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eve:mobile_structures:mobile_depot [2017/02/12 15:12]
conscript created
eve:mobile_structures:mobile_depot [2017/02/12 15:12] (current)
conscript [Overview]
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 Deploying a Mobile Depot takes 60 seconds. Once in space it will last for 30 days, at which point it will vanish with its contents. However interacting with it will reset this 30 day timer--so remember to bookmark it. It can be scooped back to your ship's cargohold at any time. Any contents will appear in space in a cargo container at that time. A Mobile Depot can only be accessed or scooped up by its owner; you cannot launch it for use by other players at this time.\\ ​ Deploying a Mobile Depot takes 60 seconds. Once in space it will last for 30 days, at which point it will vanish with its contents. However interacting with it will reset this 30 day timer--so remember to bookmark it. It can be scooped back to your ship's cargohold at any time. Any contents will appear in space in a cargo container at that time. A Mobile Depot can only be accessed or scooped up by its owner; you cannot launch it for use by other players at this time.\\ ​
  
-Other players can scan down your Mobile Depot with combat probes and attack it (receiving a suspect flag, not a criminal flag; CONCORD will not intervene!). At 17,500 HP, the Depot is not particularly tough, but if it's damaged to 25% of its shield hitpoints it will go into a "​reinforced mode" for two days. During this period it cannot be damaged further, giving you enough time to either defend it or scoop and escape. After the two day reinforcement timer is up, if it has not been repaired, it can be destroyed and its contents looted.Although scooping the mobile depot and immediately deploying it does take it out of reinforcement it does not repair the shields. If the shields are still below 25% when redeployed and has not had enough time to repair shields to 26% or above on its own, when attacked it will not go into reinforcement but will be destroyed. You will receive no notification that your depot has been attacked, but will receive a killmail should it be destroyed. If you don't want to repair the mobile depot, you can scoop it into your ship's cargo bay, dock at a station, repackage it, and it will be fully repaired. During the anchoring period the mobile depot can be targeted and destroyed. If it's damaged to 25% of its shield or less it will not go into reinforcement and will continue to take damage until its destroyed even after the anchor timer is finished. If for some reason the enemy loses lock on it the mobile depot can be relocked and take damage until destroyed.\\ ​+Other players can scan down your Mobile Depot with combat probes and attack it (receiving a suspect flag, not a criminal flag; CONCORD will not intervene!). At 17,500 HP, the Depot is not particularly tough, but if it's damaged to 25% of its shield hitpoints it will go into a "​reinforced mode" for two days. During this period it cannot be damaged further, giving you enough time to either defend it or scoop and escape.\\  
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 + After the two day reinforcement timer is up, if it has not been repaired, it can be destroyed and its contents looted.Although scooping the mobile depot and immediately deploying it does take it out of reinforcement it does not repair the shields. If the shields are still below 25% when redeployed and has not had enough time to repair shields to 26% or above on its own, when attacked it will not go into reinforcement but will be destroyed. You will receive no notification that your depot has been attacked, but will receive a killmail should it be destroyed. If you don't want to repair the mobile depot, you can scoop it into your ship's cargo bay, dock at a station, repackage it, and it will be fully repaired. During the anchoring period the mobile depot can be targeted and destroyed. If it's damaged to 25% of its shield or less it will not go into reinforcement and will continue to take damage until its destroyed even after the anchor timer is finished. If for some reason the enemy loses lock on it the mobile depot can be relocked and take damage until destroyed.\\ ​
  
 Mobile Depots are often deployed at safe spots, allowing you to swap fittings and store any excess items. This can be useful while ratting, as you can store excess loot in the depot and swap fittings depending on which NPCs you are fighting. A Mobile Depot is also useful when when travelling through dangerous areas of New Eden, since you can travel fit on the way there and then refit for whatever purpose at your destination.\\ ​ Mobile Depots are often deployed at safe spots, allowing you to swap fittings and store any excess items. This can be useful while ratting, as you can store excess loot in the depot and swap fittings depending on which NPCs you are fighting. A Mobile Depot is also useful when when travelling through dangerous areas of New Eden, since you can travel fit on the way there and then refit for whatever purpose at your destination.\\ ​
eve/mobile_structures/mobile_depot.1486912328.txt.gz · Last modified: 2017/02/12 15:12 by conscript