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eve:pve:smartbomb_ratting

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Smartbomb Ratting


Overview

Many folks want to work on training into carriers to rat, and then look into super ratting or maybe into multiple vni accounts. All of those use drones and fighters, but I'd like to give you another option, cost wise along the same lines as a Rorqual but way under the cost of a super, and using 4-5 accounts. Perhaps you have some cyno or trade alts that with a few injectors could be pulling in 100-130mil ticks, plus loot and possible split of salvage ?

You can see the 6mil tick on the image to the right where I stopped for a few. This is on one character so to get the real number, multiply times 5, so you can see each tick I was making around. (Low of 89mil to 138.4mil ticks before taxes).

You will need a minimum of 3 smartbombing ships, and one “catcher”. The catcher ship will sit 5K off your other ships, and will have guns and web, and shoot anything that gets out of the range of the smartbombs. Primarily, this happens right at the beginning when you are getting setup.

Skills Required

Skill NameRequired LevelRecommended Level
Capacitor Management45
Capacitor Systems Operation45
CPU Management55
Weapon Upgrades45
Energy Pulse Weapons15
Powergrid Management45
Afterburner45
Cybernetics44
EM Armor Compensation44
Thermal Armor Compensation44
Repair Systems55
Hull Upgrades45
Mechanics45
Armor Layering34
Resistance Phasing44
Minmatar Battleship14
Gallente Battleship14

If you want to avoid using an implant, go ahead and train Weapon Upgrades to 5 or you will need a Genolution CA-2 implant.

Ship setup

The ships to use down here for your smartbombers are machariels. You can also roll cheaper ships, such as Amarr Battleships, but the convenience of the machariel (which is being firesaled a bit now and should still work fine afterwords) is its warp speed.

If you want to make a bit more, you can juice it up with some implants. My suggestion is the smartbomb one, then ones that help with repair, cap, and armor. EO-60X, EP-705 (smartbombs), EM-80X, RP-90X, and HG-100X. They also might save you, along with the MJD, you get a dread spawn.

For your catcher ship, you could use a Nightmare. We are already trained into them already as it is.

And a few implants such as EO-60X, MR-70X, EM-80X, RF-90X and LE-1005 (damage) never hurt.

Bombing Havens

So once you have all this together, undock your fleet, turn on all your armor/repair/sebos/etc. Now find the nearest Sansa Haven that is a Rock Haven and warp your fleet to it. You will know these as when you warp in, they pop up with the message, while gas ones do not. Have all your smartbombers approach the Pirate Gate at 0 by activating their afterburner and fire up all the smartbombs. Tell your catcher to stay 5K off of the gate or one of your bombers, either works. Once the bombers are at the gate, you can turn off the afterburners. I add my smartbombers to fleet watch and sit on my catcher, web and shoot anything around 9-10K or more. In about 3-5 minutes you will be done. Then hit the next site.

If you want to drop an MTU, turn off all the smartbombs first! Keep in mind if a neutral comes in, you will have a weapons timer, so warping to a citadel and thinking you will be safe won't exactly work. So turn those bombs off and safe up early before you get caught.

If you can find a friend, either a newbie, bored person, spouse, etc.. offer to split loot/salvage with them if they will come and drop MTU's behind you and salvage. If they aren't doing anything its free money, and alot of it. In an evening you can loot/salvage half a bill or more and split that with a newbie who's willing to follow along dropping MTU's and salvaging, you will make them pretty rich in their eyes with just salvaging 3-4 and a hauler.


Guide by Emperor Pohjola

eve/pve/smartbomb_ratting.1520150387.txt.gz · Last modified: 2018/03/04 07:59 by Numidor