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eve:industry:planetary_interaction:base_havers_pi_guide [2017/10/18 19:42]
warock old revision restored (2017/10/17 18:57)
eve:industry:planetary_interaction:base_havers_pi_guide [2022/01/04 07:55] (current)
SerinusGareth
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-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_title.png?​tok=1fe7c4|{{ :​eve:​industry:​planetary_interaction:​pi_title.png?​direct&​850 ​|}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_title.png?​direct&​850 }}
  
 ---- ----
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 ===== Base Haver'​s PI Guide ===== ===== Base Haver'​s PI Guide =====
  
-This guide is intended to be used in conjunction with the [[https://​forum.pleaseignore.com/​topic/​90985-base-havers-pi-program-and-structure-sales-esoteria/​|Base Havers PI Program]] service.+This guide is intended to be used in conjunction with the [[https://​forum.pleaseignore.com/​topic/​90985-base-havers-pi-program-and-structure-sales-esoteria/​|Base Havers PI Program]] service. ​[[services:​basehaverstructures]]
  
 =====Skills Required===== =====Skills Required=====
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 An Epithal (Gallente Industrial) Fit with the following: An Epithal (Gallente Industrial) Fit with the following:
  
-[[https://​wiki.pleaseignore.com/​_media/​eve:​industry:​planetary_interaction:​pi_epithal_fit.png?​w=1100&​tok=acc0a9|{{:​eve:​industry:​planetary_interaction:​pi_epithal_fit.png?​1100|}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_epithal_fit.png?​1100 }}
  
-<EFT>+<code>
 [Epithal, Base Haver PI] [Epithal, Base Haver PI]
 Warp Core Stabilizer I Warp Core Stabilizer I
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 Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I
 Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I
-</EFT>+</code>
  
  
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 ---- ----
  
-=====The Procedure=====+=====The ​Base Haver PI Program ​Procedure=====
  
-Please reference either the [[https://​forum.pleaseignore.com/​topic/​82132-base-havers-pi-training-thread/​|training thread]] or the [[https://​forum.pleaseignore.com/​topic/​82133-base-havers-pi-training-purchasing-sales-cartel/​|service thread]] for details on how to utilize ​this service.+**__The Base Haver PI Program is not currently running ​You'​re welcome ​to use this as a general guide, but as of now there is no buyback or structure building program.__**
  
-Once you have been assigned planets ​to work please follow ​the instructions laid out below.+Join the group Base Haver PI in Auth if you haven'​t. This will add a room to discord where you can speak with us and fellow program members directly. ​ It'​s ​the preferred place for questions, generally. ​  
 +https://​auth.pleaseignore.com/​groups/​request/​573/  ​
  
-----+We have a list of assignments each with 5-6 planets. ​ For each character working the program you use our web app to request an assignment, start making those things (details on how to do so below if needed), and move them to the hauling location listed at the top of your assignment. ​ Contract only the items in your assignment for 0 isk to the Base Haul corporation once every 1-4 weeks. ​ We'll pay you generally within 2-7 days and haul the stuff to a central location where it will be used to produce structures locally.
  
-===== Spreadsheet =====+  * Log on to <​del>​http://​pi site (defunct)</​del>​ using your **main** character. This is the character name we can use to contact you on TEST discord and on the forums. ​  
 +  * Click "​Characters"​ at the top and add any alt characters you plan to use for PI. You must be logged in as your main character for this. 
 +  * Click "​Assignment List" at the top of the page. 
 +  * Find an assignment listed as open, select the PI character you'd like to work that assignment and click "​Request"​. Retired assignments can be opened on request. 
 +  * Once you've completed this for all desired alts, mention in the PlanetaryInteraction discord channel that you've requested planets. ​ You can start working your requested planets immediately. ​ We'll verify that we can contact you in the PI channel before we approve the assignments. 
 +  * It's recommended after setting up your first planet to post a screenshot to discord. ​ This allows us or your peers to catch any obvious mistakes.
  
-[[https://​docs.google.com/​spreadsheets/​d/​1lGV0FhkeK1PbX9q2tLZ1iIVVpeA4qnL6Cma4TYcQlvw/​edit?​usp=sharing|This is the only spreadsheet you need.]]+Once you have been assigned planets to work please follow ​the instructions laid out below to set up the planets.
  
-You will need to create your own copy of that spreadsheet since that copy of it is protected.+----
  
-Click File > Make a Copy, and then you will be able to edit your own. If you do not have a gmail account or the ability to use google docs/​calculator then you should create one, it's free and it's google. 
- 
-Fill out the fields on the first page as outlined below. In the "​Production"​ field for each planet enter "​3"​ on a P2 planet and "​6"​ on a P1 planet. 
- 
-{{:​eve:​industry:​planetary_interaction:​pi_spreadsheetexample1.png?​1286|}} 
- 
-Now you can easily track where and what you are producing. 
- 
-The spreadsheet also has numerous tabs on the bottom left that offer other information. 
-  * The "​production"​ tab displays the value and quantity of the commodities your planets produce 
-  * The "​Appraiser"​ tab is for calculating the value of your contract when putting your production up for sale 
-  * The "​colony fitting"​ tab calculates the powergrid/​CPU demands of your colony'​s design. This job can be done better by using [[http://​evegadgets.com/#/​pi|this online calculator]]. 
-  * The "​stockpile"​ tab is for calculating the quantity of each P4 commodity you can create with the commodities you have 
-  * The other tabs are for storing/​calculating data and should not be edited 
- 
- 
----- 
  
 ===== P2 Colony ===== ===== P2 Colony =====
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 If you want to test a colony design without having to build it try using [[http://​evegadgets.com/#/​pi|this nifty tool]] provided by fellow TESTie Kurt Midas. If you want to test a colony design without having to build it try using [[http://​evegadgets.com/#/​pi|this nifty tool]] provided by fellow TESTie Kurt Midas.
  
-All of the schematics for P2 commodities are listed in [[this>​_media/​eve:​industry:​planetary_interaction:​pi_p2.png?​tok=846b25|this graphic.]]+All of the schematics for P2 commodities are listed in {{:eve:​industry:​planetary_interaction:​pi_p2.png?​linkonly|this graphic.}}
  
 ---- ----
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 ==== Option 1: Dual-Extractor ==== ==== Option 1: Dual-Extractor ====
  
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_colonies_p2.png?​tok=3c317d|{{:​eve:​industry:​planetary_interaction:​pi_colonies_p2.png?​1922|}}]]+{{:​eve:​industry:​planetary_interaction:​pi_colonies_p2.png?​1922}}
  
   * Requires command center upgrades V.   * Requires command center upgrades V.
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 {{youtube>​XGEwhPwcg14?​large}} {{youtube>​XGEwhPwcg14?​large}}
 \\ \\
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_sufficientresources.png?​tok=8a10f3|{{ :​eve:​industry:​planetary_interaction:​pi_sufficientresources.png?​500}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_sufficientresources.png?​500}}
 These factories make efficient use of the planet'​s resource patches. The natural replenishment rate from the patch displayed on the right would be more than sufficient so supply one of the resources. These factories make efficient use of the planet'​s resource patches. The natural replenishment rate from the patch displayed on the right would be more than sufficient so supply one of the resources.
  
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 ==== Option 2: Single-Extractor ==== ==== Option 2: Single-Extractor ====
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_colonies_p2alternate.png?​tok=a3a7e4|{{ :​eve:​industry:​planetary_interaction:​pi_colonies_p2alternate.png?​550}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_colonies_p2alternate.png?​550}}
   * Recommended over the Dual-Extractor version in most cases.   * Recommended over the Dual-Extractor version in most cases.
   * Build on planets with a radius smaller than 20,000km.   * Build on planets with a radius smaller than 20,000km.
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 Create a colony as depicted in the image below. Create a colony as depicted in the image below.
  
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_colonies_p1.png?​tok=c3c608|{{ :​eve:​industry:​planetary_interaction:​pi_colonies_p1.png?​direct&​750 ​|}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_colonies_p1.png?​direct&​750 }}
  
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_p1.png?​tok=2d36cd|{{ :​eve:​industry:​planetary_interaction:​pi_p1.png?​direct&​500|}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_p1.png?​direct&​500}}
  
 ====Placement==== ====Placement====
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 =====Upgrader Colony===== =====Upgrader Colony=====
  
-{{:​eve:​industry:​planetary_interaction:​pi_colonies_upgrader.png?​direct|}}+{{ :​eve:​industry:​planetary_interaction:​pi_colonies_upgrader.png?​direct }}
  
 Sometimes your assignments will contain "​Transfer"​ colonies which are a pair of planets that each extract their own P1 commodity and combine them on the "​upgrader"​ colony to create the final P2. One of these colonies labeled as a "​transfer"​ colony is going to be a standard P1 colony while the other one is made into an upgrader colony as depicted in this chapter of the guide. ​ Sometimes your assignments will contain "​Transfer"​ colonies which are a pair of planets that each extract their own P1 commodity and combine them on the "​upgrader"​ colony to create the final P2. One of these colonies labeled as a "​transfer"​ colony is going to be a standard P1 colony while the other one is made into an upgrader colony as depicted in this chapter of the guide. ​
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 ===== Safety ===== ===== Safety =====
-{{ :​eve:​industry:​planetary_interaction:​poco_bm.png?​direct|}}[[https://​www.youtube.com/​watch?​v=z7uoDiHYZ0c|The cloaky MWD trick]] explained in the video mentioned earlier can save your butt on a gate but it wont save you if you get a bad warp-in on your customs office and bounce off it when trying to escape a hostile entering local. In all cases you should create bookmarks near all your target customs offices and warp to those **instead of** warping to the pocos at zero.+{{ :​eve:​industry:​planetary_interaction:​poco_bm.png?​direct}} 
 +[[https://​www.youtube.com/​watch?​v=z7uoDiHYZ0c|The cloaky MWD trick]] explained in the video mentioned earlier can save your butt on a gate but it wont save you if you get a bad warp-in on your customs office and bounce off it when trying to escape a hostile entering local. In all cases you should create bookmarks near all your target customs offices and warp to those **instead of** warping to the pocos at zero.
  
 The image on the right depicts the location you should aim for placing your bookmark. See how it is located along the same plane as the center of the customs office facing its **flat side**. The bookmark is safe as long as it is between negative 200 to +200 meters away from the structure. If you put your bookmark above, below or to the side of the poco, closer to the geometry of the structure there will still be a chance your epithal will bump into it when attempting to warp away; the flat side does not have this problem which is why its ideal for a warp-in. The image on the right depicts the location you should aim for placing your bookmark. See how it is located along the same plane as the center of the customs office facing its **flat side**. The bookmark is safe as long as it is between negative 200 to +200 meters away from the structure. If you put your bookmark above, below or to the side of the poco, closer to the geometry of the structure there will still be a chance your epithal will bump into it when attempting to warp away; the flat side does not have this problem which is why its ideal for a warp-in.
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 Most cloaky campers are afk the majority of the time and only wake up to check to see if there are potential targets occasionally. If he spots you on d-scan and deduces your location he still has to catch you. Since he has a cloak fitted he's not likely to have much firepower or scram strength so you could still get away if he lands on you. You shouldn'​t be idling on each planet for long at all so if he does warp to you you should be in warp to another location before he lands and if you spot him chasing you you can get safe. Most cloaky campers are afk the majority of the time and only wake up to check to see if there are potential targets occasionally. If he spots you on d-scan and deduces your location he still has to catch you. Since he has a cloak fitted he's not likely to have much firepower or scram strength so you could still get away if he lands on you. You shouldn'​t be idling on each planet for long at all so if he does warp to you you should be in warp to another location before he lands and if you spot him chasing you you can get safe.
 +
 +Each POCO you warp to can hold 35,​000m3. ​ Your empty epithal is nearly worthless. ​ If you're afraid of getting popped, don't carry more than 35,000m3 at a time.  DScan for bubbles before you warp.  If something lands on grid with you, shove your stuff in the poco.
  
 If your cloaky camper is acting as a cyno for a nearby gang then you would be considered a low-reward target for them and they //may// pass you up for a more juicy target. They may also be exceptionally bored and go to extreme lengths to kill you by watching your warp vectors and intercepting your next target but we're playing the odds here, it's //less// likely. Don't stop hauling your PI just because your systems have been cloaky camped for a few days, wait a day if you feel uneasy. If your cloaky camper is acting as a cyno for a nearby gang then you would be considered a low-reward target for them and they //may// pass you up for a more juicy target. They may also be exceptionally bored and go to extreme lengths to kill you by watching your warp vectors and intercepting your next target but we're playing the odds here, it's //less// likely. Don't stop hauling your PI just because your systems have been cloaky camped for a few days, wait a day if you feel uneasy.
eve/industry/planetary_interaction/base_havers_pi_guide.1508355760.txt.gz · Last modified: 2017/10/18 19:42 by warock