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eve:industry:moon_mining [2016/06/30 15:03]
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-====Moon Mining==== 
  
-Moon-mining is the extraction of Moon Materials from a moon. By anchoring a POS at a moon with materials, you can use a Moon Harvesting Array in conjunction with a Silo to extract and store Moon Material products which can be sold directly or used in reaction chains. Beginning as simple reactions, these products eventually become a component in Complex Reactions, which can then be used in the construction of a T2 component. 
- 
-  *For more information about probing moons for resources, see [[Moon Scanning Guide]]. 
-  *For more information about moons resources, see [[Moon Goo]]. 
- 
----- 
- 
-===Requirements=== 
-The first requirement is a moon with a harvestable material. Not all moons contain Moon Materials. To find a suitable moon, you'll need to [[probe the moons]] you are interested in. 
-The moon must reside in a system that exists in .4 space and below - you cannot mine moons in high security space. Moons located in wormholes do not contain harvestable materials 
- 
-Required Items: 
-  *Moon Harvesting Array: Required for extracting materials from a moon. 
-  *Silo: used for storing Moon Materials 
-Optional Items: 
-  *You may need a Coupling Array. 
-  *You need Simple or Complex Reactors to process the Moon and Intermediate Materials. 
- 
-Moon mining can only be done by using a Moon Harvesting Array structure at your POS. It is not possible to harvest Moon Materials with a ship. 
- 
----- 
- 
-=== What are Reactions? === 
- 
-There are several stages to moon material processing. 
- 
-Moon Materials -> Simple Reaction -> Intermediate Materials -> Complex Reaction -> Composites 
- 
-To get from one material state to the next requires that the materials are present in a source which is configured to output into a Reactor Array and a suitable Reaction Blueprint is present in the reactor itself. There are many types of materials and many types of Reactions but the three states are the same. 
- 
-Each of the three states are similar to the process of converting wheat into bread. You can grow, harvest, and sell wheat, but if you have the facilities, you could process it into Flour. You can sell the Flour, but with the facilities you can also bake it into Bread. Each item in the chain is worth potentially more, but requires a bit more work and different facilities. 
- 
-=== Reaction Blueprints ===  
-Reaction blueprints are used to combine moon minerals into Intermediate Materials, or Intermediate Materials into Composites, which may then be used to make Tech 2 components used as materials for T2 equipment. Reactions must be done at a POS, with a Reactor Array structure. In most cases your reactor will use materials provided by your Moon Harvesting Arrays, so you will need to get a Reaction Blueprint that matches the materials produced by your available moons. Without a Reaction blueprint, your Reactor Arrays will not work. You must ensure you use the right Reaction Blueprint or your reactor will not be able to process your Moon Materials into other products. 
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-There are two kinds of Reaction Blueprints. 
- 
-====  Simple Reaction Blueprints ====  
-Simple Reaction blueprints are used as the first stage of processing products from a moon. They are used to turn Moon Materials into Intermediate Materials. Two (or more) Moon Materials -> [Reactor with a compatible Simple reaction blueprint] -> Intermediate Materials. 
- 
-This is the Wheat -> Flour part of our analogy. 
- 
-==== Complex Reaction Blueprints ====  
-Complex Reaction blueprints are used as the second stage of processing products from a moon. They are used to turn Intermediate Materials into Composite Materials. ​ 
- 
-Intermediate Materials -> **Reactor with a compatible Complex Reaction blueprint** -> Composite Materials. 
- 
-This is the Flour -> Bread part of our analogy. 
- 
-==== Installing a Reaction Blueprint in a Reactor Array ==== 
-  * Right-click on your Reactor Array and click '​Access Resources'​ 
-  * Drag and Drop the desired Reaction blueprint from your cargohold or nearby hangar and on to the empty square on the reactor. 
- 
----- 
- 
-== Configuration ==  
-Moon Harvesting Array mine moon and stores the contents in your Silo. All of this must be configured via the Control Tower Management Panel prior to onlining the Moon Harvesting Arrays. 
- 
-Once you have surveyed a good moon, you can begin mining it with your Moon Harvester Arrays. Moons all vary in material content and abundance but can never run out of the material they provide. 
- 
-**NOTE:** Changing Harvester and Silo type can only be done while the Moon Harvesting Array and Silo structures are offline. 
- 
-Each module involved in the harvesting and processing of materials can be configured from the Production Tab on the Control Tower'​s Management panel, under the Production tab. 
- 
-To configure your POS for Moon harvesting: 
- 
-Configure Your Harvesters 
-  * Open your Control Tower'​s management panel 
-  * Click to select the '​Production'​ tab 
-  * Click '​Change type' for a Moon Harvester 
-  * Select one of the available materials from the moon 
-  * Click '​Apply'​ on the management window 
- 
-The next step is configure the Silo to store the material which is being harvested from the Moon. To do this, click the '​change type' button for the destination silo, and select the Moon Material to be stored. Only one kind of material can be configured at a silo at a time. Pay close attention; the drop down list for the Moon Harvesting Array and Silo differ slightly. 
- 
-Next, configure how the materials flow. Each item that can store a product will have a square outline on the left side of its entry indicating the input, while right side indicates output. **Drag** the output of the Harvester Array (which should now be a Moon Material icon) into the Input (left side slot) of your Silo. There will now be an associated colour and when you hover on the input side, the output of the connected harvesting array will high-light to visually indicate that it provides output. 
- 
-Click Apply and note the time - this should be the cycle time on your control tower. After you click Apply, online your silo, and then harvester(s). 
- 
-The Moon Harvesting Array will begin warming up one cycle then will start harvesting, with products appearing in the connected silo approximately two hours following the moment apply was pressed. 
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- 
-=== The Reaction Chain Process=== 
-===  Stage 1: Moon Materials === 
-Moon materials have different rarity classes, starting with R4 being the most common and R64 being the most rare. 
- 
-  *R4  (Gases) : Atmospheric Gases, Evaporite, Hydrocarbons,​ Silicates. 
-  *R8  (Metals): Cobalt, Scandium, Titanium, Tungsten 
-  *R16 (Metals): Cadmium, Chromium, Platinum, Vanadium 
-  *R32 (Metals): Caesium, Hafnium, Mercury, Technetium 
-  *R64 (Metals): Dysprosium, Neodymium, Promethium, Thulium 
- 
-A single Moon Harvesting Array can mine 100 units of any single Moon Material your moon has per cycle. If your moon produces Atmospheric Gases and Tungsten, you can mine 100 of either material per cycle, but you may not harvest both at the same time unless you have two Moon Harvesting Arrays and a destination (Silo or Reactor) for each. 
- 
-The Abundance of a particular material is how many cycles of a material you can potentially harvest. If a Moon offers a Material with an abundance of two, you may use multiple moon harvesting arrays to extract a total of 200 units of that material every cycle. 
- 
-**Note:** While a market entry for an advanced moon harvesting array exists, it's currently not seeded. Once added to the game, it would become possible to mine 200 units of a single moon product per cycle and deposit it into a single silo. 
- 
-Your Moon Harvesting Arrays will mine and generate the Moon Materials into the silo specified during configuration. This will continue until the process is halted, either manually or until your Silo is full. You will need to offline the Silo before you can empty it. 
- 
-If a silo is offline for any reason during a time when it would normally cycle, than the output that would have been generated is discarded and cannot be recovered. To avoid missing a moon cycle you can anchor a Coupling array. In the production configuration you would simply pipe the output from your Harvester into the input of the Coupling Array, then pipe the output of the Coupling into the input of your Silo. The Coupling Array will temporarily hold any materials generated while the silo is offline for emptying. 
- 
-You now have the option to either sell your Moon Materials or process them into Intermediate Materials. 
- 
-====Protip: Timing Her Cycle==== 
-From the moment you press Apply at the management panel, the cycle of the Moon Harvesting Arrays and any reactors will be synchronized at that Control Tower. Note the time, and you won't need to use coupling arrays so long as you remember to not offline the silo so that it wouldn'​t be offline while you were yanking Moon or Reaction products from the Silo. Silos only require 3 seconds to online though, prior to Crucible, Silos used to take 3 minutes to online. If a silo fills, the cycle may be interrupted and you might need to sit and wait until you can confirm that the cycle has not been changed. 
- 
-===  Stage 2: Intermediate Materials === 
-So you've decided to turn your newly acquired Moon Materials into a more useful material. You do this by combining them together in a Reactor Array to create the Processed Material. 
- 
-Prior to this step, the only items you need are Silos and Harvesters. Once you decide to react them into Intermediate materials, you'll need to get simple or complex reactor and appropriate blueprints. ​ 
- 
-**NOTE: Not all material combinations will successfully react. Consult with your reaction blueprint to learn about appropriate combinations.** 
- 
-Begin by anchoring the Reactor Array and an output silo, and then opening the Control Tower Management Panel, and select the Production tab. Drag a suitable Reaction Blueprint, and configure the input side so that the two necessary input products are available. You will also need to configure the output silo to store the product being produced by the Reactor Array. If an output silo is not configured, your output product will be destroyed and cannot be recovered. 
- 
-Finally, online the Silo and then the reactor. After a warmup period, the output silo will begin to fill with the Intermediate Material. 
- 
-As some moons are rarer than others, it may be necessary to buy Moon Materials to complete some reactions. 
- 
-Intermediate Materials include: 
-  *Caesarium Cadmide 
-  *Carbon Polymers 
-  *Ceramic Powder 
-  *Crystallite Alloy 
-  *Dysporite 
-  *Fernite Alloy 
-  *Ferrofluid 
-  *Fluxed Condensates 
-  *Hexite 
-  *Hyperflurite 
-  *Neo Mercurite 
-  *Platinum Technite 
-  *Prometium 
-  *Rolled Tungsten Alloy 
-  *Silicon Diborite 
-  *Solerium 
-  *Sulfuric Acid 
-  *Titanium Chromide 
-  *Vanadium Hafnite 
- 
-Once you have a Processed Material you can either sell it or process it into a Composite material. 
- 
-=== Stage 3: Composite Materials === 
-The process of generating a Composite material from Intermediate Materials is similar to the process of generating Intermediate Materials from Moon Materials. Composite Materials are used directly for creating T2 construction components. 
- 
-The main differences are that you will be using a Complex Reactor Array, a Complex Reaction Reaction Blueprint, and you will need to supply the Intermediate Materials, either from the output of a previous reaction, or from the market. As with Simple Reaction blueprints, not all Complex Reaction combinations will generate useable products, so be sure to check with the complex reaction blueprints to see what you can produce. 
- 
-In order to facilitate this, you can configure a simple reactor to connect to a complex reactor, or you can use a Silo to store Intermediate materials transported from another location. 
- 
-After the reaction of Intermediate Materials, the designated output Silo will be Composite Materials. 
- 
-Note: the output quantities for Fermonic Condesnates is incorrect in the image. The reaction produces 200 units per cycle. 
- 
-===  Stage 4: Tech 2 Components === 
-You now have some Composite Materials. Composite Materials are required to build Tech 2 components. 
- 
-You will now need to buy a Tech 2 Component Blueprint from market. (E.g. Magpulse Thruster blueprint). 
- 
-Begin by transporting the product in the Complex Reactor output silo to a suitable station or component assembly array and build the T2 component from a blueprint. You can do this from a personal hangar or a corp hangar, just as with all other modules or equipment you routinely build. In most cases, a single Composite Material will be 1/3 of the required material types required to build the component. 
- 
-Once you get to this level, the spread of required Moon Materials is such that it's practically necessary to purchase or trade to fill in the missing Composite materials used for a T2 Component. 
- 
-Note that unless you're also producing finished T2 products, there'​s generally no additional profit to be made from selling T2 components compared to selling Composite Materials. Most people who do T2 production will just produce the components themselves, as they already have all the necessary production skills. 
- 
----- 
- 
-===Teamwork=== ​ 
-The selection of Moon Materials available at any given moon, coupled with The CPU Requirements of the necessary POS modules make it impossible to create a T2 part from start to finish with a single POS. To create a single composite material requires multiple POS's to obtain each material and process them. Many moons will produce two materials necessary for a Simple Reaction to complete successfully,​ but to complete a complex reaction generally requires two or more control towers. this requires one to carefully consider upkeep (shifting Moon and Intermediate materials), exporting Composite materials for sale, Importing fuel, and other critical items. 
- 
-In short, even under ideal circumstances,​ operating an entire chain will require time and planning. A few working hands help, too. 
- 
-Teamwork helps small corporations to handle mundane logistics tasks. A moon can potentially produce a freighter full of materials to move, which can make exporting these materials time consuming, risky, or cost-inefficient. Partnering with more or larger corporations can eliminate many logistics issues. ​ 
- 
-One possible agreement might include working with dedicated industrial partner corporations. By collaborating on specific markets for the sale of materials or item, it's possible to split the quantity or profits. 
- 
-Alternatively,​ the scale of a moon mining operation does not need to include Tech 2 components. Measure what stage in the process that your corp can operate comfortably at and do your best at it. If it's just you and a couple of friends in your corp, then you can run a Small Control Tower and harvest Moon Materials to sell onto to others. If you are a medium sized corp and have found a good moon, you could run Simple Reactions and produce Processed materials to Sell. If you are a large corporation and have several POS's, you could go all the way to shiny and very much sought after Tech 2 Components. 
eve/industry/moon_mining.1467298986.txt.gz · Last modified: 2016/06/30 15:03 by conscript