User Tools

Site Tools


Your (re)login has failed.
eve:pvp:mission_runner_ganking

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
eve:pvp:mission_runner_ganking [2017/02/13 23:07]
conscript created
eve:pvp:mission_runner_ganking [2020/06/04 22:13] (current)
Line 1: Line 1:
-======Mission Runner Ganking======+=====Mission Runner Ganking===== 
 + 
 +---- 
 =====Overview===== =====Overview=====
 This is a guide all about how to kill carebears for loot, fun, and tears. Specifically geared towards highsec mission runners you're not at war with. It's surprisingly profitable, since unless you're stupid or fuck up, you don't die. You'll make money slowly, sometimes with sweet faction, deadspace, or officer loot. This is a guide all about how to kill carebears for loot, fun, and tears. Specifically geared towards highsec mission runners you're not at war with. It's surprisingly profitable, since unless you're stupid or fuck up, you don't die. You'll make money slowly, sometimes with sweet faction, deadspace, or officer loot.
Line 6: Line 9:
  
 ---- ----
-====Notes====+ 
 +=====Notes=====
 Only you will have aggro rights on the hapless mission runner, so you can't use any direct help, only logistics, remote reps etc.  The other, vastly more dangerous catch is, if they'​re in a player corp, their entire corp can shoot you freely. So you need to be able to bust their tank solo, with only logistics support. ​ In theory a T1 cruiser gang could accomplish this with an energy neut vexor/​arbitrator getting remote cap transfers and armor reps from gang-mates.\\ Only you will have aggro rights on the hapless mission runner, so you can't use any direct help, only logistics, remote reps etc.  The other, vastly more dangerous catch is, if they'​re in a player corp, their entire corp can shoot you freely. So you need to be able to bust their tank solo, with only logistics support. ​ In theory a T1 cruiser gang could accomplish this with an energy neut vexor/​arbitrator getting remote cap transfers and armor reps from gang-mates.\\
 A lower skilled version is a cruiser with remote repping battlecruisers/​battleships standing by with points, and DPS. But employing them for anything but RR, cap transfers, or the like requires the mission runner open fire on them directly. Keep in mind if you bring a BS for RR, the mission runner will likely be able to hit it for ~800 to 1000 DPS with Torpedoes. So don't bring a sissy fit with no hitpoints unless you want to watch your support ships go down one by one, then you. A lot of mission runners spend billions on getting an excellent tank + gank that can last for an hour. That's what you're potentially facing. A lower skilled version is a cruiser with remote repping battlecruisers/​battleships standing by with points, and DPS. But employing them for anything but RR, cap transfers, or the like requires the mission runner open fire on them directly. Keep in mind if you bring a BS for RR, the mission runner will likely be able to hit it for ~800 to 1000 DPS with Torpedoes. So don't bring a sissy fit with no hitpoints unless you want to watch your support ships go down one by one, then you. A lot of mission runners spend billions on getting an excellent tank + gank that can last for an hour. That's what you're potentially facing.
  
-===Highsec===+====Highsec====
  
 You don't need to find a system with lots of level 4 agents. ​ Just do it in Motsu, or another major mission hub, but be aware of wartargets, or do it in a gang. Keep reading below. You don't need to find a system with lots of level 4 agents. ​ Just do it in Motsu, or another major mission hub, but be aware of wartargets, or do it in a gang. Keep reading below.
  
-===Low/​Nullsec===+====Low/​Nullsec====
  
 You hardly need a guide, bring a prober, a fast locking tackler, and lots of friends. You hardly need a guide, bring a prober, a fast locking tackler, and lots of friends.
  
 ---- ----
-====Training====+=====Training=====
  
-===Scanning===+====Scanning====
  
 Train up all the astrometrics support skills as high as you can, excepting Astrometric Aquisition as the scan time isn't that significant to begin with.  The important one, unfortunately is rank 8 (Rangefinding). Train up all the astrometrics support skills as high as you can, excepting Astrometric Aquisition as the scan time isn't that significant to begin with.  The important one, unfortunately is rank 8 (Rangefinding).
  
-===Shooting Dudes===+====Shooting Dudes====
  
 Depends on your kill ship. You need something with either a lot of DPS (like ~1400 if you want to be able to kill eveything, because some plex/​officer fits can tank over 1000 forever. One example is Cleg's Mission Golem.) or lots of neuts. Lots of neuts are easier to pull off than 1400 DPS. Depends on your kill ship. You need something with either a lot of DPS (like ~1400 if you want to be able to kill eveything, because some plex/​officer fits can tank over 1000 forever. One example is Cleg's Mission Golem.) or lots of neuts. Lots of neuts are easier to pull off than 1400 DPS.
Line 35: Line 39:
  
 ---- ----
-====Fleet Composition====+=====Fleet Composition=====
  
-===Highsec===+====Highsec====
   * Pilot with skills for probing and killing*   * Pilot with skills for probing and killing*
   * Logistics backup (not always necessary), but it'll transform a 1v1 into a pretty clear winner vs. loser   * Logistics backup (not always necessary), but it'll transform a 1v1 into a pretty clear winner vs. loser
Line 43: Line 47:
   * Kill-ship in system (docked, at a POS, being flown by a friend)   * Kill-ship in system (docked, at a POS, being flown by a friend)
  
-===Low/​Nullsec===+====Low/​Nullsec====
  
   * A prober   * A prober
Line 51: Line 55:
  
 ---- ----
-====Fitting====+=====Fitting=====
  
-===Probing Ships===+====Probing Ships====
 <EFT> <EFT>
 [Helios, Mission Prober] [Helios, Mission Prober]
Line 61: Line 65:
  
 1MN Afterburner II 1MN Afterburner II
-Adaptive Invulnerability Field II+Multispectrum Shield Hardener ​II
 Ship Scanner I Ship Scanner I
 Cap Recharger II Cap Recharger II
Line 82: Line 86:
   * Substitute Sister'​s probes if you can, The Sisters'​ Launcher is not recommended,​ but if you wanna blow 90M on a covops with 5K ehp, go for it.   * Substitute Sister'​s probes if you can, The Sisters'​ Launcher is not recommended,​ but if you wanna blow 90M on a covops with 5K ehp, go for it.
  
-The interesting bits you should pay attention to are the Medium Shield Extender II, Adaptive Invulnerability Field II, Ship Scanner I, and 1MN Afterburner II.  They'​re there because there a few sepcific things you have to watch out for if you plan to combine salvaging and probing on one ship.  You must have a decent buffer tank, and you must be able to permarun the tank and the AB (since the speed tank aspect of the ship is actually most of your tank). ​ The primary reason for the buffer is that there'​s a mission where the instant you land from warp to the probe-hit you get hit for about 1000 rainbow damage. ​ Angry mission runners often park a ship in one of these and wait hours for ships to probe them out.  Most of the probers die instantly upon arrival. ​ The above fit does not.  This fit has been tested somewhere around 25 times against the toxic gas cloud and survived 100% of the time. An immediate warp out is still recommended,​ it'll lose a big chunk of shield hit points instantly. Then you warp out, mock the hapless tear-cow in local and continue.\\+The interesting bits you should pay attention to are the Medium Shield Extender II, Multispectrum Shield Hardener ​II, Ship Scanner I, and 1MN Afterburner II.  They'​re there because there a few sepcific things you have to watch out for if you plan to combine salvaging and probing on one ship.  You must have a decent buffer tank, and you must be able to permarun the tank and the AB (since the speed tank aspect of the ship is actually most of your tank). ​ The primary reason for the buffer is that there'​s a mission where the instant you land from warp to the probe-hit you get hit for about 1000 rainbow damage. ​ Angry mission runners often park a ship in one of these and wait hours for ships to probe them out.  Most of the probers die instantly upon arrival. ​ The above fit does not.  This fit has been tested somewhere around 25 times against the toxic gas cloud and survived 100% of the time. An immediate warp out is still recommended,​ it'll lose a big chunk of shield hit points instantly. Then you warp out, mock the hapless tear-cow in local and continue.\\
 If you keep moving, large ships always do pathetic damage. This fit can speed tank most missions unless there are a lot of small rats.  It can even kill small rats (slowly) with the one drone. Battleship rats do no significant damage as long as you're after-burning.\\ If you keep moving, large ships always do pathetic damage. This fit can speed tank most missions unless there are a lot of small rats.  It can even kill small rats (slowly) with the one drone. Battleship rats do no significant damage as long as you're after-burning.\\
 If you fit enough buffer/​modest tank and an afterburner you can permarun (orbit wrecks at 500 or 1000 never stop moving) you can ignore most rat DPS, and most mission runner DPS.  Large guns won't track you for shit, and missiles will hit for hilariously low damage (the above fit was reducing the volley damage of a pimped out target painting golem to 12).  But if they launch drones on you warp the fuck out, fast.\\ If you fit enough buffer/​modest tank and an afterburner you can permarun (orbit wrecks at 500 or 1000 never stop moving) you can ignore most rat DPS, and most mission runner DPS.  Large guns won't track you for shit, and missiles will hit for hilariously low damage (the above fit was reducing the volley damage of a pimped out target painting golem to 12).  But if they launch drones on you warp the fuck out, fast.\\
 Oh, and note the ship scanner. ​ You always, always, always, use this before you take any loot from a can.  Mission runners have been known to use bait ships that have a point and a web. Plus, you can see all the delicious faction gear they'​re using and see if it's even worth it.  Also, you'll see some unbelievably bad battleship fits.\\ Oh, and note the ship scanner. ​ You always, always, always, use this before you take any loot from a can.  Mission runners have been known to use bait ships that have a point and a web. Plus, you can see all the delicious faction gear they'​re using and see if it's even worth it.  Also, you'll see some unbelievably bad battleship fits.\\
  
-===Killing Ships===+---- 
 + 
 +====Killing Ships====
 <EFT> <EFT>
 [Curse, Deadspace killer] [Curse, Deadspace killer]
Line 97: Line 103:
 10MN Afterburner II 10MN Afterburner II
 Warp Disruptor II Warp Disruptor II
-Adaptive Invulnerability Field II+Multispectrum Shield Hardener ​II
 Large Shield Extender II Large Shield Extender II
 Large Shield Extender II Large Shield Extender II
Line 124: Line 130:
  
 ---- ----
-====Strategy====+=====Strategy=====
   - Probe out ship (battleships,​ marauders, blackops on scan)   - Probe out ship (battleships,​ marauders, blackops on scan)
   - Boorkmark the hit from the map screen once it's at 100%   - Boorkmark the hit from the map screen once it's at 100%
Line 136: Line 142:
   - Profit + Tears   - Profit + Tears
  
-===Notes ​from Goonwiki===+====Notes====
  
 Because it is simple task which requires a relatively small gang, I'm surprised that more people aren't out there ganking mission runners. Therefore, the goal of this article is to facilitate the release of knowledge required to perform such a task, in hopes of stirring up interest. Every aspect of this article has been tested in-house and is not a theory. Because it is simple task which requires a relatively small gang, I'm surprised that more people aren't out there ganking mission runners. Therefore, the goal of this article is to facilitate the release of knowledge required to perform such a task, in hopes of stirring up interest. Every aspect of this article has been tested in-house and is not a theory.
Line 144: Line 150:
 For all the mission runners we have hit, we have calculated their fitting which showed considerable EM holes; if you have the ability to equip for EM damage, do it. If you can't use Curators (sentry drones), use Praetors (heavy drones). Additionally,​ make sure everyone has two Sensor Boosters with Scan Resolution scripts equipped. \\ For all the mission runners we have hit, we have calculated their fitting which showed considerable EM holes; if you have the ability to equip for EM damage, do it. If you can't use Curators (sentry drones), use Praetors (heavy drones). Additionally,​ make sure everyone has two Sensor Boosters with Scan Resolution scripts equipped. \\
  
-===System Preparation===+====System Preparation====
  
 The first thing you must do is choose a target system. The system should be a mission runner hub and have a 0.5 security status. Irjunen, Sivala, Umokka and Gulfonodi are popular mission hubs that meet this criteria. You will not have a problem finding a target in one of these systems.\\ The first thing you must do is choose a target system. The system should be a mission runner hub and have a 0.5 security status. Irjunen, Sivala, Umokka and Gulfonodi are popular mission hubs that meet this criteria. You will not have a problem finding a target in one of these systems.\\
Line 160: Line 166:
 Note: You can also scan down mission runners while they complete their mission. This will allow you to skip the gate-clearing part of this article.\\ Note: You can also scan down mission runners while they complete their mission. This will allow you to skip the gate-clearing part of this article.\\
  
-===Execution===+---- 
 + 
 +====Execution====
  
 Okay, so your scouts have identified a target who has just started a mission. All of your ships are in position at the safespot and ready to go, and there are no concord ships at the gate (faction police don't matter).\\ Okay, so your scouts have identified a target who has just started a mission. All of your ships are in position at the safespot and ready to go, and there are no concord ships at the gate (faction police don't matter).\\
Line 172: Line 180:
 Everyone who engaged in the kill (including scoopers) should stay in a safe spot for 15 minutes to ensure that they aren't attacked during this time and to avoid any aggro bugs. Everyone who engaged in the kill (including scoopers) should stay in a safe spot for 15 minutes to ensure that they aren't attacked during this time and to avoid any aggro bugs.
  
-===Conclusion===+---- 
 + 
 +=====Conclusion=====
  
-Suicide ​ganking ​is nothing new, nor is mission runner ganking. With the proper amount of knowledge and firepower, anyone can do it. It can be extremely profitable and produce a large amount of tears. More importantly,​ there'​s nothing like destroying 3b of someone'​s net worth and keeping 1/2 of it.+**[[eve:​pvp:​suicide_ganking|Suicide ​Ganking]]** ​is nothing new, nor is mission runner ganking. With the proper amount of knowledge and firepower, anyone can do it. It can be extremely profitable and produce a large amount of tears. More importantly,​ there'​s nothing like destroying 3b of someone'​s net worth and keeping 1/2 of it.
  
eve/pvp/mission_runner_ganking.1487027220.txt.gz · Last modified: 2017/02/13 23:07 by conscript