User Tools

Site Tools


eve:industry:mining:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
eve:industry:mining:start [2016/11/23 22:41]
bardoforlais Removing to move to eve:industry:mining
eve:industry:mining:start [2022/01/29 12:09]
nikephoros [Mechanics]
Line 1: Line 1:
-====== Asteroid ​Mining ======+===== Mining ​ ===== 
 +{{:​eve:​industry:​mining:​asteroid.jpg?​500|}} 
 +----
  
-//You might be looking for: [[eve:​industry:​ice_mining|Ice Mining]]//+  * [[training:​local_defense_fleet|Outer Passage Standing Fleet]] 
 +  * [[diplo:​mining_etiquette|Mining Etiquette]]**<​color #​ed1c24>​!<​/color>​** 
 +  * [[diplo:huffing_etiquette|Huffing Etiquette]] 
 +  * [[diplo:​ice_etiquette|Ice Etiquette]] 
 +  * [[training:​rorqualmining|Rorqual Mining Primer]] 
 +=====Overview===== 
 +Mining is the profession of extracting ore from asteroids, ice from ice fields and gas from gas clouds. These materials can then be refined into minerals, ice products and boosters. These refined substances are used in the production and maintenance of all player-created items and structures in EVE, such as ships and modules. It is one of the few professions immediately available to beginning players and most EVE **[[eve:​industry:​start|industrialists]]** started their careers by mining. Mining is perhaps the second most economically safe profession in EVE, save planetary interaction,​ in high-sec systems. Losing mining ships and/or being podded is uncommon and minerals are always in demand. Mining is accomplished by finding an asteroid belt, ice belt or gas cloud, and mining its asteroids/ice asteroids/gas clouds with special ship modules (mining lasers, ice harvesters, and gas cloud harvesters, respectively).
  
-If you have completed the in-game tutorials, then you already know the basics of mining; fly to an [[asteroid belt]] and shoot mining lasers at rocks. However there is a bit more to the profession then just shooting at rocks. Whether you are new to mining or returning to it, this article will teach you all the practical knowledge you need to make a profit harvesting ore.+----
  
-===== Mining 101 =====+=====Advantages===== 
 +  * **Low entry cost:** The dedicated mining frigate Venture is provided free as a mission reward from Career Agent - Industry mission 2. The dedicated skill (Mining Frigate) for commanding the Venture requires only 15 minutes of training time. 
 +  * **Relatively low risk:** It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets). 
 +  * **Low level of involvement needed:** In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station). 
 +  * **Guaranteed income:** Mining products are always in high demand because ships and structures which were blown up have to be replaced, and replacing ships and structures need materials. If you mine in fleets with boosts then you can earn 15 or 20 million ISK an hour (or more for ice, gas, or mining in lower-security systems). 
 +  * **Fun factor:** Mining in fleets is often a very social activity.
  
 +----
  
-==== What to Mine? ====+=====Disadvantages===== 
 +  * **Skill intensive:​** ​ Despite the low entry cost, it takes a lot of training time to become an efficient miner. 
 +  * **Nontransferable skills:** Mining skills are useful only for mining. 
 +  * **Fun factor:** Solo mining, in particular, can be less than exciting. Many people would rather be blowing up other ships (or being blown up), but, to each their own. 
 +  * **Income ceiling:** It is highly improbable to earn much more than 10 million ISK per hour as a high sec miner. While it's possible to earn more money mining in lower-security systems (at higher risk), other professions in EVE can be much more lucrative.
  
-{{eve:​industry:​mining:​hulk01.jpg?​200 }}A miner has two choices for selecting a mining site: asteroid belts and gravimetric sites. Both are viable but we will focus on asteroid belts for now, as gravimetric sites are a more advanced topic that will be covered in later parts of this guide.+----
  
-Nearly every system in EVE contains asteroid belts and the number of belts varies from system to system. When deciding on a system to mine it is always advantageous to look for a system with a high number of belts. Another thing to consider is the security status of a system. The lower the security rating, the better the quality of the asteroids. High-Sec and Low-Sec systems (1.0-0.1) only contain low-end ores. If you want valuable high-end ores, they are only found in Null-Sec (0.0) space or wormholes.+=====Prospecting=====
  
-Since the market value of the minerals is always in constant flux it is hard say definitively what you should mine every time in order of best to worst. ​ Howeveras previously mentioned in this article, the most lucrative ores do tend toward those found in 0.0 space such as [[Arkonor]],​ [[Bistot]], [[Crokite]],​ and [[Gneiss]] (there ​is also [[Mercoxit]]which will be discussed later in this guide). However, do not be too hasty to dismiss ​the other ores, since many of them can be nearly as profitable to mine as the high-ends listed above; depending on shifting market prices for minerals.+====Mechanics==== 
 +The basic mechanics ​of mining are very simple: Fit your ship with a mining module, approach and target an asteroid, and activate your mining module. At the end of each cycle (usually between 1 and 3 minutesdepending on the module used), the ore mined is automatically deposited ​in your ship's cargo or ore bayThe mining module will then automatically continue mining until either your cargo/ore bay is fullor the asteroid has been "mined out" (all the available ore in that asteroid has been mined and it disappears). Make sure that you keep the asteroid within range of your mining module (usually by stopping your ship, or orbiting ​the asteroid) ​if you are too far away, the mining module will finish its current cycle regardless, but you will receive no ore.\\ 
  
-[[http://​evemaps.dotlan.net|DOTLAN]] is an excellent resource ​for looking up both belt maps and sec-status maps +If you're using mining drones, launch your drones once you are near the asteroid, and give them the command to "mine repeatedly"​They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or ore bay, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/ore bay is full, or the asteroid has disappeared because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum.\\ 
  
-  * [[http://​evemaps.dotlan.net/​map/​Vale_of_the_Silent#​belts|Vale of the Silent belt map]] +Once your cargo or ore bay is full, bring the ore you have mined to a station (either fly there yourself, or transfer ​the ore to another player'​s ship to fly back (see solo mining and cooperative mining for more details)), then return to the asteroids and continue mining!
-  * [[http://​evemaps.dotlan.net/​map/​Vale_of_the_Silent#​sec|Vale of the Silent security status map]]+
  
-=== Asteroids & Ores ===+  *[[eve:​industry:​mining:​ore_mining|Asteroid Mining]] 
 +  *[[eve:​industry:​mining:​ice_mining|Ice Mining]] 
 +  *[[eve:​industry:​mining:​gas_mining|Gas Mining]] 
 +  *[[eve:​industry:​mining:​moon_mining|Moon Mining]] 
 +  *[[eve:​industry:​mining:​mining_efficiency|Mining Efficiency]] 
 +  *[[eve:​industry:​mining:​mining_waste|Mining Waste]]
  
-In every belt you will see that the asteroids are made up of 15 different varieties, though it is very rare to see all 15 in the same belt. In addition to the 15 normal ores, you will also see two variants of each normal ore type beyond the regular one.  The first variant gives an extra 5% minerals when refining and the second will give an extra 10%.+----
  
-^ Ore ^ +5% Variant ^ +10% Variant ^ Location ^ +=====Ships===== 
-Veldspar | Concentrated Veldspar | Dense Veldspar | 1.0 (All Space) | +There are three types of **[[eve:​industry:​mining:​mining_ships|ships used in mining]]**: a mining shipa hauler and a mining support ship.
-| Scordite | Condensed Scordite | Massive Scordite | 1.0 (All Space) | +
-| Pyroxeres | Solid Pyroxeres | Viscous Pyroxeres | 0.9 (AmarrCaldari) | +
-| Plagioclase | Azure Plagioclase | Rich Plagioclase | 0.9 (Gallente, Minmatar) 0.7 (Caldari) | +
-| Omber | Silvery Omber | Golden Omber | 0.7 (Gallente, Minmatar) | +
-| Kernite | Luminous Kernite | Fiery Kernite | 0.7 (Amarr) 0.4 (Caldari, Minmatar) | +
-| Jaspet | Pure Jaspet | Pristine Jaspet | 0.4 Amarr, Gallente) | +
-| Hemorphite | Vivid Hemorphite | Radiant Hemorphite | 0.2 (Amarr, Gallente) | +
-| Hedbergite | Vitric Hedbergite | Glazed Hedbergite | 0.2 (Amarr, Gallente) | +
-| Gneiss | Iridescent Gneiss | Prismatic Gneiss | -0.4 (Amarr, Minmatar) | +
-| Dark Ochre | Onyx Ochre | Obsidian Ochre | -0.2 (Caldari, Gallente) | +
-| Spodumain | Bright Spodumain | Gleaming Spodumain | -0.5 (Amarr, Caldari) | +
-| Crokite | Sharp Crokite | Crystalline Crokite | -0.5 (Amarr, Caldari, Gallente) | +
-| Bistot | Triclinic Bistot | Monoclinic Bistot | -0.6 (All Space) | +
-| Arkonor | Crimson Arkonor | Prime Arkonor | -0.7 (All Space) | +
-| Mercoxit | Magma Mercoxit | Vitreous Mercoxit | -0.8 (All Space) |+
  
-Once you have mined your ore and hauled it back to the station, the next step is to refine the ore into its base mineral content. ​ There are 8 kinds of mineral, 3 high-end types and 5 low-ends. Low-ends include Tritanium, Pyerite, Mexallon, Isogen and Nocxium; while the High-end minerals include Zydrine, Megacyte and Morphite.+----
  
-See [[eve:​industry:​refining|Refining]] for more information about processing ore into minerals. 
  
-==== Where to mine ==== 
  
-==== Your First Ship ====+=====Skills===
 +The skills needed for Mining can be basic and very advanced. For a list of relevant mining skills and their uses check **[[eve:​industry:​mining:​mining_skills|here]]**
  
-|  {{:​eve:​industry:​mining:​300px-venture1_1_.jpg?​200|}} ​ | +----
-|  Venture ORE Frigate ​ |+
  
-Prior to the release of the Retribution Expansionthe way you would start out your mining career would be purchase ​frigate or cruiser of your race that had bonuses ​to mining; such as the Bantam or Osprey ​However,​ in the Post-Retribution universe you have the shiny new  [[Venture]],​ an ORE frigate designed solely as an entry level mining ​ship; and this is where you will likely be starting +=====Mining Waste==== 
 +**[[eve:​industry:​mining:​mining_waste]]**\\ 
 +Mining waste probabilitywhich is chance per cycle for resources ​to be turned into space dust.\\ 
 +Mining waste is taken from the asteroid and not from the mining ​yield.\\ 
 +{{:​eve:​industry:​mining:​wastechart.png}}
  
-Your best approach is to train ''​Mining Frigate III'',​ then train your ''​Mining''​ to 4. The ''​Mining Frigate''​ gives you a 15% bonus to mining yield, and ''​Mining IV''​ allows you to fit T2 mining lasers in addition to giving a base 20% skill increase to mining yield. ​ Following that you should train ''​Mining Upgrades I''​ which will allow you to fit a Mining Laser Upgrade I (+5% to mining yield per laser) in your low slot.  If it does not fit you should train up your ''​Electronics''​ level 
- 
-<EFT> 
-[Venture, Basic Venture] 
-Mining Laser Upgrade I 
- 
-[Empty Mid slot] 
-[Empty Mid slot] 
-[Empty Mid slot] 
- 
-Miner II 
-Miner II 
- 
-[Empty High slot] 
-[Empty Rig slot] 
-[Empty Rig slot] 
-[Empty Rig slot] 
-</​EFT>​ 
- 
-This is the basic Venture fit, you can fill in the empty slots however you so choose, but an AB and some shield extenders would be the recommended additions. ​ Do keep in mind though that the Venture, and indeed all the ORE mining ships have a second larger cargohold that <​u>​only</​u>​ holds ore, and is unaffected by cargo mods or rigs so don't bother fitting them. 
- 
-You should continue to mine in the [[Venture]] Until you get ''​Mining Frigate IV'', ​ ''​Mining IV'',​ and ''​Mining Upgrades I''​. ​ From this point you will continue on and train into a Mining Barge, which will be covered more in-depth later on in the guide. 
- 
-===How to Mine=== 
-There are two primary ways of mining. ​ The first is to mine until your cargohold is full, then fly your ship back to the station to unload, and the second is to stay in the belt and transfer your ore into a jetcan as your ships cargohold gets full.  ​ 
- 
-1.  Solo mining until your cargo hold is full, flying to station to dump the ore, returning to continue mining, and earning a living with this process is possible but not efficient. The travel time back/forth between asteroid belt and station every time reduces mining efficiency, since your mining lasers could be continually mining for the entire time. 
- 
-2.  To Jetcan mine, fill your cargo hold  with ore, then jettison the ore into space. This will create a jettisoned can (jetcan), with a capacity of 27,500m³. As you continue mining, ​ move the ore from your cargo hold to the jetcan. When the jetcan is full,  switch to an [[Industrial]] ship and haul it to the station. Make sure you haul or refresh your can at least once every 90 minutes, as jetcans will expire and pop around the two hour mark.  One method of keeping track of this is to set the name if the jetcan to the time at which it was launched so that you can know at-a-glance how long the can has been in space.  ​ 
- 
-The main drawback to using this technique is that anyone can open your can and steal your ore, since it is unsecure. ​ However, this is not likely to occur in our space since stealing ore from blues is frowned upon, and any neutrals will likely just kill you out right, and not bother with your jetcans. ​ This is made most efficient if you have an alt that can do the hauling for you.  ​ 
- 
-For the sake of thoroughness I will add that if you are tinfoil hat level paranoid about people stealing ore from your jetcans, then '''​Giant Secure Containers'''​ can be used instead, however this method is most inefficient as they only hold 3900 m³ of ore.  ​ 
- 
-===Industrial Ships=== 
- 
-Each race as its own set of haulers. What is great about EVE is that you are not limited to fly only one race. Instead, I suggest training for the Gallente [[eve:​ships:​industrials:​miasmos|Miasmos]]. The Miasmos was introduced along with other Industrials in [[http://​community.eveonline.com/​news/​patch-notes/​patch-notes-for-odyssey-1.1| Odyssey]]. The Iteron I-IV were repurposed into specialized haulers with separate bays for specific item types, and the Miasmos specialized bay holds ore, and lots of it.  
- 
-This chart shows how large your specialized cargo bay is depending on your level of Gallente Industrial. Note that it doesn'​t take a high level of Gallente Industrial skill to be a very effective ore hauler! 
- 
-^  Ship Name  ^  Cargo Specialization ​ ^  Ship Cost  ^  Skills Required ​ ^  Base  ^  I  ^  II  ^  III  ^  IV  ^  V  ^ 
-|  Miasmos ​ |  Ore, Gas  |  ~1 million ​ |  Gallente Industrial ​ |  42000  |  46200  |  50400  |  54600  |  58800  |  63000  | 
-|  Kryos  |  Minerals ​ |  ~1 million ​ |  Gallente Industrial ​ |  43000  |  47300  |  51600  |  55900  |  60200  |  64500  | 
- 
-You still get the regular cargo bay on these ships though it's smaller than it used to be, but this also means that since the size of the specialized bay is affected by your Gallente Industrial skill and not fitted rigs and modules, you are free to fit warp stabs, nanos, tank etc to make your T1 more survivable. 
- 
-===Making Money=== 
- 
-As a new miner, it is highly unlikely that you will have your refinery skills trained to any great extent, and as a result any refining you do will lose you up to 35-40% of your minerals. ​ Luckily for you test has several [[Player Services]] that will refine your ore in return for around 1% of the minerals. ​ As for selling your minerals, you will likely find that with the exception of Tritanium and possibly Pyerite, you will earn more money by paying to have your minerals shipped to a high-sec market hub such as Jita or Amarr.  ​ 
- 
- 
-==Mining Lasers Galore== 
-There is a wide variety of different types of mining lasers available in EVE and to help make sense of them here is a breakdown of them for you: 
- 
-^  Type  ^  Usage  ^  Can Mine Mercoxit ​ ^ 
-|  Standard Mining Laser  |  Usable on any ship with a turret slot. Generally used to mine low level ore using a low skill character, comes in T2 along with various meta level varieties. ​ |  No  |  Deep Core Mining Laser  |  Usable on any ship with a turret slot. Can be used to mine Mercoxit or any other ore.  |  Yes  | 
-|  Modulated Deep Core Mining Laser  |  Usable on any ship with a turret slot. Can be used to mine Mercoxit or any ore. Can utilize mining crystals to increase mining yield. ​ |  Yes  | 
-|  Strip Miner  |  Usable on any Mining Barge or Exhumer. Can be used to mine everything but Mercoxit. ​ |  No  | 
-|  Modulated Strip Miner  |  Usable on any Mining Barge or Exhumer. Can be used to mine everything but Mercoxit. Can utilize mining crystals to increase mining yield. ​ |  No  | 
-|  Modulated Deep Core Strip Miner  |  Usable on any Mining[Barge or Exhumer. Can be used to mine Mercoxit or any ore. Can utilize mining crystals to increase mining yield. ​ |  Yes  | 
-|  Ice Harvester ​ |  Usable on any Mining Barge or Exhumer. Can be used to mine Ice.  |  No  | 
- 
-With that we come to the end of our introduction mining. ​ From this point on we will be delving into the more advanced and nuanced aspects of the mining profession. ​ So strap yourself in and pour yourself another drink (you'​ll need it) as we dive into the wonderful world of refinery math. 
- 
-==Refining== 
- 
-The refinery system in EVE is based off of five variables that together determining your refining yield. ​ They are: 
- 
-  * Your ''​Refining''​ skill level 
-  * Your ''​Refinery Efficiency''​ skill level (requires ''​Refining V''​) ​ 
-  * Your ''​Ore Processing''​ skill level 
-  * Effect of any refinery implants 
-  * Your standing toward the corporation owning the station where you want to refine you ore 
-  * The refining equipment of the station 
- 
- 
-===Calculating Your Yield=== 
- 
-The formula to calculate your yield is as follows: ​ 
- 
-**Note: todo refining was replaced with reprocessing and the formulas have changed - this needs to be updated based on the [[http://​community.eveonline.com/​news/​patch-notes/​patch-notes-for-crius| Crius]] release, see also [[http://​community.eveonline.com/​news/​dev-blogs/​reprocess-all-the-things/​ | Reprocess all the things]].** 
- 
-([StationEquipment]+(0.375*(1+[RefiningSkill]*0.02)*(1+[RefineryEfficiencySkill]*0.04)*(1+[OreProcessingSkill]*0.05)*(1+[Refinery Implant %])) 
- 
-To find out your yield, open the refinery window of the station and look at the percentages in the upper right hand corner; we will use the ''​Figure 1''​ as an example:  ​ 
- 
-The '''​Base Yield'''​ (red box) is the efficiency of the station equipment. ​ Depending on your '''​Standing'''​ (blue box) with the station owner you may be charged a tax.  The Tax is shown as '''​We Take''',​ the percentage being shown in the upper yellow box, while the actual minerals taken is shown in the lower yellow box.  Lastly we have the '''​Net Yield'''​ (green box).  The '''​Net Yield'''​ as displayed is actually misleading as it does not take into account the effect of any implants you may be using, or your individual ore processing skills, such as ''​Arkonor Processing''​. ​ This is demonstrated in ''​Figure 2'',​ in which the displayed '''​Net Yield'''​ is only 90.5%, yet there are 0 unrecoverable minerals. ​ This is because the character has trained the relevant Ore Processing skills to 4 (+8%) in addition to having a +2% implant, giving an additional 10% to the displayed Net Yield for a Total Net Yield of 100.5%. And before you get your hopes up, let me just clarify that despite a Total Net Yield of 100.5%, you do not get an extra 0.5% minerals 
- 
- 
-===Refining Implants=== 
-Before we continue let me just give a brief word about implants. ​ Implants are a great asset for any refinery character, since they allow attain a Net Yield of 100% (at a 40% station) without the months of extra training to get all of your ore processing skills to 5.  At the time of writing, there are currently three tiers of refinery implants, all of which are for implant slot 8.  They are as follows:  ​ 
- 
-|  Implant ​ |  % Reduction in Refinery Waste  | 
-|  Zainou '​Beancounter'​ Refining RX-801 ​ |  1  | 
-|  Zainou '​Beancounter'​ Refining RX-802 ​ |  2  | 
-|  Zainou '​Beancounter'​ Refining RX-804 ​ |  4  | 
- 
-===Taxes? What Taxes?=== 
- 
-As a member of TEST you, fortunately enough, do not have to pay taxes; at least at the time of this writing. ​ As for the death part... ​ Well this is EVE.  Enough said. 
- 
-===Refining Yield === 
-Now that you know how your net yield is calculated, and to calculate your "total net yield"​. ​ You can now calculate exactly how many minerals you will get from each batch of ore you refine. ​ Now, if you have already reached a total net yield of 100% then you don't need to do any real calculations,​ and can simply go straight off the [[#​Minerals|mineral chart in section 1.3]]. ​ However, most likely you do not have a perfect refine, so let's go through how to calculate your actual mineral return based on your total net yield.  ​ 
- 
-For the sake of this example, let us say that you have a RX-802 2% refining implant, are using a 40% station, and have trained ''​Refining V''​ and ''​Refinery Efficiency III'';​ here is the refining formula with all the variables entered: 
- 
-^  Station Equip  ^  Math  ^  Refining Skill  ^  Math  ^  Refinery Efficiency Skill  ^  Math  ^  Ore Processing Skill  ^  Math  ^  Refinery Implant %  ^  Math  ^  Total  ^ 
-|  .40  |  +(0.375*(1+( ​ |  5  |  )*0.02)*(1+( ​ |  3  |  )*0.04)*(1+( ​ |  0  |  )*0.05)*(1+( ​ |  0.02  |  ))=  |  0.87124 ​ | 
- 
-So, 0.87124. ​ For simplicity sake we will round that to 0.894, or a total net yield of 87.1%.  ​ 
- 
-Once again we'll be using Arkonor as our example, and as we can see from the [[#​Minerals|Minerals Chart]], every batch of 200 Arkonor contains 300 Tritanium, 333 Megacyte, and 166 Zydrine for a perfect refine. ​ But our sample refiner above has an imperfect refine of 87.1%. ​ To figure out how much of each mineral you receive, simply take 87.1% of each mineral total.  ​ 
- 
-So in our case: 
-  * 0.871*300=261.3=261 units of Tritanium 
-  * 0.871*333=290.0=290 units of Megacyte 
-  * 0.871*166=144.6=144 units of Zydrine 
- 
-Quick note, EVE math truncates all calculations dealing with minerals and ores.  What this means is that if you end up with 297.7 units of a mineral according to the calculations,​ you would only receive 297 units, and '''​not'''​ 298. 
- 
-As was stated above, you, as a member of TEST do not at this point in time pay any taxes. ​ However, if this changes and you do have to calculate for taxes in the future, here is how you do so.  Continuing with our calculations from above and assuming a hypothetical tax rate of 10%: 
- 
-  * 100%-10%=90% 
-  * 0.90*261=234.9=234 units of Tritanium 
-  * 0.90*290=261.0=261 units of Megacyte 
-  * 0.90*144=129.6=129 units of Zydrine 
- 
-So, out of the original 300 Tritanium, 333 Megacyte, and 166 Zydrine in our original batch of 200 Arkonor, we are left with 234 Tritanium, 261 Megacyte, and 129 Zydrine after calculating for imperfect refine skills and taxes.  ​ 
- 
-Of course if you don't have the patience to calculate out our yield there are ore calculators out there, however most do not calculate for refining implants. ​ So search around a bit to find one that suits your needs. ​ That, or build your own in excel. 
- 
-==You Thought You Were Done With The Math? You.Thought.Wrong!== 
- 
-Continuing forward with this guide we are going to be discussing the various mining ships and the benefits of each.  However, in order to be able to most accurately compare mining ships we must mirst understand the actual yield that each of the ships is capable of.  Unfortunately the only real way to understand what your yield is and how it breaks down in terms of your income efficiency is with math.  Lots of math.  ​ 
- 
-===What Can Skills Do For You?=== 
-As you have likely already figured out if you read through the [[#​Refining|Refining]] section (or played EVE much at all really), the bonuses from your skills stack. ​ So since your ''​Mining''​ skill gives you a 5% bonus to mining yield per level, if you trained your ''​Mining''​ to level 4 you would be getting 5%*4=20% bonus from that particular skill.  ​ 
-Furthermore,​ the bonus you get from a skill is added to any other bonuses you get to that particular ability, such as ''​Astrogeology''​ which also gives a bonus to mining. ​ So if you have ''​Astrogeology''​ trained to level 4 (which also gives a 5% bonus per level to your yield) in addition to having ''​Mining''​ at level 4, then your yield would be calculated as follows: 
- 
-Base laser yield * 1.20 * 1.20 = X 
- 
-So if you are using T2 Mining lasers, which have a yield of 60 m³/cycle, then you would get: 
- 
-60 * 1.20 * 1.20 = 86.4 m³/cycle (note that your yield calculations are not truncated nor rounded) 
- 
-===Cycles=== 
-Cycles determine how many seconds your laser needs to complete a full, well "​mining cycle"​. The ore you mined will appear in your cargo hold at the end of that cycle. Named, T1, and T2 mining lasers have a cycle of 60 seconds (1 minute) and strip mining lasers (T1 and T2) as well as the Modulated Deep Core Miner II have a cycle of 180 seconds (3 minutes); but also have a much higher yield in comparison to lasers to make up for the greater cycle time.  Ice harvesters will be covered in a [[#Ice Mining|later section]], as the whole ice mining system is quite different from the asteroid mining system. 
- 
-====What Cycles Mean For Your Yield==== 
-Cycles and yield are directly linked. Because of the cycle time difference between strip miners and mining lasers, that makes comparing the yield of a mining barge, and the previously mentioned Venture mining frigate difficult. ​ We could divide the barge'​s yield by three to bring it to 60 seconds, or bring both of them on a per hour ratio, but this is not precise because of the way EVE truncates the number of units of ore you get per cycle. 
- 
-Since we know strip miners do 20 cycles per hour and mining lasers 60 cycles per hour, to make the comparisons as accurate as possible, we'll once a again use Arkonor as our comparison ore, and compare how many units of Arkonor a mining strip/laser will harvest compared to another. ​ By taking the yield over the period of an hour we will get a slightly more accurate yield.  ​ 
- 
-Additionally it should be noted that the cycle time of your mining laser is not a cooldown such as you would see with a ship's offensive lasers, instead it harvests the ore continuously throughout the cycle of the module, depositing the ore into the hold at the end of each cycle. ​ However, if the mining strip/laser is deactivated ​ partway through its cycle, you will receive the amount of ore corresponding to how far through the cycle you were at the point of deactivation. ​ So if for example you stop a mining laser with a cycle time of 60 seconds at around the 30 second mark of its cycle, you will receive approximately 50% of the ore that you would normally get from a full cycle.  ​ 
- 
-Here's a table to summarize the different mining amount of each laser and their cycle times: 
- 
-  
-^ Laser ^ Mining Amount ^ Cycle Time ^  
-| **Miners** |||  
-|Miner I |40 m<​sup>​3</​sup>​ |60.00 sec |  
-|EP-S Gaussian I Excavation Pulse|42 m<​sup>​3</​sup>​|60.00 sec|  
-|Dual Diode Mining Laser I|44 m<​sup>​3</​sup>​|60.00 sec|  
-|XeCl Drilling Beam I|47 m<​sup>​3</​sup>​|60.00 sec|  
-|Cu Vapor Particle Bore Stream I|49 m<​sup>​3</​sup>​|60.00 sec|  
-|Miner II|60 m<​sup>​3</​sup>​|60.00 sec|  
-|ORE Miner|60 m<​sup>​3</​sup>​|60.00 sec|  
-|Deep Core Mining Laser I|40 m<​sup>​3</​sup>​|60.00 sec|  
-|Modulated Deep Core Miner II|120 m<​sup>​3</​sup>​|180.00 sec|  
-|ORE Deep Core Mining Laser|40 m<​sup>​3</​sup>​|60.00 sec|  
-|**Strip Miners** |||  
-|Strip Miner I|540 m<​sup>​3</​sup>​|180.00 sec|  
-|Modulated Deep Core Strip Miner II|250 m<​sup>​3</​sup>​|180.00 sec|  
-|Modulated Strip Miner II|360 m<​sup>​3</​sup>​|180.00 sec|  
-|ORE Strip Miner|540 m<​sup>​3</​sup>​|180.00 sec| 
- 
-For now don't be concerned about mining crystals; they will be covered in depth [[#Mining Crystals|later]] on in this guide.  ​ 
- 
-====From Yield to Ore==== 
-It may be easy for some to become confused as to the amount of ore they will get when doing a "show info" on their strip or mining laser. It's in fact very simple to find out, you just have to know how. You simply have to divide your yield per cycle by the volume of the ore you're mining, and truncate the result. 
- 
-Again, here's an example with Arkonor. ​ Using a hypothetical yield of 1291.17 m³ per cycle, The amount of Arkonor you would get per cycle is:  
- 
-1291.17/16 = 80.96 units, or 80 units per cycle. 
- 
-So you would end up with 80 units of Arkonor in your cargohold after every cycle.  ​ 
- 
-====Yield per Cubic Meter==== 
- 
-Since mining lasers and strip miners always mine the same volume of ore throughout their cycle, regardless of the number of units in that volume, a more useful measure of how many minerals you are actually mining over a given period of time can be determined from the refining yield per m³ of ore, rather than per batch. This also makes calculating the transport and storage needs of your future minerals simpler, as well. 
- 
-The following table shows the yield per m³ of each type of basic ore (see also [[http://​ore.cerlestes.de/#​site:​ore | ore.cerlestes.de]]):​ 
- 
-^Ore^Volume (m³) Per Batch^Tritanium per m³^Pyerite per m³^Mexallon per m³^Isogen per m³^Nocxium per m³^Megacyte per m³^Zydrine per m³^Morphite per m³^  
-|Veldspar |33.3|30.03003003| -| -| -| -| -| -|  
-|Scordite|49.95|16.67667668|8.328328328| -| -| -| -| -| -|  
-|Pyroxeres|99.9|8.448448448|0.590590591|1.201201201| -|0.11011011| -| -| -|  
-|Plagioclase|116.55|2.196482196|4.392964393|2.196482196| -| -| -| -| -| 
-|Omber|300|1.023333333|0.41||1.023333333| -| -| -| -|  
-|Kernite|480|0.804166667| -|1.610416667|0.804166667| -| -| -| -|  ​ 
-|Jaspet|1,​000|0.259|0.259|0.518| -|0.259| -|0.008| -| 
-|Hemorphite|1,​500|0.141333333| -| -|0.141333333|0.282666667| -|0.018666667| -| 
-|Hedbergite|1,​500| -| -| -|0.472|0.236| -|0.021333333| -| 
-|Gneiss|2,​000|1.85| -|1.85|0.35| -| -|0.0855| -|  
-|Dark Ochre|3,​200|7.96875| -| -| -|0.15625| -|0.078125| -|  
-|Spodumain|4,​000|17.75|2.25| -| -| -|0.035| -| -|  
-|Crokite|4,​000|9.5| -| -| -|0.08275| -|0.16575| -|  
-|Bistot|3,​200| -|3.75| -| -| -|0.053125|0.1065625| -|  
-|Arkonor|3,​200|3.125| -| -| -| -|0.1040625|0.051875| -|  
-|Mercoxit|10,​000| -| -| -| -| -| -| -|0.053 | 
  
 ---- ----
-====Mining Drones==== 
- 
-Mining drones are not to be ignored, as they can significantly raise your ISK/hour. Mining drones have will approach an asteroid on command (Mine/Mine repeatedly),​ and gather ore, flying back to your ship to deposit them every cycle. Skills such as Mining Drone Operation and Drone Interfacing will influence the yield of your drones. Note that Mining Drones cannot mine Mercoxit or Ice. 
- 
-^  Drone  ^  Velocity(m/​s) ​ ^  Base Yield(m³) ​ ^  Base Cycle Time(s) ​ ^ 
-|  Mining Drone I  |  400  |  15  |  60  | 
-|  Mining Drone  II  |  500  |  25  |  60  | 
-|  Civilian Mining Drone  |  300  |  10  |  60  | 
-|  Harvester Mining Drone  |  250  |  30  |  60  | 
- 
-Notice how Harvester Mining Drones are slow despite their greater yield. This means that by the time they arrive at your ship to drop off the ore, your Mining Drone I/II would already be mid-cycle. The Harvester Drones are also very expensive, rendering them not worth the cost. 
  
-===== Reprocessing and Mining ​Patch Notes Reference ​=====+=====Mining ​Strategies===== 
 +There are a number of **[[eve:​industry:​mining:​mining_strategies|mining strategies]]** used for both solo miners and cooperative mining.
  
-^ Release ^ Date ^ Notes ^ 
-| [[http://​community.eveonline.com/​news/​patch-notes/​patch-notes-for-mosaic| Mosaic]] | May 12, 2015 | Nullsec ore rebalance | 
-| [[http://​community.eveonline.com/​news/​patch-notes/​patch-notes-for-crius| Crius]] | July 22, 2014 | [[http://​community.eveonline.com/​news/​dev-blogs/​reprocess-all-the-things/​ | Reprocess all the things]] | 
-| [[http://​community.eveonline.com/​news/​patch-notes/​patch-notes-for-kronos| Kronos]] | June 03, 2014 | Mining Barge/​Exhumer Rebalance, T2 Industrial Rebalance | 
-| [[http://​​community.eveonline.com/​​news/​​patch-notes/​​patch-notes-for-odyssey-1.1| Odyssey]] | September 03, 2013 | T1 Industrial Ship Rebalance | 
eve/industry/mining/start.txt · Last modified: 2023/03/12 15:39 by 66.249.69.188