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eve:industry:planetary_interaction:planetary_interaction_buildings

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Planetary Interaction Buildings

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To deploy your industry on a planet you need to deploy a command center, some extractors, possibly some processors, storage and spaceports, link them together and create routes for your resources.

In general, once your command center is running, you can place all your buildings and links and then click Submit once. There is a cooldown between clicks of the Submit button, so this can save you a bit of frustration.

Command Centers

Command centers provide CPU and power grid to all the infrastructure you deploy. Larger centers provide more CPU and grid than small ones. The size of the command center you can deploy is limited by your Command Center Upgrades skill. A command center does not need to be connected to provide CPU and grid. They also provide a small amount of storage and a spaceport. They do need to be connected with links and routes to make use of these.

  • Command centers launch cans into space; cans stay in orbit for about five days before burning up in re-entry. Can anyone pick them up?
  • Launch tax of 3 isk/m3
  • Small capacity may mean multiple launches per day for a large installation.

In order to deploy a command center, you need to be in the system containing the planet you want to develop, and in space with the appropriate command center in your hold. Right-click the planet in your overview and select View in Planet Mode. Scan it and choose a good place for your command center. Select a command center from the Build menu on the left and place it, then click Submit (this can be done cloaked). Once the command center is deployed, you can manage it from anywhere in the galaxy. Look for the Planets tab in Science and Industry to show you your planets.

Currently when you deploy a command center (and hit submit) you need to leave and re-enter planet mode to deploy other structures. I don't know if this will be the case once Tyrannis goes live.

Command Centers

GridCPUCapacityTaxVolumeSkill
Basic60001675500350
Limited900070575003100I
Standard12000121365003200II
Improved15000172155003400III
Advanced17000213155003800IV
Elite190002541550031600V

Note: The CPU and power grid supplied by command centers and consumed by buidings and links will be subject to tweaking by CCP, both before and after Tyrannis launch.

Deleting your command center will also delete all infrastructure deployed, including all extracted and produced materials. Make sure to launch everything into space, or that you are happy to lose it all. I haven't worked out how to upgrade a command center - need help.

Upgrading Your Command Center

You now can!

Click on your command center and upgrade it.

Extractors

Extractable materials

Place your extractors on or near the best resources and click Submit. You you can now scan for deposits. When the scan completes you will see four deposits, each with a different total size, cycle size, cycle time and lifetime. Choose the deposit you want to extract and click submit. You will see a routing window with the product shown. If it is not already routed, select it, click Create Route, select the destination and click Create.

Once an extractor starts extracting it cannot survey for other deposits. It will keep extracting until the deposit is exhausted, and then stop. You need to periodically return to the planet, scan for new deposits and restart your extractors.

Each extractor you deploy will use 200 CPU and 800 power grid, supplied by your command center.

Processors

Choosing a processor schematic to produce

  • A basic processor takes raw materials and converts them into intermediate products, P0 → P1.
  • Advanced processors take two or more of those products and converts them into more intermediate products, P1 → P2 → P3.
  • High Tech processors can only be deployed on Barren and Temperate planets and are used to produce the highest level products, P3 → P4.
  • As processor levels increase, power grid need decreases, and CPU need increases. To squeeze the most out of your Command Centers will require a mix of processors on each planet.

Processor CPU and Power Grid Usage.

Grid
Basic800200
Advanced700500
High-Tech4001100

Storage Facilities

  • A storage facility cannot route to another storage facility. This includes storage to spaceport. This can be worked around using Expedited Transfer.
  • 500 CPU and 700 power grid

Spaceports

A spaceport provides both storage and a means to get your product off planet and into space. While a Command Center also provides these, it has a larger storage capacity, and if you have facilities on the far side of the planet it may be cheaper in terms of power and grid to install a spaceport than to link to your command center.

Construction of a spaceport will also spawn a Customs Office in orbit, if one does not already exist.

  • Large capacity means fewer launches for large installations.
  • Can launch to orbital Customs Office. Permanantly up there and safe until collected?
  • Can import from Customs Office to planet. Necessary for production trees requiring items from other planets.
  • Launch tax of 2 ISK per m^3
  • 3600 CPU and 700 power grid

The Customs Office hanger has a capacity of 25000 m^3, and can only hold PI products.

Create a link Completing a link, with CPU and power grid needs shown

Links are how your raw materials and products are moved between extractors, processors, storage and spaceports; rather like highways or pipelines. They do not transport CPU or power grid.

Links do consume CPU and power grid, determined by the length of the link. The exact amount will be shown in your cursor when you are placing the link. Minimising the total length of your links will allow you to place more facilities on the planet.

Running an extractor at its highest capacity can overload a link. You can see how much capacity is being used when you mouseover it, or either of it's endpoints. To upgrade it, click the link, then the upgrade icon, review the changes and click Upgrade.

Gas planets are huge, and attempting to link multiple extraction sites together may overload your command center. It may be better to do your P0 → P1 processing on planet and then export to another facility on a different planet.

eve/industry/planetary_interaction/planetary_interaction_buildings.1455219570.txt.gz · Last modified: 2016/02/11 19:39 by Jaelre