User Tools

Site Tools


eve:player_owned_starbases:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
eve:player_owned_starbases:start [2016/09/21 01:06]
Zervonn Updated subdirs
eve:player_owned_starbases:start [2019/01/28 05:28] (current)
brav0x2
Line 1: Line 1:
-=====Alliance Logistics===== +=====Player-owned Starbases===== 
- +<WRAP center round important ​60%> 
-<WRAP center round important ​40%> +For information on **Personal Towers** contact ​the **logi-office** channel in Test Discord\\  
-This page, from here down, has been directly imported, with the exception of formatting changes, internal links, and spelling/​grammatical changes, from [[https://​oldwiki.pleaseignore.com/​wiki/​Alliance_Logistics|the old TEST Wiki]]. Some of the information in this article may be out of date.+For information on **Corporation Towers** refer to **TEST Command Forum**
 </​WRAP>​ </​WRAP>​
 +----
  
-//This article is about the Space Truckers, for the Space Priests see [[training:​fleet_logistics|Logistics Ships]].//+=====Overview===== 
 +The POS and You guide gives a view into the world of Player Owned Starbases and how complicated and expensive they can be to run.\\ 
  
-<WRAP center round box 60%> +A Starbase, Player Owned Starbase, or most commonly POS, is collection ​of structures ​that player Corporations may Anchor in the orbit of Moons. Starbases are not to be confused with the large 'dock-capable'​ Stations that orbit planets. A player cannot dock with a starbase, only make use of the external modules.\\ 
-"When it's spaceships in the sky for chain of supply, ​that's logistics.\\+
  
-When the parts for the line come precisely on time, that's logistics.\\+More confusion stems from the use of the acronym '​POS'​which is sometimes elucidated as '​Player Owned Station',​ or '​Player Owned Structure'​. No component of the starbase is a station. Player Owned Structure technically refers to the individual structures ​that make up a starbase. Worse still, players often refer to the central structure, the Control Tower as the POS on its own. Officially, the term 'Player Owned Starbase'​ refers to the entire group of structures that make up a starbase.\\ 
  
-continuous link that is always ​in syncthat's logistics.\\+starbase fulfills many of the functions of stations, but externally. It is possible to store and refit ships, refine ore, or manufacture modules, ships and other items. A starbase plays an important role in the in-game economy, as they are the sole source of materials for Tech 2 ship manufacture. They are also required to build Motherships and Titansand to process Combat Booster materials.\\ 
  
-Pubbie tears induced, bottom line gets boost, that's logistics.\\+A starbase is used in the following capacities:​ 
 +  * To mine resources from Moons 
 +  * To hold goods and materials in time of war or for transportation 
 +  * To give players a safe place to go when under fire 
 +  * To provide an exclusive manufacturing or research center
  
-With new ways to contest there'​ll ​be cheers all through TESTthat's logistics.\\+Starbases are primarily used in security 0.3 and below systems for moon mining and reactions, for guarded Safespots, and for ore refining. A starbase may also be run in security 0.4 to 0.7 systems with the moon mining and material reaction functionality disabled. Their effective use is limited to guarded Safespots or manufacturing/​R&​D. Starbase ship manufacturing capabilities are also limitedin 0.5 or higher systems, to Large Assembly Arrays. This disallows the starbase from making anything larger than a Battleship in 0.5 or higher security.\\ 
  
-When technology knows right where everything goesthat's logistics.\\+As items cannot be Anchored in space marked 0.8 or higher securitystarbases can only be placed in 0.7 or less.
  
-Bells will ring, ring-a-ding, ring-a-ding, ring-a-ding,​ that's logistics.\\+----
  
-There will be no more stress 'cause you've called TEST, that's logistics."​ +=====Requirements=====
-</​WRAP>​+
  
-=====Leadership===== +=====Skills===== 
-^  Logistics Director ​ ^^^ +You need the Anchoring skill at rank 1 to be able to anchor starbase structures, you will also need the starbase role from your corporation to manage the control tower and operate structures like Refining Arrays and Ship Maintenance ArrayAnchoring at rank 3 allows for EW structure use, and at rank 4 you can train Starbase Defense Management to actively control defense structures during a siege.
-|  {{https://​image.eveonline.com/​Character/​90683695_128.jpg}}\\ **Dante Tsaronis** ​ ||| +
-^  Logistics Subdirectors ​ ^^^ +
-|  {{https://​image.eveonline.com/​Character/​93273670_128.jpg}}\\ **Kalrogin Kerona** ​ |  {{https://​image.eveonline.com/​Character/​1846266776_128.jpg}}\\ **Skyvyr** ​ |  {{https://​image.eveonline.com/​Character/​1975792902_128.jpg}}\\ **Zervonn** ​ |+
  
-=====How to Join===== +=====Corporation Requirements===== 
-{{:​logistics:​vale.png|}}+A player must be a member of a player owned corporation,​ and have appropriate roles. In addition, the corporation must be at least 7 days old to own a POS in high security space.
  
-Menial Labor Triceratops+----
  
-You must meet the following requirements:​ +=====Defense=====
-  * You own and can fly a Blockade Runner or Rorqual +
-  * You can idle on Jabber to receive automated fueling notifications +
-  * Dreddit member for 3+ months+
  
-Alliance Logistics is occasionally open to members ​of other corporations through the J4Logi program. However, due to the way POS permissions work, your logistics character will have to be put into DredditPlease see this forum post if interested: https://​forum.pleaseignore.com/​topic/​15263-alliance-logistics-and-you-or-how-j4logi-works/​+====High Sec==== 
 +POSes in high sec tend to have lighter defenses, as well as configured to NOT fire upon players that are not valid targets (this excludes everyone except war targets and GCCs). High sec systems are full of POSesbut are much safer to warp to due to the above mentioned safeguard.
  
-====Auth Group Membership==== +====Low Sec==== 
-[[https://​auth.pleaseignore.com/​groups/​request/​22/​|Click here to apply]]+POSes in low security systems have much more formidable defenses, due to the ability to not only attack them, but to bring in capital ships to assault them (dreadnaughts)These POSes can also be configured ​to fire on any non-blue pilots (a non-blue pilot is a pilot who does not have +5 or +10 standings to the corporation that owns the tower), possibly destroying their ships (and pods given a chance).
  
-Once approved ​you will get access ​to the "​Alliance Logistics"​ forum and the POS Tracker service.+====Null Sec==== 
 +POSes in 0.0 space used to be used to claim sovereignty,​ so you'll see references ​to that in older information. That's no longer ​the case, but they'​re commonly used as defensive structures ​and safe points. They will invariably be heavily armed. Under no circumstance should one be approached casually.\\ 
  
-====Acquiring Roles==== +These structures can serve as a home base in a system with no outpost ("​docking"​ stations, as seen in high/​lowsec),​ or as industrial facilities ​for a nullsec corporation or alliance. Industrial POSes will have lighter defenses than purely defensive setups, but may be vigorously defended by the owners.\\ 
-Post in the roles thread ​in the Alliance Logistics subforum ​for roles.+
  
-"​Logibro"​ is the standard title given out. It comes with the required roles to access ​the Logistics corporate hangar ​and POS fuel bays.+In wormhole space, POSes are the only available structures to base out ofThey'​re "​home" ​to the owners ​and as such, run very heavy defenses. If the POS is manned, expect human POS gunners to take careful aim and blow up your ship and pod without apology.
  
-If you need to deploy any structures in space (POS) you will also need the "Starbase Config" ​roleThis role is normally only granted temporarily and are revoked once your specific assignment is complete.+====Defensive Strategies==== 
 +There are many ways that POSes setup defenses, and there is no "best one"​. ​There are, however, several well known strategies:
  
-=====Useful Skills=====+===DeathStar POS=== 
 +  * Named after a powerful battlestation,​ DeathStar POSes are all about guns and pure destructive power. 
 +  * Guns are typically anchored on all 6 compass points 
 +    * Gun types generally include Projectiles or Lasers (no ammunition reloading) 
 +    * Multiples of each gun (i.e., 3 guns of the same type, with only 1 online) 
 +    * Multiple sizes of guns, usually medium and large guns (medium is battleship size, large is capital size) 
 +  * Usually as many guns as possible are onlined, with multiple backups for each type. Nothing is more irritating to an enemy attacker than to take down one gun, only to have another one onlined again 2 minutes later. 
 +  * DeathStar POSes include very little of anything but active measures. Shield hardeners can be included, as well as limited amounts of ECM.
  
-====Ships==== +===Super-hardened POS=== 
-Being able to fly a cloaky transport ​a.k.a. a "​**BR**"​ (blockade runner - [[http://​wiki.eveonline.com/​en/​wiki/​Prorator|Amarr Prorator]], [[http://​wiki.eveonline.com/​en/​wiki/​Crane|Caldari Crane]], [[http://​wiki.eveonline.com/​en/​wiki/​Viator|Gallente Viator]], or [[http://​wiki.eveonline.com/​en/​wiki/​Prowler|Minmatar Prowler]]) is of great use to logistics for transporting stuff around all covert-like with a [[http://​wiki.eveonline.com/​en/​wiki/​Covert_Ops_Cloaking_Device_II|covops cloak]]With cargo expanders ​and cargo rigs a transport should be able to fit 10000m3+, which is a lot of stuff, including ships (frigates 2500, cruisers 10000).+  * Very high resists, with lots of ECM and only few guns. 
 +  * The concept is that it will take forever for subcapital fleet to kill itThey'​ll get bored and go shoot someone else, or your fleet will respond ​to the attack before they RF the POS. 
 +  * Reasonably effective on automatic. 
 +  * Most useful against subcapital fleetsLower-class wormholes ​and high-sec space are where you'll see this design most commonly.
  
-The [[https://​wiki.eveonline.com/​en/​wiki/​Rorqual|Rorqual]] is the ship of choice for fueling POS. Its jump drive will let you get around easily ​and safely. The Rorqual'​s corporate hangar can hold up to 30000 m3, and its regular cargohold can hold an additional 126091 m3, giving you the ability ​to easily transport a total of 156091 m3 worth of stuff. On top of thatyou can hold another 10000 m3 of stront ​in its fuel bay.+===EWar POS=== 
 +  * An EWAR POS aims to annoy the enemy into leaving (especially effective in lower class wormholes with a medium to large tower) 
 +    * Idea: Have so much ECM that every attacking ​ship is simply locked down and unable ​to target the POS, and thus unable ​to attack 
 +    * Generally not as effective against large attacking fleets (thus better in low class wormhole space)though could be useful ​in breaking a Logi chain and allowing defenders to score kills.
  
-If you fly a Rorqual be sure to also spend adequate time on training up the necessary support skills. It will be assumed that you have at least Jump Drive Calibration IV (JDCV is highly recommended) ​and some level of Jump Fuel Conservation,​ along with decent fitting skillsYou are also expected to light most of your own cynos for regular work; make sure you have cyno alt or two.+===Notification Of Attack=== 
 +When your POS comes under attack ​you will get a notification from DED telling ​you which of your installations ​is under attack ​and by whom: 
 +{{:​eve:​posattack.png|}} 
 +These notifications,​ which show up in the "​Structures"​ section on EVE Mail's "​Notifications"​ tab, are sent once an hour while the POS is under active attack. When your POS goes into reinforced mode no special notification is sent. The only notifications ​you get are as illustrated above. If you see notification listing a "​Current Shield Level" of less than 25%, then you know your POS is out of reinforced mode and on its way to destruction.\\ 
  
-====Anchoring==== +Because of the way notifications workit is recommended that you never be away from EVE for longer than your Strontium Clathrates can hold outand you should respond ​to attack notifications as soon as possible.
-Anchoring is a skill under the Corporation Management categoryand Anchoring III is a quick train (Rank 3 skilllikely 12 hours or less to get to level III) and is required for things like deploying towers.+
  
-Higher levels of anchoring skills are not used as much day-to-day, but being able to anchor larger warp-bubbles during sieges or getting Anchoring IV so you can train Starbase Defense and take control of POS guns is useful in times of war and stuff. Anchoring 3 will solve your day-to-day anchoring needs.+----
  
-====Cynosural Field Theory==== +=====Structures===== 
-This is rank 5 skill under the Electronics categoryTraining to level 3 allows you to light cyno in cheap frigates like the [[http://​wiki.eveonline.com/​en/​wiki/​Magnate|Amarr Magnate]], [[http://​wiki.eveonline.com/​en/​wiki/​Heron|Caldari Heron]] (or [[http://​wiki.eveonline.com/​en/​wiki/​Kestrel|Caldari Kestrel]]), [[http://​wiki.eveonline.com/​en/​wiki/​Imicus|Gallente Imicus]], ​and the [[http://​wiki.eveonline.com/​en/​wiki/​Probe|Minmatar Probe]]. These frigates have large cargo bays for their size to carry [[http://​wiki.eveonline.com/​en/​wiki/​Liquid_ozone|Liquid Ozone]]which is consumed when lighting a cyno for jump-capable ships to jump to.+There are many structures available to build and customize ​starbaseEach structure has specific purpose and plays an important part of your base's operation and enhances its capabilitiesStructures must be Anchored at your starbase and brought online via your Control Tower before they are operationalThese structures must be bought on the market ​and transported into the orbit of a moonAs they are very large, ​they are often moved using an industrial hauler or (in lower security space) capital ship.\\ 
  
-See also [[https://​wiki.eveonline.com/​en/​wiki/​Cynosural_field|Cynosural Field]] for additional details on lighting a cyno such as Liquid Ozone, module, ship requirements,​ etc.+More detailed information can be found in **[[eve:player_owned_starbases:​pos_structures|POS Structures]]**.
  
-====tl;​dr==== +----
-  * BR skills (fit a covops cloak, fly racial Blockade Runner Transport ship) +
-  * Anchoring III +
-  * Cynosural Field Theory III (optional, but useful) +
-  * Industry V (needed for *stuff*, you probably have this if you're zooming around in a BR)+
  
-=====Roles and Responsibilities===== +=====Uses Of A POS=====
-The most common day-to-day activities are POS fueling and fueling jump bridges, so if you're looking to get started with Alliance Logistics, you'll want to be familiar with those two activities. Idle in the Alliance Logistics Jabber channel for general chat, information,​ and other jobs (like scouting a moon or deploying a tower or something) are often posted in there looking for someone to do them.+
  
-The easiest thing to get started ​with is fueling jump bridgesIf you are not already familiar with these concepts, they're good starting point:+====Moon Mining==== 
 +A **[[eve:​industry:​mining:​moon_mining|moon contains a certain configuration of minerals]]**,​ and this does not change. They appear ​to be distributed randomly within regions, ​with high variance in mineral type from one region to anotherThey are broken down into Gasses and Metalsand in the database ​they have numerical rarity values. The '​abundance' ​of mineral was planned to be used to harvest more than 100 units of ore per cycle, but that feature is not in-game yet and does not appear to be planned anymore, so effectively abundance (Promethium 2, for example) doesn'​t matter.
  
-  * Learn how to access corporate hangars (U-HVIX) +====Research and Development==== 
-  Learn how to use Jump Bridgeslearn where TEST jump bridges are (see below), and how to check remaining LO in the JB (right-click JB"​Access Resources",​ or ask Logibot) +The most common use for a POS in highsec is its **[[eve:​industry:​research:​start|research labs]]**, where pilots can copy, research, and invent blueprints. Although the Hyperion release has improved ​the availability of highsec copying and invention servicesa corporation with its own research POS can still work with blueprints free of the NPC costs (though ​fuel does cost more). Even a small POS can run enough jobs to keep two R&D characters fully engaged.
-  * Pull LO from corporate hangar and go check each side of our TEST JBs, adding ​fuel as needed+
  
-You'll also definitely want to learn how to fuel POS/towers, since those hungry things keep running out of fuel, and the "fuel low" notifications won't stop until they'​re fueledHang out in Alliance Logistics jabber ​and watch the hungry towers/POS whining about fuel.+====Refineries==== 
 +More common in nullsec and wormhole spacesstarbases with **[[eve:​industry:​mining:​refining|refineries]]** anchored provide a place for miners to store and refine massive quantities of ore where there are no NPC stationsThough they have a much lower efficiency than those in NPC stations, the sheer volume ​and value of the minerals gained from nullsec mining more than make up for it, especially valuable in wormhole space. It is still possible to get perfect refining with a POS, but it requires completely maxed skills for the desired minerals plus an implant.
  
-====Combat Resupply==== +====Home Base==== 
-Combat Resupply is one of the more exciting and rare jobs for Logistics pilot. At minimum you need a Blockade Runner, though during the Siege of 6vdt, Logistics was jumping supplies via Rorqual and Jump Freighter. There were also regular Jita runs with neutral alts to supply the lowsec jumpout pointsTEST needed more of everything, and the availablity of Logistics pilots to respond on demand was critical.+Another common nullsec use, system ​with no stations can have POSes setup to provide storage and ship refitting abilitiesThis is especially valuable in wormhole space.
  
-====Tower Deployment==== +----
-Tower Deployment can be many things, from setting up forward staging posts in military campaigns to setting up the jump bridge and cyno beacon network for our new home. This is most easily accomplished with the jump-capable Rorqual, but can be done from Transport Ships and Blockade runners as well with a few trips. If don't have a Rorqual, you can ask nicely and perhaps provide a cyno, other members of logistics might be happy to jump in everything you need and leave the setup part for you. For this type of work, you need the Anchoring skill at at least level III.+
  
-====Tower Teardown==== +=====Fueling And Transporting===== 
-Occasionally it happens that we'll need towers taken downThis can be a hazardous job as you'll need a ship outside the POS shield ​to scoop up the mods. As such, having ​T1 industrial or a Blockade Runner is generally more suited for the actual taking down partThe tower and mods usually go directly back to the nearest logistics staging station, but can be delivered to any nearby station ​for later extraction by Rorqual if you don't have one yourself. +A Control Tower runs on fuelThe fuels needed ​to keep Control Tower online are trade goods and ice productsYour Control Tower has limited space for you to place these fuels in. The fuel units are consumed every hour for Large CTevery 2 hours for a Medium CTand every 4 hours for a Small CT.\\ 
- +
- +
-<WRAP center round important 80%> +
-Deploying sov structures needs to be updated for Fozzie (Aegis) sov. The gist is you launch the structure into space, than wand it with your Harry Potter (Entosis) wand until it gets claimed ownership by our benevolent Overlords in Upvote. +
-</​WRAP>​ +
-====Deploy TCUs==== +
-After successfully removing the sovereignty-holding entity from given systemthe Territorial Claim Unit must be launched then onlined. Blockade Runners are typically employed ​for this task. This is also the module that can be deployed in deep enemy space, into an unclaimed system, for lols (Troll SOV). Additionally,​ you'll have to take down SBUs at this point.+
  
-====Deploy IHUBs==== +To add fuel to your control tower: 
-Closely related is the Infrastructure Hub or IHUB, a sov unit with multiple functionsChiefly it is another structure that the enemy must destroy to take a system, which gives TEST more time to organize defensesIt's secondary function is to '​Upgrade' ​held systemtypically used to cause Combat Sites and Gravimetric (Mining) Sites to spawn. IHUBs must be deployed from a freighter (not a jump freighter!),​ so the deployment tends to be more OpSec-y than other logistics things.+  - Right-click on the tower 
 +  - Click '​Access Resources'​ 
 +  - Drag and drop the fuel block type appropriate for the tower into the bayStarbase charters matching ​the star system ​sovereignty also go in this bayStrontium Clathrates go in separate bayalso accessed by right-clicking ​the tower.
  
-====POS Fueling==== +Starbases do not refuel themselves; they only take what's available inside the resource storage bay of the Control Tower. If you run out of fuel blocks ​or starbase chartersyour whole Control Tower will go offline. The shields will drop and the POS will be sitting duck. This is precisely ​the reason why fuel is such a critical issue and should be the most important thing to take into consideration when planning your baseAsk yourself if your corp can mine or buy the required ​fuel regularlyHow many members can have mining barges? Do you have easy access to ice belts? Fuel can be purchasedbut the cost is currently upwards ​of 350M per month for a large tower.\\ ​
-POS Fueling - For this duty, Logistics requires that you are able to fly and own a Blockade Runner ​or Transport Shiphowever using Rorqual ​is the easiest way to do thisIf you do fuel a POS in a BR, please do more than one run (please)Fueling POS can be boringwith the occasional bout of abject terror. TEST has a few tools that help track POS fuel levels, including our web-based POS Tracker and homegrown Jabber Logibot (formerly known as PosBot). Below is an example ​of a typical day for Logibot:+
  
-^ ''>​PosBot:​ The following pos are low:\\ +Strontium supply is not used at all during normal tower operationit controls how long your tower will stay in reinforced mode if it's attacked. You can adjust the amount of strontium so the timer runs out at some convenient time for you, but make it long enough that the attackers don't just hang around and finish the job on the same day.\\ 
->Poop Factory IILocation: OWXT-5 II - Moon 3; Time Remaining: ( redacted )\\ +
->6VDT Staging; Location: 6VDT-H VIII - Moon 2; Time Remaining: ( redacted )\\ +
->\\ +
->This message ​will repeat every 2 hours until POS are fueled.\\ +
->Tez: !pos\\ +
->PosBot: Shut up Tez\\ +
->Tez: :​(''​|+
  
-^ ''​(1:​45:​13 PM) Celestarias[Work]: ​It'​s ​like skynet....\\ +If you supply POS fuel by mining, always mine in advance. ​It'​s ​a good idea to have a 1-month supply of everything stored ​in a Corporate Hangar Array or a nearby station. If you mine on the spur of the moment when you need fuel you will fall behind and risk leaving your base open to attack.
-(1:45:32 PM) Merisee [B0RT]: All in favor of killing LogiBot?​\\ +
-(1:45:51 PM) Merisee [B0RT]: ​...just me?\\ +
-(1:45:52 PM) Rahimateh: NO\\ +
-(1:47:37 PM) Celestarias[Work]:​ d\\ +
-(1:49:44 PM) LogiBot: Whew I was getting worried''​|+
  
-====Fueling Jump Bridges==== +----
-We <​del>​have</​del>​ used to have Jump Bridges:+
  
-  * [[http://​www.eve-wiki.net/​index.php?​title=Jump_bridge|What is a Jump Bridge?]] +=====POS Destruction===== 
-  * Each alliance will put jump bridges up for travel and friendly alliances allow us access to use their jump bridges. +When assaulting ​POS, the attacking pilots must know its defenses and bring an appropriately sized fleetIn known space, once the POS is located this is a relatively simple stepWhen the POS is in wormhole space, attackers must have way of tracking the exit locationsusually by camping a scout there for a few days.\\ 
-  * See [[logistics:​jump_bridge_list|List of Jump Bridges Accessible to TEST]]. +
-  * Jump Bridges contain ​supply of [[http://​wiki.eveonline.com/​en/​wiki/​Liquid_ozone|Liquid Ozone]]. +
-  * Some LO is consumed each time a ship jumps through ​the jump bridge. +
-  * The amount of LO consumed for a jump depends on the ship's mass and the distance that is jumped. +
-  * Only members of the alliance that holds sovereignty over the system the JB is in can fuel it. +
-  * If jump bridge does not have enough fuel for your ship's massyou cannot jump through it.+
  
-We can (and do) fuel all TEST jump bridges. While all TEST members ​are encouraged to bring their own liquid ozoneit is ultimately up to us to make sure these important strategic resources have enough fuel.+Once the defensive capabilities ​are knownattackers can assemble a fleet. These fleets generally consist of sniper and RR fit battleships and Logistics ships.\\ 
  
-Liquid ozone will typically be available in the corporate hangars ​of our logistics hub stationsAsk in Jabber chat if you're unsure of where to get some.+Assuming ​the fleet makes it to the POS intact, there is (more or less) a certain order of destruction1) POS Guns: Once the enemies defenses are destroyed, he cannot harm the attackers. 2) POS Ewar: Once the enemy cannot attack ​you back, you need to remove its ability to stop you from attacking. Destroying the ECM, warp scrammers, webbers, and neuts removes this ability. NOTE: Once a defense module goes into structure, it goes offline. They cannot be destroyed or removed until the tower is offline. 3) POS Control Tower: This is the only remaining module targetable.\\ 
  
-====Using Logibot==== +Once the Tower hits 25% shieldsit goes into Reinforcement Mode, where it will stay until the Strontium Clathrates stored in its fuel bay are consumed. This is a user controllable figure, and can be set at anywhere from 0 seconds ​to 3 1/2 days. The tower CANNOT be damaged or repaired until all Strontium is consumed. Once the tower comes out of Reinforcement,​ its remaining shield, armor, ​and hull can be burned off and the tower destroyed, or the POS shield can be repaired by remote shield transporters above 50%, at which point the tower returns to normal operation. Once the tower is destroyed the anchored modules around and in it become free, and the attacker can take or destroy them.
-While you are in the logistics Jabber roomLogibot ​will automatically interrupt your important conversations ​to keep you updated with the latest notifications ​and POS fuel status.+
  
-Some important commands:+----
  
-  * !f +=====Strategies For Setup===== 
-    The single most important command. Try to run it at least once per day. +**[[pos_setup|Setting up a POS]]** is a fairly simple (if VERY boring) process, consisting of jettisoning ​the modules ​(control before all elsefor corp and anchoring them one by one through the context menuThe tower takes the longest ​to anchor, and the guns the shortestOnce the tower is anchored (at the fixed location unique to the moon it orbits), anchoring of the modules can be done through ​the POS management windowwhich consists of dragging ​the module to the location ​(similar to a probe), and selecting anchor in its contextual menuThen the module must be onlined.
-  ​!jbs +
-    ​This command will tell you what jump bridges are low on fuel. +
-  ​!attacks 24 +
-    * Lists any attack notifications in the last 24 hours. +
-  * !status +
-    * This command will tell you which towers are low on fuel (<5 days). +
-  * !update +
-    * This command will tell Logibot ​to update its POS fuel statusNote: the status ​is pulled from the POS Trackerand not directly from the API. +
-  * <​del>​!notifications</​del>​ +
-    * <​del>​Shows ​the last notifications about sovereignty and structures ​(SBUs, structures under attack, etc.),</​del>​ +
-  * <​del>​!weather</​del>​ +
-    * <​del>​Logibot is helpful ​and will tell you why not to go outside and fuel POS instead.</​del>​ +
-    * The weather no longer works because Google broke their weather API. Either that or Logibot became as bitter as the rest of us and no longer cares to go outside.+
  
-=====How to fuel POS===== +----
-Fueling POS is pretty straightforward,​ but it's worth a quick guide on how to get started.+
  
-//The tl;dr version://+=====Cost=====
  
-  * Use POS Tracker to choose a tower to fuel. +====Tower And Modules==== 
-  * Grab POS fuel blocks ​from the nearest corp hangar (Logistics). +POS startup costs can range from reasonable ​to outrageousdepending on the size and modules chosen. A small tower costs about 50mil, a medium 100mil, and a large 200milFaction towers are significantly more expensive, with a Domination Control Tower topping ​the charts at an obscene 3 billion isk.\\ 
-  * Bring fuel to the POSdeposit fuel in the fuel bay of the tower. +
-  * (optionally) Update POS Tracker'​s fuel levels manually based on the fuel you brought.+
  
-//The longer ​version://+POS modules are significantly less expensive (generally, there are exceptions),​ though have a faction ​version ​as well.
  
-The POS Tracker gets updated ​fuel levels from the EVE API approximately every two hoursBetween updates it adjusts fuel down each hour based on consumption rates for that POS tower. Logibot (conveniently located in the logistics Jabber channel) ​will complain about any tower with less than 5 days of fuel remainingIt gets its information on POS fuel levels from the POS TrackerUse either ​the POS Tracker or Logibot ​to get information about which towers ​need to be fueled and which can wait.+====Fuel Costs==== 
 +A small POS will cost around 80-90M per month in fuel. A medium ​POS will cost around 150-175M per month in fuel. A large POS will cost around 300-350M per month in fuel. Cost varies somewhat because ​the fuel blocks for different tower types require somewhat different materials ​to construct. Faction ​towers ​require somewhat less fuel overall than a non-faction tower of the same size.\\ 
  
-Currentlyour main fuel depot is in 6VDT-H (for northern POS) or K-6K16 (for southern POS). The fuel is in the labeled container in the logistics corporate hangarTake fuel from the hangar ​and bring it to one of the POS. Access the POS fuel bay and move your blocks into it.+Mining your own icespecific to the faction of control tower you own, and manufacturing your own fuel blocks can reduce ​fuel expenses by about 40 percentWith a decent refine skill set, good mining skills ​and a well fit Hulk this should only take you a handful ​of hours per month.
  
-Once you fuel a POS, you can adjust the amount of fuel listed in POS Tracker manually. Find the POS in the main list in POS Tracker, and click the magnifying glass icon to view the POS. Click the **Edit** button (not the //Refuel// button) and adjust the amount of fuel blocks. Submit the changes to update POS Tracker with the new fuel amounts. Logibot will use the new information for its next update on Jabber.+----
  
-Strontium clathrates (or "​stront"​) provide a timer for POS reinforcement mechanics. The correct amount of stront will be put in when tower is deployedAdding or removing stront is not part of regular ​POS fueling activiesDon't touch it unless you're told to.+=====War!===== 
 +**[[pos_warfare|Defending your POS]]** is very important since like most other objects, it can be destroyed. POSs are subject to concord protection ​in high and low security space. If POS is attacked in high security space it will provoke a concord response and the attacker will be destroyedIn low security space, attacking ​a POS illegally will result in a [criminal? suspect?] flag and security status decreaseIf the owner of the POS is war decced, their POS becomes a valid target for the aggressor and concord will not intervene or consider ​it an illegal act.\\ 
  
-If you don't have enough time to fuel a far-away tower or things aren't safe but you'd like to do somethingfind closer tower or jump bridge and put some fuel in it. You don't need to wait until something ​is low on fuel to fuel it - be proactive fueler!+Because of the extremely high hit-points of a POSit is effectively impossible to suicide gank POS in high security space, the only way to destroy it is to war dec the owner. Because the owner gets 24 hours notice of a war declaration, ​it is possible for small POS owners to dismantle their high sec POS before the war goes live and keep the modules safe in station for the duration of the war.
  
-====POS Fuel Info==== +----
-  * Each POS consumes fuel from its fuel bay each hour. +
-    * If the POS runs out of fuel blocks (less than the required amount PER HOUR) then the POS will go offline ​shields will drop and modules will be offlined. +
-  * All POS consume racial fuel blocks. +
-  * POS in space that an alliance holds sovereignty over consume less fuel than a POS in hostile space. +
-  * Larger POS consume more fuel and have larger fuel bays.+
  
-=====Alliance Gantries (POCO)===== +=====Wormhole Use===== 
-[[logistics:​customs_office_gantry|Information on Gantries]].+As mentioned above, POSes have a huge part to play in wormhole life. They provide a home base, ship refitting, and storage. Since there are no NPC outposts (nor player owned ones), POSes provide all this in their place. They are also used to lay '​claim'​ to a wormhole system since there is no sovereignty in WH space. Large enough corporations sometimes put a POS around every moon in their system. The only things that cannot be used in wormhole space are those modules requiring sovereignty.
eve/player_owned_starbases/start.1474419981.txt.gz · Last modified: 2016/09/21 01:06 by Zervonn