User Tools

Site Tools


eve:industry:planetary_interaction:base_havers_pi_guide

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
eve:industry:planetary_interaction:base_havers_pi_guide [2017/03/24 02:59]
FoF [Base Haver's PI Guide]
eve:industry:planetary_interaction:base_havers_pi_guide [2022/01/04 07:55] (current)
SerinusGareth
Line 1: Line 1:
-intel[[this>​_media/​eve:​industry:​planetary_interaction:​pi_title.png?​tok=1fe7c4|{{ :​eve:​industry:​planetary_interaction:​pi_title.png?​direct&​850 ​|}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_title.png?​direct&​850 }}
  
 ---- ----
Line 5: Line 5:
 ===== Base Haver'​s PI Guide ===== ===== Base Haver'​s PI Guide =====
  
-This guide is intended to be used in conjunction with the [[https://​forum.pleaseignore.com/​topic/​90985-base-havers-pi-program-and-structure-sales-esoteria/​|Base Havers PI Program]] service.+This guide is intended to be used in conjunction with the [[https://​forum.pleaseignore.com/​topic/​90985-base-havers-pi-program-and-structure-sales-esoteria/​|Base Havers PI Program]] service. ​[[services:​basehaverstructures]]
  
 =====Skills Required===== =====Skills Required=====
Line 33: Line 33:
 An Epithal (Gallente Industrial) Fit with the following: An Epithal (Gallente Industrial) Fit with the following:
  
-[[https://​wiki.pleaseignore.com/​_media/​eve:​industry:​planetary_interaction:​pi_epithal_fit.png?​w=1100&​tok=acc0a9|{{:​eve:​industry:​planetary_interaction:​pi_epithal_fit.png?​1100|}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_epithal_fit.png?​1100 }}
  
-This ship can do the cloaky mwd trickwhich you should learn before you take any gates with it. [[https://​www.youtube.com/​watch?​v=z7uoDiHYZ0c|This user's video does a good job of explaining it]]+<​code>​ 
 +[EpithalBase Haver PI] 
 +Warp Core Stabilizer I 
 +Warp Core Stabilizer I 
 +Nanofiber Internal Structure II 
 +Nanofiber Internal Structure II
  
-The Warp Core stabilizers and shield extender protect against light tackle. The only adversary that poses a strong, lethal threat is a Hictor, Dictor or any ship armed with bubbles. If you somehow end up jumping through a gate into a bubble then the gate crashing tactic explained in the video linked above //might// save you but it's unlikely. You should utilize TEST's ingame intel channel "​Lift_The_Vale"​ and avoid unnecessary risk.+50MN Y-T8 Compact Microwarpdrive 
 +Medium Azeotropic Restrained Shield Extender 
 +Cap Recharger II 
 +Cap Recharger II
  
-----+Prototype Cloaking Device I
  
-=====The Procedure=====+Medium Ancillary Current Router I 
 +Medium Hyperspatial Velocity Optimizer I 
 +Medium Hyperspatial Velocity Optimizer I 
 +</​code>​
  
-Please reference either the [[https://​forum.pleaseignore.com/​topic/​82132-base-havers-pi-training-thread/​|training thread]] or the [[https://​forum.pleaseignore.com/​topic/​82133-base-havers-pi-training-purchasing-sales-cartel/​|service thread]] for details on how to utilize this service. 
  
-Once you have been assigned planets to work please follow ​the instructions laid out below.+This ship can do the cloaky mwd trick, which you should learn before you take any gates with it. [[https://​www.youtube.com/​watch?​v=z7uoDiHYZ0c|This user's video does a good job of explaining it]].  
 + 
 +The Warp Core stabilizers and shield extender protect against light tackle. The only adversary that poses a strong, lethal threat is a Hictor, Dictor or any ship armed with bubbles. If you somehow end up jumping through a gate into a bubble then the gate crashing tactic explained in the video linked above //might// save you but it's unlikely. You should utilize TEST's ingame intel channel "TEST Intel Channel"​ and avoid unnecessary risk.
  
 ---- ----
  
-===== Spreadsheet ​=====+=====The Base Haver PI Program Procedure=====
  
-[[https://​docs.google.com/​spreadsheets/​d/​1lGV0FhkeK1PbX9q2tLZ1iIVVpeA4qnL6Cma4TYcQlvw/​edit?​usp=sharing|This ​is the only spreadsheet you need.]]+**__The Base Haver PI Program is not currently running ​You'​re welcome to use this as a general guide, but as of now there is no buyback or structure building program.__**
  
-You will need to create your own copy of that spreadsheet since that copy of it is protected.+Join the group Base Haver PI in Auth if you haven'​t. This will add a room to discord where you can speak with us and fellow program members directly. ​ It's the preferred place for questions, generally. ​  
 +https://​auth.pleaseignore.com/​groups/​request/​573/  ​
  
-Click File > Make Copy, and then you will be able to edit your ownIf you do not have a gmail account or the ability ​to use google docs/​calculator then you should create one, it's free and it's google.+We have list of assignments each with 5-6 planets. ​ For each character working the program you use our web app to request an assignment, start making those things (details on how to do so below if needed), and move them to the hauling location listed at the top of your assignment ​Contract only the items in your assignment for 0 isk to the Base Haul corporation once every 1-4 weeks. ​ We'll pay you generally within 2-7 days and haul the stuff to a central location where it will be used to produce structures locally.
  
-Fill out the fields ​on the first page as outlined belowIn the "Production" ​field for each planet enter "3" ​on a P2 planet ​and "6" on a P1 planet.+  * Log on to <​del>​http://​pi site (defunct)</​del>​ using your **main** character. This is the character name we can use to contact you on TEST discord and on the forums  
 +  * Click "Characters" ​at the top and add any alt characters you plan to use for PI. You must be logged in as your main character for this. 
 +  * Click "Assignment List" ​at the top of the page. 
 +  * Find an assignment listed as open, select the PI character you'd like to work that assignment ​and click "Request". Retired assignments can be opened ​on request. 
 +  * Once you've completed this for all desired alts, mention in the PlanetaryInteraction discord channel that you've requested planets. ​ You can start working your requested planets immediately. ​ We'll verify that we can contact you in the PI channel before we approve the assignments. 
 +  * It's recommended after setting up your first planet ​to post a screenshot to discord. ​ This allows us or your peers to catch any obvious mistakes.
  
-{{:​eve:​industry:​planetary_interaction:​pi_spreadsheetexample1.png?1286|}}+Once you have been assigned planets to work please follow the instructions laid out below to set up the planets.
  
-Now you can easily track where and what you are producing.+----
  
-The spreadsheet also has numerous tabs on the bottom left that offer other information. 
-  * The "​production"​ tab displays the value and quantity of the commodities your planets produce 
-  * The "​Appraiser"​ tab is for calculating the value of your contract when putting your production up for sale 
-  * The "​colony fitting"​ tab calculates the powergrid/​CPU demands of your colony'​s design. This job can be done better by using [[http://​evegadgets.com/#/​pi|this online calculator]]. 
-  * The "​stockpile"​ tab is for calculating the quantity of each P4 commodity you can create with the commodities you have 
-  * The other tabs are for storing/​calculating data and should not be edited 
- 
- 
----- 
  
 ===== P2 Colony ===== ===== P2 Colony =====
Line 89: Line 98:
 If you want to test a colony design without having to build it try using [[http://​evegadgets.com/#/​pi|this nifty tool]] provided by fellow TESTie Kurt Midas. If you want to test a colony design without having to build it try using [[http://​evegadgets.com/#/​pi|this nifty tool]] provided by fellow TESTie Kurt Midas.
  
-All of the schematics for P2 commodities are listed in [[this>​_media/​eve:​industry:​planetary_interaction:​pi_p2.png?​tok=846b25|this graphic.]]+All of the schematics for P2 commodities are listed in {{:eve:​industry:​planetary_interaction:​pi_p2.png?​linkonly|this graphic.}}
  
 ---- ----
Line 95: Line 104:
 ==== Option 1: Dual-Extractor ==== ==== Option 1: Dual-Extractor ====
  
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_colonies_p2.png?​tok=3c317d|{{:​eve:​industry:​planetary_interaction:​pi_colonies_p2.png?​1922|}}]]+{{:​eve:​industry:​planetary_interaction:​pi_colonies_p2.png?​1922}}
  
   * Requires command center upgrades V.   * Requires command center upgrades V.
Line 107: Line 116:
 {{youtube>​XGEwhPwcg14?​large}} {{youtube>​XGEwhPwcg14?​large}}
 \\ \\
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_sufficientresources.png?​tok=8a10f3|{{ :​eve:​industry:​planetary_interaction:​pi_sufficientresources.png?​500}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_sufficientresources.png?​500}}
 These factories make efficient use of the planet'​s resource patches. The natural replenishment rate from the patch displayed on the right would be more than sufficient so supply one of the resources. These factories make efficient use of the planet'​s resource patches. The natural replenishment rate from the patch displayed on the right would be more than sufficient so supply one of the resources.
  
Line 124: Line 133:
  
 ==== Option 2: Single-Extractor ==== ==== Option 2: Single-Extractor ====
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_colonies_p2alternate.png?​tok=a3a7e4|{{ :​eve:​industry:​planetary_interaction:​pi_colonies_p2alternate.png?​550}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_colonies_p2alternate.png?​550}}
   * Recommended over the Dual-Extractor version in most cases.   * Recommended over the Dual-Extractor version in most cases.
   * Build on planets with a radius smaller than 20,000km.   * Build on planets with a radius smaller than 20,000km.
Line 169: Line 178:
 Create a colony as depicted in the image below. Create a colony as depicted in the image below.
  
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_colonies_p1.png?​tok=c3c608|{{ :​eve:​industry:​planetary_interaction:​pi_colonies_p1.png?​direct&​750 ​|}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_colonies_p1.png?​direct&​750 }}
  
-[[this>​_media/​eve:​industry:​planetary_interaction:​pi_p1.png?​tok=2d36cd|{{ :​eve:​industry:​planetary_interaction:​pi_p1.png?​direct&​500|}}]]+{{ :​eve:​industry:​planetary_interaction:​pi_p1.png?​direct&​500}}
  
 ====Placement==== ====Placement====
Line 203: Line 212:
 =====Upgrader Colony===== =====Upgrader Colony=====
  
-{{:​eve:​industry:​planetary_interaction:​pi_colonies_upgrader.png?​direct|}}+{{ :​eve:​industry:​planetary_interaction:​pi_colonies_upgrader.png?​direct }}
  
 Sometimes your assignments will contain "​Transfer"​ colonies which are a pair of planets that each extract their own P1 commodity and combine them on the "​upgrader"​ colony to create the final P2. One of these colonies labeled as a "​transfer"​ colony is going to be a standard P1 colony while the other one is made into an upgrader colony as depicted in this chapter of the guide. ​ Sometimes your assignments will contain "​Transfer"​ colonies which are a pair of planets that each extract their own P1 commodity and combine them on the "​upgrader"​ colony to create the final P2. One of these colonies labeled as a "​transfer"​ colony is going to be a standard P1 colony while the other one is made into an upgrader colony as depicted in this chapter of the guide. ​
Line 218: Line 227:
  
 **Sometimes** one of the planets in the pair will have a supply of **both** P0 resources required by the assigned P2. In these situations you should look carefully at the two planets in the assignment to verify which planet should be producing which P1. A barren/​temperate or barren/​oceanic pair will always have the complex organisms & proteins coming from the oceanic/​temperate planet. A gas/ice or gas/oceanic pair will always have the planktic colonies & biomass coming from the ice/oceanic planet. **Sometimes** one of the planets in the pair will have a supply of **both** P0 resources required by the assigned P2. In these situations you should look carefully at the two planets in the assignment to verify which planet should be producing which P1. A barren/​temperate or barren/​oceanic pair will always have the complex organisms & proteins coming from the oceanic/​temperate planet. A gas/ice or gas/oceanic pair will always have the planktic colonies & biomass coming from the ice/oceanic planet.
 +
 +**NOTE: This colony was designed for characters with Command Center Upgrades trained to 5. If you only have it trained to four you will need to drop a Basic Industrial Facility and an Advanced Industrial Facility to make it work.**
  
 If you're confused by the graphic above then you should try building the standard P2 and P1 colonies //first// before attempting to build an upgrader colony. If you're confused by the graphic above then you should try building the standard P2 and P1 colonies //first// before attempting to build an upgrader colony.
Line 230: Line 241:
  
 ===== Safety ===== ===== Safety =====
-{{ :​eve:​industry:​planetary_interaction:​poco_bm.png?​direct|}}[[https://​www.youtube.com/​watch?​v=z7uoDiHYZ0c|The cloaky MWD trick]] explained in the video mentioned earlier can save your butt on a gate but it wont save you if you get a bad warp-in on your customs office and bounce off it when trying to escape a hostile entering local. In all cases you should create bookmarks near all your target customs offices and warp to those **instead of** warping to the pocos at zero.+{{ :​eve:​industry:​planetary_interaction:​poco_bm.png?​direct}} 
 +[[https://​www.youtube.com/​watch?​v=z7uoDiHYZ0c|The cloaky MWD trick]] explained in the video mentioned earlier can save your butt on a gate but it wont save you if you get a bad warp-in on your customs office and bounce off it when trying to escape a hostile entering local. In all cases you should create bookmarks near all your target customs offices and warp to those **instead of** warping to the pocos at zero.
  
 The image on the right depicts the location you should aim for placing your bookmark. See how it is located along the same plane as the center of the customs office facing its **flat side**. The bookmark is safe as long as it is between negative 200 to +200 meters away from the structure. If you put your bookmark above, below or to the side of the poco, closer to the geometry of the structure there will still be a chance your epithal will bump into it when attempting to warp away; the flat side does not have this problem which is why its ideal for a warp-in. The image on the right depicts the location you should aim for placing your bookmark. See how it is located along the same plane as the center of the customs office facing its **flat side**. The bookmark is safe as long as it is between negative 200 to +200 meters away from the structure. If you put your bookmark above, below or to the side of the poco, closer to the geometry of the structure there will still be a chance your epithal will bump into it when attempting to warp away; the flat side does not have this problem which is why its ideal for a warp-in.
Line 263: Line 275:
  
 Most cloaky campers are afk the majority of the time and only wake up to check to see if there are potential targets occasionally. If he spots you on d-scan and deduces your location he still has to catch you. Since he has a cloak fitted he's not likely to have much firepower or scram strength so you could still get away if he lands on you. You shouldn'​t be idling on each planet for long at all so if he does warp to you you should be in warp to another location before he lands and if you spot him chasing you you can get safe. Most cloaky campers are afk the majority of the time and only wake up to check to see if there are potential targets occasionally. If he spots you on d-scan and deduces your location he still has to catch you. Since he has a cloak fitted he's not likely to have much firepower or scram strength so you could still get away if he lands on you. You shouldn'​t be idling on each planet for long at all so if he does warp to you you should be in warp to another location before he lands and if you spot him chasing you you can get safe.
 +
 +Each POCO you warp to can hold 35,​000m3. ​ Your empty epithal is nearly worthless. ​ If you're afraid of getting popped, don't carry more than 35,000m3 at a time.  DScan for bubbles before you warp.  If something lands on grid with you, shove your stuff in the poco.
  
 If your cloaky camper is acting as a cyno for a nearby gang then you would be considered a low-reward target for them and they //may// pass you up for a more juicy target. They may also be exceptionally bored and go to extreme lengths to kill you by watching your warp vectors and intercepting your next target but we're playing the odds here, it's //less// likely. Don't stop hauling your PI just because your systems have been cloaky camped for a few days, wait a day if you feel uneasy. If your cloaky camper is acting as a cyno for a nearby gang then you would be considered a low-reward target for them and they //may// pass you up for a more juicy target. They may also be exceptionally bored and go to extreme lengths to kill you by watching your warp vectors and intercepting your next target but we're playing the odds here, it's //less// likely. Don't stop hauling your PI just because your systems have been cloaky camped for a few days, wait a day if you feel uneasy.
eve/industry/planetary_interaction/base_havers_pi_guide.1490324350.txt.gz · Last modified: 2017/03/24 02:59 by FoF