in the system, and therefore that CONCORDare a "fresh" spawn. If they have already spawned and are on-grid elsewhere, their reaction time will be slower (around 5-6 seconds additional time) - smart gankers can exploit this as explained in the tactics section below. | + | * This assumes that the criminal act is the first recent act in the system, and therefore that CONCORD are a "fresh" spawn. If they have already spawned and are on-grid elsewhere, their reaction time will be slower (around 5-6 seconds additional time) - smart gankers can exploit this as explained in the tactics section below. |
* This is only the time to arrive. Once on-grid, they will lock the target (around 2 seconds) then aggress the criminal for up to 15 seconds with high damage weapons, and capacitor neuts, before they one-shot the ship if it is still alive. While most gank ships cannot tank Concord damage (or the capacitor neuts) for more than a few seconds, it is important to note that additional time is required after Concord arrives for them to actually destroy the criminal ships | * This is only the time to arrive. Once on-grid, they will lock the target (around 2 seconds) then aggress the criminal for up to 15 seconds with high damage weapons, and capacitor neuts, before they one-shot the ship if it is still alive. While most gank ships cannot tank Concord damage (or the capacitor neuts) for more than a few seconds, it is important to note that additional time is required after Concord arrives for them to actually destroy the criminal ships | ||