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eve:industry:mining:mining_ops [2017/02/09 20:08]
conscript [Mining]
eve:industry:mining:mining_ops [2019/01/18 17:06] (current)
Theoriginalamam Fixed some broken links but this article seems pretty outdated.
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-=====Mining ​Ops===== +=====Mining ​Operations===== 
-Mining ops are vastly more efficient than solo mining. ​This guide is intended to walk you through the process of leading an efficient mining op.+{{:​eve:​industry:​mining:asteroid.jpg?300|}}
  
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 <WRAP center round todo 60%> <WRAP center round todo 60%>
-NEEDS UPDATED TABLESHIP NAMESHIP TYPE/RACEAVG M3/MINAVG UNIT/MINAVG UNIT/HR+**Needs Updated Table:** Ship NameShip Type RaceAverage m3/minAverage unit/minAverage unit/hr
 </​WRAP>​ </​WRAP>​
  
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 A good ratio of haulers to miners must be maintained so that an overabundance of unhauled ore does not accumulate in jetcans. A good baseline hauler is a Mammoth with T2/named cargo expanders, and hopefully cargohold optimization rigs. Haulers should have their racial industrial skill trained to at least IV. Many haulers use Tractor Beams to bring full jetcans closer to them, rather than slowboating to them and knocking miners all over the place. A good ratio of haulers to miners must be maintained so that an overabundance of unhauled ore does not accumulate in jetcans. A good baseline hauler is a Mammoth with T2/named cargo expanders, and hopefully cargohold optimization rigs. Haulers should have their racial industrial skill trained to at least IV. Many haulers use Tractor Beams to bring full jetcans closer to them, rather than slowboating to them and knocking miners all over the place.
  
-**NEEDS UPDATED**+<WRAP center round todo 60%> 
 +Needs Updated 
 +</​WRAP>​ 
 + 
 ^Common Hauling Ships^ Race / Class ^Cargo Capacity(with Industrial III, Expanded Cargohold II)^Cargo Capacity(with Industrial IV, Expanded Cargohold II)^Cargo Capacity(with Industrial IV plus rigs,​Expanded Cargohold II)^  ^Common Hauling Ships^ Race / Class ^Cargo Capacity(with Industrial III, Expanded Cargohold II)^Cargo Capacity(with Industrial IV, Expanded Cargohold II)^Cargo Capacity(with Industrial IV plus rigs,​Expanded Cargohold II)^ 
 | [[eve:​ships:​industrials:​sigil|Sigil]]|Amarr Industrial| 11,624 m3| 12,130 m3| 18,448 m3|  | [[eve:​ships:​industrials:​sigil|Sigil]]|Amarr Industrial| 11,624 m3| 12,130 m3| 18,448 m3| 
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   *Always finish hauling out the first belt you were in before moving the tank out of it. You don't want rats to spawn on and pop your haulers.   *Always finish hauling out the first belt you were in before moving the tank out of it. You don't want rats to spawn on and pop your haulers.
   *People can only jet a can every two minutes. ​ Thus, they need to re-use the same can for a while, so make sure haulers don't tractor or pop new cans by leaving a unit of ammo in the can (a completely empty can disappears).   *People can only jet a can every two minutes. ​ Thus, they need to re-use the same can for a while, so make sure haulers don't tractor or pop new cans by leaving a unit of ammo in the can (a completely empty can disappears).
-  *Make sure you and other people are checking local constantly. Especially make sure to be monitoring the '​GSIntel'​ channel for incoming hostiles. If you are not familiar with the local astrography,​ keep a [[Maps|map]] handy so you can gauge how close hostiles are.+  *Make sure you and other people are checking local constantly. Especially make sure to be monitoring the '​GSIntel'​ channel for incoming hostiles. If you are not familiar with the local astrography,​ keep a [[it:intel|map]] handy so you can gauge how close hostiles are.
   *Be sure that your miners aren't too close to the asteroids or each other. If they are too close, they may get bounced around or stuck on them, should they need to warp out in a hurry.   *Be sure that your miners aren't too close to the asteroids or each other. If they are too close, they may get bounced around or stuck on them, should they need to warp out in a hurry.
-  *If there is a hostile entering the system, tell everyone to get the fuck out and into combat ships or idle at a [[POS]]. Make sure they know in advance where to go in case of hostiles. It is generally a good idea to evacuate a belt if even one hostile ship shows up, as he may have friends behind him. Gang warps are usually bad, but if you have a pos to hide at then this is one situation where they can be lifesavers - any squad or wing leader should gang warp to the pos so that anybody who is away from their computer between cycles will be safe.+  *If there is a hostile entering the system, tell everyone to get the fuck out and into combat ships or idle at a [[eve:​player_owned_starbases:​start|POS]]. Make sure they know in advance where to go in case of hostiles. It is generally a good idea to evacuate a belt if even one hostile ship shows up, as he may have friends behind him. Gang warps are usually bad, but if you have a pos to hide at then this is one situation where they can be lifesavers - any squad or wing leader should gang warp to the pos so that anybody who is away from their computer between cycles will be safe.
eve/industry/mining/mining_ops.1486670909.txt.gz · Last modified: 2017/02/09 20:08 by conscript