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-=====Alliance Logistics===== +=====Player-owned Starbases===== 
-//This article is about the Space Truckers, for the Space Priests see [[training:​fleet_logistics|Logistics Ships]].//​ +<WRAP center round important ​60%> 
- +For information on **Personal Towers** contact ​the **logi-office** channel in Test Discord\\  
-<WRAP center round important ​40%> +For information on **Corporation Towers** refer to **TEST Command Forum**
-This page, from here down, has been directly imported, with the exception of formatting changes, internal links, and spelling/​grammatical changes, from [[https://​oldwiki.pleaseignore.com/​wiki/​Alliance_Logistics|the old TEST Wiki]]. Some of the information in this article may be out of date.+
 </​WRAP>​ </​WRAP>​
- 
 ---- ----
  
 +=====Overview=====
 +The POS and You guide gives a view into the world of Player Owned Starbases and how complicated and expensive they can be to run.\\ ​
  
 +A Starbase, Player Owned Starbase, or most commonly POS, is a collection of structures that player Corporations may Anchor in the orbit of Moons. Starbases are not to be confused with the large '​dock-capable'​ Stations that orbit planets. A player cannot dock with a starbase, only make use of the external modules.\\ ​
  
-<WRAP center round box 60%> +More confusion stems from the use of the acronym '​POS'​which is sometimes elucidated as '​Player Owned Station',​ or '​Player Owned Structure'​. No component of the starbase is a station. Player Owned Structure technically refers to the individual structures ​that make up a starbase. Worse still, players often refer to the central structure, the Control Tower as the POS on its own. Officially, the term 'Player Owned Starbase'​ refers to the entire group of structures that make up a starbase.\\ 
-"When it's spaceships in the sky for a chain of supply, that's logistics.\\+
  
-When the parts for the line come precisely on timethat's logistics.\\+A starbase fulfills many of the functions of stations, but externally. It is possible to store and refit ships, refine ore, or manufacture modules, ships and other items. A starbase plays an important role in the in-game economy, as they are the sole source of materials for Tech 2 ship manufacture. They are also required to build Motherships and Titansand to process Combat Booster materials.\\ 
  
-continuous link that is always ​in sync, that's logistics.\\+starbase ​is used in the following capacities:​ 
 +  * To mine resources from Moons 
 +  * To hold goods and materials in a time of war or for transportation 
 +  * To give players a safe place to go when under fire 
 +  * To provide an exclusive manufacturing or research center
  
-Pubbie tears inducedbottom line gets a boostthat's logistics.\\+Starbases are primarily used in security 0.3 and below systems for moon mining and reactionsfor guarded Safespotsand for ore refining. A starbase may also be run in security 0.4 to 0.7 systems with the moon mining and material reaction functionality disabled. Their effective use is limited to guarded Safespots or manufacturing/​R&​D. Starbase ship manufacturing capabilities are also limited, in 0.5 or higher systems, to Large Assembly Arrays. This disallows the starbase from making anything larger than a Battleship in 0.5 or higher security.\\ 
  
-With new ways to contest there'​ll ​be cheers all through TESTthat's logistics.\\+As items cannot ​be Anchored in space marked 0.8 or higher securitystarbases can only be placed in 0.7 or less.
  
-When technology knows right where everything goes, that's logistics.\\+----
  
-Bells will ring, ring-a-ding,​ ring-a-ding,​ ring-a-ding,​ that's logistics.\\+=====Requirements=====
  
-There will be no more stress '​cause ​you've called TESTthat's logistics.+=====Skills===== 
-</​WRAP>​+You need the Anchoring skill at rank 1 to be able to anchor starbase structures, ​you will also need the starbase role from your corporation to manage the control tower and operate structures like Refining Arrays and Ship Maintenance Array. Anchoring at rank 3 allows for EW structure useand at rank 4 you can train Starbase Defense Management to actively control defense structures during a siege.
  
-=====Leadership===== +=====Corporation Requirements===== 
-^  Logistics Director ​ ^^^ +A player must be a member of a player owned corporation,​ and have appropriate rolesIn addition, the corporation must be at least 7 days old to own a POS in high security space.
-|  {{https://​image.eveonline.com/​Character/​90683695_128.jpg}}\\ **Dante Tsaronis** ​ ||| +
-^  Logistics Subdirectors ​ ^^^ +
-|  {{https://​image.eveonline.com/​Character/​93273670_128.jpg}}\\ **Kalrogin Kerona** ​ |  {{https://​image.eveonline.com/​Character/​1846266776_128.jpg}}\\ **Skyvyr** ​ |  {{https://​image.eveonline.com/​Character/​1975792902_128.jpg}}\\ **Zervonn** ​ |+
  
-=====How to Join===== +----
-{{:​logistics:​vale.png|}}+
  
-Menial Labor Triceratops+=====Defense=====
  
-You must meet the following requirements:​ +====High Sec==== 
-  * You own and can fly a Blockade Runner or Rorqual +POSes in high sec tend to have lighter defenses, as well as configured to NOT fire upon players that are not valid targets (this excludes everyone except war targets ​and GCCs). High sec systems are full of POSes, but are much safer to warp to due to the above mentioned safeguard.
-  * You can idle on Jabber ​to receive automated fueling notifications +
-  * Dreddit member for 3+ months+
  
-Alliance Logistics is occasionally open to members of other corporations through the J4Logi program. However, due to the way POS permissions workyour logistics character will have to be put into Dreddit. Please see this forum post if interested: https://​forum.pleaseignore.com/​topic/​15263-alliance-logistics-and-you-or-how-j4logi-works/​+====Low Sec==== 
 +POSes in low security systems have much more formidable defenses, due to the ability to not only attack thembut to bring in capital ships to assault them (dreadnaughts). These POSes can also be configured to fire on any non-blue pilots (a non-blue pilot is a pilot who does not have +5 or +10 standings to the corporation that owns the tower), possibly destroying their ships (and pods given a chance).
  
-====Auth Group Membership==== +====Null Sec==== 
-[[https://​auth.pleaseignore.com/​groups/​request/​22/​|Click here to apply]]+POSes in 0.0 space used to be used to claim sovereignty,​ so you'll see references to that in older information. That's no longer the case, but they'​re commonly used as defensive structures and safe points. They will invariably be heavily armed. Under no circumstance should one be approached casually.\\ ​
  
-Once approved you will get access to the "Alliance Logistics" ​forum and the POS Tracker service.+These structures can serve as a home base in a system with no outpost ("docking" ​stations, as seen in high/​lowsec),​ or as industrial facilities for a nullsec corporation or alliance. Industrial POSes will have lighter defenses than purely defensive setups, but may be vigorously defended by the owners.\\ 
  
-====Acquiring Roles==== +In wormhole space, POSes are the only available structures to base out of. They'​re "​home"​ to the owners and as such, run very heavy defenses. If the POS is manned, expect human POS gunners to take careful aim and blow up your ship and pod without apology.
-Post in the roles thread in the Alliance Logistics subforum for roles.+
  
-"Logibro" ​is the standard title given out. It comes with the required roles to access the Logistics corporate hangar and POS fuel bays.+====Defensive Strategies==== 
 +There are many ways that POSes setup defenses, and there is no "best one"​. ​There are, however, several well known strategies:
  
-If you need to deploy any structures in space (POS) you will also need the "​Starbase Config"​ roleThis role is normally ​only granted temporarily ​and are revoked once your specific assignment ​is complete.+===DeathStar ​POS=== 
 +  * Named after a powerful battlestation,​ DeathStar POSes are all about guns and pure destructive power. 
 +  * Guns are typically anchored on all 6 compass points 
 +    * Gun types generally include Projectiles or Lasers (no ammunition reloading) 
 +    * Multiples of each gun (i.e., 3 guns of the same type, with only 1 online) 
 +    * Multiple sizes of guns, usually medium ​and large guns (medium is battleship size, large is capital size) 
 +  * Usually as many guns as possible ​are onlined, with multiple backups for each type. Nothing ​is more irritating to an enemy attacker than to take down one gun, only to have another one onlined again 2 minutes later. 
 +  * DeathStar POSes include very little of anything but active measures. Shield hardeners can be included, as well as limited amounts of ECM.
  
-=====Useful Skills=====+===Super-hardened POS=== 
 +  * Very high resists, with lots of ECM and only a few guns. 
 +  * The concept is that it will take forever for a subcapital fleet to kill it. They'​ll get bored and go shoot someone else, or your fleet will respond to the attack before they RF the POS. 
 +  * Reasonably effective on automatic. 
 +  * Most useful against subcapital fleets. Lower-class wormholes and high-sec space are where you'll see this design most commonly.
  
-====Ships==== +===EWar POS=== 
-Being able to fly cloaky transport a.k.a. a "**BR**" (blockade runner - [[http://​wiki.eveonline.com/​en/​wiki/​Prorator|Amarr Prorator]], [[http://​wiki.eveonline.com/​en/​wiki/​Crane|Caldari Crane]], [[http://​wiki.eveonline.com/​en/​wiki/​Viator|Gallente Viator]], or [[http://​wiki.eveonline.com/​en/​wiki/​Prowler|Minmatar Prowler]]) ​is of great use to logistics for transporting stuff around all covert-like with a [[http://​wiki.eveonline.com/​en/​wiki/​Covert_Ops_Cloaking_Device_II|covops cloak]]. With cargo expanders ​and cargo rigs a transport should be able to fit 10000m3+which is lot of stuff, including ships (frigates 2500, cruisers 10000).+  * An EWAR POS aims to annoy the enemy into leaving (especially effective in lower class wormholes with medium to large tower) 
 +    ​IdeaHave so much ECM that every attacking ship is simply locked down and unable ​to target the POS, and thus unable ​to attack 
 +    * Generally not as effective against large attacking fleets (thus better in low class wormhole space)though could be useful in breaking ​Logi chain and allowing defenders to score kills.
  
-The [[https://​wiki.eveonline.com/​en/​wiki/​Rorqual|Rorqual]] is the ship of choice for fueling ​POS. Its jump drive will let you get around easily ​and safelyThe Rorqual'​s ​corporate hangar can hold up to 30000 m3and its regular cargohold can hold an additional 126091 m3, giving you the ability to easily transport ​total of 156091 m3 worth of stuff. On top of that, you can hold another 10000 m3 of stront in its fuel bay.+===Notification Of Attack=== 
 +When your POS comes under attack ​you will get a notification from DED telling you which of your installations is under attack ​and by whom: 
 +{{:​eve:​posattack.png|}} 
 +These notifications,​ which show up in the "​Structures"​ section on EVE Mail'​s ​"​Notifications"​ tabare sent once an hour while the POS is under active attack. When your POS goes into reinforced mode no special notification is sent. The only notifications you get are as illustrated above. If you see notification listing a "​Current Shield Level" ​of less than 25%then you know your POS is out of reinforced mode and on its way to destruction.\\ 
  
-If you fly a Rorqual be sure to also spend adequate time on training up the necessary support skills. It will be assumed ​that you have at least Jump Drive Calibration IV (JDCV is highly recommended) ​and some level of Jump Fuel Conservation,​ along with decent fitting skills. You are also expected ​to light most of your own cynos for regular work; make sure you have a cyno alt or two.+Because of the way notifications work, it is recommended ​that you never be away from EVE for longer than your Strontium Clathrates can hold out, and you should respond ​to attack notifications as soon as possible.
  
-====Anchoring==== +----
-Anchoring is a skill under the Corporation Management category, and Anchoring III is a quick train (Rank 3 skill, likely 12 hours or less to get to level III) and is required for things like deploying towers.+
  
-Higher levels of anchoring skills ​are not used as much day-to-day, but being able to anchor larger warp-bubbles during sieges or getting Anchoring IV so you can train Starbase Defense ​and take control ​of POS guns is useful in times of war and stuffAnchoring 3 will solve your day-to-day anchoring needs.+=====Structures===== 
 +There are many structures available ​to build and customize a starbase. Each structure has a specific purpose and plays an important part of your base's operation ​and enhances its capabilitiesStructures must be Anchored at your starbase and brought online via your Control Tower before they are operational. These structures must be bought on the market and transported into the orbit of a moon. As they are very large, they are often moved using an industrial hauler or (in lower security space) capital ship.\\ 
  
-====Cynosural Field Theory==== +More detailed information can be found in **[[eve:player_owned_starbases:pos_structures|POS Structures]]**.
-This is a rank 5 skill under the Electronics category. Training to level 3 allows you to light a cyno in cheap frigates like the [[http://​wiki.eveonline.com/​en/​wiki/​Magnate|Amarr Magnate]], [[http://​wiki.eveonline.com/​en/​wiki/​Heron|Caldari Heron]] (or [[http://​wiki.eveonline.com/​en/​wiki/​Kestrel|Caldari Kestrel]]), [[http://​wiki.eveonline.com/​en/​wiki/​Imicus|Gallente Imicus]], and the [[http://​wiki.eveonline.com/​en/​wiki/​Probe|Minmatar Probe]]. These frigates have large cargo bays for their size to carry [[http://​wiki.eveonline.com/​en/​wiki/​Liquid_ozone|Liquid Ozone]], which is consumed when lighting a cyno for jump-capable ships to jump to.+
  
-See also [[https://​wiki.eveonline.com/​en/​wiki/​Cynosural_field|Cynosural Field]] for additional details on lighting a cyno such as Liquid Ozone, module, ship requirements,​ etc.+----
  
-====tl;dr==== +=====Uses Of A POS=====
-  * BR skills (fit a covops cloak, fly racial Blockade Runner Transport ship) +
-  * Anchoring III +
-  * Cynosural Field Theory III (optional, but useful) +
-  * Industry V (needed for *stuff*, you probably have this if you're zooming around in a BR)+
  
-=====Roles and Responsibilities===== +====Moon Mining==== 
-The most common day-to-day activities ​are POS fueling ​and fueling jump bridgesso if you're looking to get started with Alliance Logistics, you'll want to be familiar with those two activities. Idle in the Alliance Logistics Jabber channel for general chat, information, and other jobs (like scouting a moon or deploying a tower or something) are often posted in there looking ​for someone to do them.+A **[[eve:​industry:​mining:​moon_mining|moon contains a certain configuration of minerals]]**,​ and this does not change. They appear ​to be distributed randomly within regions, with high variance in mineral type from one region to another. They are broken down into Gasses ​and Metalsand in the database they have numerical rarity values. The 'abundance' ​of a mineral was planned ​to be used to harvest more than 100 units of ore per cyclebut that feature is not in-game yet and does not appear to be planned anymore, so effectively abundance ​(Promethium 2, for example) doesn'​t matter.
  
-The easiest thing to get started with is fueling jump bridgesIf you are not already familiar with these conceptsthey'​re ​good starting point:+====Research and Development==== 
 +The most common use for a POS in highsec ​is its **[[eve:​industry:​research:​start|research labs]]**, where pilots can copy, research, and invent blueprintsAlthough the Hyperion release has improved the availability of highsec copying and invention services, a corporation with its own research POS can still work with blueprints free of the NPC costs (though fuel does cost more). Even a small POS can run enough jobs to keep two R&D characters fully engaged.
  
-  * Learn how to access corporate hangars (U-HVIX) +====Refineries==== 
-  Learn how to use Jump Bridges, learn where TEST jump bridges ​are (see below), and how to check remaining LO in the JB (right-click JB"​Access Resources",​ or ask Logibot) +More common in nullsec and wormhole spaces, starbases with **[[eve:​industry:​mining:​refining|refineries]]** anchored provide a place for miners ​to store and refine massive quantities of ore where there are no NPC stations. Though they have a much lower efficiency than those in NPC stationsthe sheer volume ​and value of the minerals gained from nullsec mining more than make up for itespecially valuable in wormhole space. It is still possible to get perfect refining with a POS, but it requires completely maxed skills for the desired minerals plus an implant.
-  * Pull LO from corporate hangar ​and go check each side of our TEST JBsadding fuel as needed+
  
-You'll also definitely want to learn how to fuel POS/towers, since those hungry things keep running out of fuel, and the "fuel low" notifications won't stop until they'​re fueledHang out in Alliance Logistics jabber and watch the hungry towers/POS whining about fuel.+====Home Base==== 
 +Another common nullsec use, a system with no stations can have POSes setup to provide storage ​and ship refitting abilitiesThis is especially valuable ​in wormhole space.
  
-====Combat Resupply==== +----
-Combat Resupply is one of the more exciting and rare jobs for a Logistics pilot. At minimum you need a Blockade Runner, though during the Siege of 6vdt, Logistics was jumping supplies via Rorqual and Jump Freighter. There were also regular Jita runs with neutral alts to supply the lowsec jumpout points. TEST needed more of everything, and the availablity of Logistics pilots to respond on demand was critical.+
  
-====Tower Deployment==== +=====Fueling And Transporting===== 
-Tower Deployment can be many things, from setting up forward staging posts in military campaigns ​to setting up the jump bridge ​and cyno beacon network ​for our new homeThis is most easily accomplished with the jump-capable Rorqual, but can be done from Transport Ships and Blockade runners as well with few trips. If don't have a Rorqualyou can ask nicely and perhaps provide ​cynoother members of logistics might be happy to jump in everything you need and leave the setup part for you. For this type of work, you need the Anchoring skill at at least level III.+A Control ​Tower runs on fuel. The fuels needed ​to keep a Control Tower online are trade goods and ice products. Your Control Tower has limited space for you to place these fuels inThe fuel units are consumed every hour for Large CTevery 2 hours for Medium CT, and every 4 hours for a Small CT.\\ 
  
-====Tower Teardown==== +To add fuel to your control tower: 
-Occasionally it happens that we'll need towers taken down. This can be a hazardous job as you'll need a ship outside ​the POS shield to scoop up the modsAs such, having a T1 industrial or a Blockade Runner is generally more suited for the actual taking down partThe tower and mods usually ​go directly back to the nearest logistics staging stationbut can be delivered to any nearby station for later extraction ​by Rorqual if you don't have one yourself.+  - Right-click on the tower 
 +  - Click 'Access Resources' 
 +  - Drag and drop the fuel block type appropriate for the tower into the bayStarbase charters matching ​the star system sovereignty also go in this bayStrontium Clathrates ​go in a separate bayalso accessed ​by right-clicking the tower.
  
 +Starbases do not refuel themselves; they only take what's available inside the resource storage bay of the Control Tower. If you run out of fuel blocks or starbase charters, your whole Control Tower will go offline. The shields will drop and the POS will be a sitting duck. This is precisely the reason why fuel is such a critical issue and should be the most important thing to take into consideration when planning your base. Ask yourself if your corp can mine or buy the required fuel regularly. How many members can have mining barges? Do you have easy access to ice belts? Fuel can be purchased, but the cost is currently upwards of 350M per month for a large tower.\\ ​
  
-<WRAP center round important 80%> +Strontium supply ​is not used at all during normal tower operation; ​it controls how long your tower will stay in reinforced mode if it's attackedYou can adjust ​the amount of strontium so the timer runs out at some convenient time for you, but make it long enough that the attackers don't just hang around and finish the job on the same day.\\ 
-Deploying sov structures needs to be updated for Fozzie (Aegis) sov. The gist is you launch the structure into space, than wand it with your Harry Potter (Entosis) wand until it gets claimed ownership by our benevolent Overlords in Upvote. +
-</​WRAP>​ +
-====Deploy TCUs==== +
-After successfully removing ​the sovereignty-holding entity from a given system, ​the Territorial Claim Unit must be launched then onlined. Blockade Runners are typically employed ​for this task. This is also the module that can be deployed in deep enemy space, into an unclaimed system, for lols (Troll SOV). Additionally,​ you'll have to take down SBUs at this point.+
  
-====Deploy IHUBs==== +If you supply POS fuel by miningalways mine in advance. It's a good idea to have 1-month supply of everything stored in Corporate Hangar Array or a nearby station. If you mine on the spur of the moment when you need fuel you will fall behind and risk leaving your base open to attack.
-Closely related is the Infrastructure Hub or IHUBa sov unit with multiple functions. Chiefly it is another structure that the enemy must destroy to take a system, which gives TEST more time to organize defenses. It'​s ​secondary function is to '​Upgrade' ​held system, typically used to cause Combat Sites and Gravimetric (Mining) Sites to spawn. IHUBs must be deployed from freighter (not jump freighter!),​ so the deployment tends to be more OpSec-y than other logistics things.+
  
-====POS Fueling==== +----
-POS Fueling ​For this duty, Logistics requires that you are able to fly and own a Blockade Runner or Transport Ship, however using a Rorqual is the easiest way to do this. If you do fuel a POS in a BR, please do more than one run (please). Fueling POS can be boring, with the occasional bout of abject terror. TEST has a few tools that help track POS fuel levels, including our web-based POS Tracker and homegrown Jabber Logibot (formerly known as PosBot). Below is an example of a typical day for Logibot:+
  
-^ ''>​PosBot:​ The following pos are low:\\ +=====POS Destruction===== 
->Poop Factory II; Location: OWXT-5 II - Moon 3; Time Remaining: ( redacted )\\ +When assaulting a POS, the attacking pilots must know its defenses and bring an appropriately sized fleet. In known space, once the POS is located this is a relatively simple step. When the POS is in wormhole space, attackers must have a way of tracking the exit locations, usually by camping a scout there for a few days.\\ 
->6VDT Staging; Location: 6VDT-H VIII - Moon 2; Time Remaining: ( redacted )\\ +
->\\ +
->This message will repeat every 2 hours until POS are fueled.\\ +
->Tez: !pos\\ +
->PosBot: Shut up Tez\\ +
->Tez: :​(''​|+
  
-^ ''​(1:​45:​13 PM) Celestarias[Work]:​ It's like skynet....\\ +Once the defensive capabilities are known, attackers can assemble a fleetThese fleets generally consist ​of sniper and RR fit battleships and Logistics ships.\\ 
-(1:45:32 PM) Merisee [B0RT]: All in favor of killing LogiBot?​\\ +
-(1:45:51 PM) Merisee [B0RT]: ​...just me?\\ +
-(1:45:52 PM) Rahimateh: NO\\ +
-(1:47:37 PM) Celestarias[Work]:​ d\\ +
-(1:49:44 PM) LogiBot: Whew I was getting worried''​|+
  
-====Fueling Jump Bridges==== +Assuming the fleet makes it to the POS intact, there is (more or less) a certain order of destruction. 1) POS GunsOnce the enemies defenses are destroyed, he cannot harm the attackers. 2) POS Ewar: Once the enemy cannot attack you back, you need to remove its ability to stop you from attacking. Destroying the ECM, warp scrammers, webbers, and neuts removes this ability. NOTE: Once a defense module goes into structure, it goes offline. They cannot be destroyed or removed until the tower is offline. 3) POS Control Tower: This is the only remaining module targetable.\\ ​
-We <​del>​have</​del>​ used to have Jump Bridges:+
  
-  * [[http://​www.eve-wiki.net/​index.php?​title=Jump_bridge|What ​is a Jump Bridge?]] +Once the Tower hits 25% shields, it goes into Reinforcement Mode, where it will stay until the Strontium Clathrates stored in its fuel bay are consumedThis is a user controllable figure, ​and can be set at anywhere from 0 seconds ​to 3 1/2 daysThe tower CANNOT be damaged or repaired until all Strontium ​is consumed. Once the tower comes out of Reinforcement,​ its remaining shield, armor, and hull can be burned off and the tower destroyed, or the POS shield can be repaired by remote shield transporters above 50%, at which point the tower returns to normal operation. Once the tower is destroyed the anchored modules around and in it become freeand the attacker can take or destroy them.
-  * Each alliance will put jump bridges up for travel ​and friendly alliances allow us access ​to use their jump bridges. +
-  * See [[logistics:​jump_bridge_list|List of Jump Bridges Accessible to TEST]]. +
-  * Jump Bridges contain a supply of [[http://wiki.eveonline.com/​en/​wiki/​Liquid_ozone|Liquid Ozone]]. +
-  * Some LO is consumed ​each time a ship jumps through ​the jump bridge. +
-  * The amount ​of LO consumed for a jump depends on the ship's mass and the distance that is jumped. +
-  * Only members of the alliance that holds sovereignty over the system ​the JB is in can fuel it+
-  * If a jump bridge does not have enough fuel for your ship's massyou cannot jump through it.+
  
-We can (and do) fuel all TEST jump bridges. While all TEST members are encouraged to bring their own liquid ozone, it is ultimately up to us to make sure these important strategic resources have enough fuel.+----
  
-Liquid ozone will typically be available in the corporate hangars ​of our logistics hub stationsAsk in Jabber chat if you're unsure ​of where to get some.+=====Strategies For Setup===== 
 +**[[pos_setup|Setting up a POS]]** is a fairly simple (if VERY boring) process, consisting ​of jettisoning the modules (control before all else) for corp and anchoring them one by one through the context menuThe tower takes the longest to anchor, and the guns the shortest. Once the tower is anchored (at the fixed location unique to the moon it orbits), anchoring ​of the modules can be done through the POS management window, which consists of dragging the module ​to the location (similar to a probe), and selecting anchor in its contextual menu. Then the module must be onlined.
  
-====Using Logibot==== +----
-While you are in the logistics Jabber room, Logibot will automatically interrupt your important conversations to keep you updated with the latest notifications and POS fuel status.+
  
-Some important commands:+=====Cost=====
  
-  * !f +====Tower And Modules==== 
-    * The single most important command. Try to run it at least once per day. +POS startup costs can range from reasonable ​to outrageous, depending ​on the size and modules chosenA small tower costs about 50mila medium 100miland a large 200milFaction towers are significantly more expensivewith a Domination Control Tower topping ​the charts at an obscene 3 billion isk.\\ 
-  * !jbs +
-    * This command will tell you what jump bridges are low on fuel. +
-  * !attacks 24 +
-    * Lists any attack notifications in the last 24 hours. +
-  * !status +
-    * This command will tell you which towers are low on fuel (<5 days). +
-  * !update +
-    * This command will tell Logibot to update its POS fuel status. Note: the status is pulled from the POS Tracker, ​and not directly from the API. +
-  * <​del>​!notifications</​del>​ +
-    * <​del>​Shows the last notifications ​about sovereignty and structures (SBUsstructures under attacketc.),</​del>​ +
-  * <​del>​!weather</​del>​ +
-    * <​del>​Logibot is helpful and will tell you why not to go outside and fuel POS instead.</​del>​ +
-    * The weather no longer works because Google broke their weather API. Either that or Logibot became as bitter as the rest of us and no longer cares to go outside.+
  
-=====How to fuel POS===== +POS modules are significantly less expensive (generally, there are exceptions)though have faction version as well.
-Fueling POS is pretty straightforwardbut it's worth quick guide on how to get started.+
  
-//The tl;dr version://+====Fuel Costs==== 
 +A small POS will cost around 80-90M per month in fuel. A medium POS will cost around 150-175M per month in fuel. A large POS will cost around 300-350M per month in fuel. Cost varies somewhat because the fuel blocks for different tower types require somewhat different materials to construct. Faction towers require somewhat less fuel overall than a non-faction tower of the same size.\\ ​
  
-  * Use POS Tracker ​to choose a tower to fuel+Mining your own ice, specific ​to the faction of control ​tower you own, and manufacturing your own fuel blocks can reduce ​fuel expenses by about 40 percentWith a decent refine skill setgood mining skills and a well fit Hulk this should only take you a handful ​of hours per month.
-  * Grab POS fuel blocks from the nearest corp hangar (Logistics). +
-  * Bring fuel to the POSdeposit fuel in the fuel bay of the tower. +
-  * (optionally) Update POS Tracker'​s fuel levels manually based on the fuel you brought.+
  
-//The longer version://+----
  
-The POS Tracker gets updated fuel levels from the EVE API approximately every two hours. Between updates ​it adjusts fuel down each hour based on consumption rates for that POS towerLogibot (conveniently located ​in the logistics Jabber channel) ​will complain about any tower with less than 5 days of fuel remainingIt gets its information on POS fuel levels from the POS TrackerUse either ​the POS Tracker or Logibot to get information about which towers need to be fueled ​and which can wait.+=====War!===== 
 +**[[pos_warfare|Defending your POS]]** is very important since like most other objects, ​it can be destroyedPOSs are subject to concord protection ​in high and low security space. If a POS is attacked in high security space it will provoke a concord response and the attacker ​will be destroyedIn low security space, attacking a POS illegally will result in a [criminal? suspect?] flag and security status decreaseIf the owner of the POS is war decced, their POS becomes a valid target for the aggressor ​and concord will not intervene or consider it an illegal act.\\ 
  
-Currently, our main fuel depot is in 6VDT-H (for northern ​POS) or K-6K16 (for southern POS). The fuel is in the labeled container in the logistics corporate hangarTake fuel from the hangar and bring it to one of the POS. Access ​the POS fuel bay and move your blocks into it.+Because of the extremely high hit-points of a POS, it is effectively impossible to suicide gank a POS in high security space, ​the only way to destroy it is to war dec the ownerBecause ​the owner gets 24 hours notice of a war declaration, ​it is possible for small POS owners ​to dismantle their high sec POS before ​the war goes live and keep the modules safe in a station for the duration of the war.
  
-Once you fuel a POS, you can adjust the amount of fuel listed in POS Tracker manually. Find the POS in the main list in POS Tracker, and click the magnifying glass icon to view the POS. Click the **Edit** button (not the //Refuel// button) and adjust the amount of fuel blocks. Submit the changes to update POS Tracker with the new fuel amounts. Logibot will use the new information for its next update on Jabber. +----
- +
-Strontium clathrates (or "​stront"​) provide a timer for POS reinforcement mechanics. The correct amount of stront will be put in when a tower is deployed. Adding or removing stront is not a part of regular POS fueling activies. Don't touch it unless you're told to. +
- +
-If you don't have enough time to fuel a far-away tower or things aren't safe but you'd like to do something, find a closer tower or jump bridge and put some fuel in it. You don't need to wait until something is low on fuel to fuel it be a proactive fueler! +
- +
-====POS Fuel Info==== +
-  * Each POS consumes fuel from its fuel bay each hour. +
-    * If the POS runs out of fuel blocks (less than the required amount PER HOUR) then the POS will go offline ​shields will drop and modules will be offlined. +
-  * All POS consume racial fuel blocks. +
-  * POS in space that an alliance holds sovereignty over consume less fuel than a POS in hostile space. +
-  * Larger POS consume more fuel and have larger fuel bays.+
  
-=====Alliance Gantries (POCO)===== +=====Wormhole Use===== 
-[[logistics:​customs_office_gantry|Information on Gantries]].+As mentioned above, POSes have a huge part to play in wormhole life. They provide a home base, ship refitting, and storage. Since there are no NPC outposts (nor player owned ones), POSes provide all this in their place. They are also used to lay '​claim'​ to a wormhole system since there is no sovereignty in WH space. Large enough corporations sometimes put a POS around every moon in their system. The only things that cannot be used in wormhole space are those modules requiring sovereignty.
eve/player_owned_starbases/start.1486911509.txt.gz · Last modified: 2017/02/12 14:58 by conscript