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eve:industry:manufacturing:t3 [2016/11/23 23:34]
bardoforlais Updated image flowchart
eve:industry:manufacturing:t3 [2022/07/14 07:20] (current)
Fof
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 ===== Tech 3 Manufacturing ===== ===== Tech 3 Manufacturing =====
  
 +----
 +
 +=====Overview=====
 Tech 3 is the technology class for Strategic Cruisers and Tactical Destroyers. Most materials that can be found and extracted from wormhole space. The production aspects covered below will take all the raw materials from both known and wormhole space and turn them into subsystems or strategic hulls. Tech 3 is the technology class for Strategic Cruisers and Tactical Destroyers. Most materials that can be found and extracted from wormhole space. The production aspects covered below will take all the raw materials from both known and wormhole space and turn them into subsystems or strategic hulls.
  
-Tech 3 Production is scary and gay, but hopefully this page will make it less scary.+Tech 3 Production is scary, but hopefully this page will make it less scary.
  
 There are four distinct manufacturing stages: There are four distinct manufacturing stages:
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 {{http://​i.imgur.com/​sR4ovfm.png}} {{http://​i.imgur.com/​sR4ovfm.png}}
  
-==== Skills ====+----
  
-=== Polymer Reactions ===+===== Skills ===== 
 + 
 +==== Polymer Reactions ​====
  
 This step doesn'​t directly require skills, but you will need POS Management roles in your corp, as well as Anchoring II in order to online/​offline reactors and silos. This step doesn'​t directly require skills, but you will need POS Management roles in your corp, as well as Anchoring II in order to online/​offline reactors and silos.
  
-=== Component Construction ===+==== Component Construction ​====
  
   * Electromagnetic Physics II   * Electromagnetic Physics II
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     * Plasma Physics II     * Plasma Physics II
  
-=== Reverse Engineering ===+==== Reverse Engineering ​====
   * Sleeper Encryption Methods (4x) - Train to IV or V if you're serious about T3 production.   * Sleeper Encryption Methods (4x) - Train to IV or V if you're serious about T3 production.
  
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 | Hull Section/​Strategic Hull | Mechanical Engineering I | Plasma Physics I | | Hull Section/​Strategic Hull | Mechanical Engineering I | Plasma Physics I |
  
-=== Subsystem/​Hull Production ===+==== Subsystem/​Hull Production ​====
  
 Construction of a subsystem requires the same two skills (not the Reverse Engineering skill) as needed to reverse engineer the ancient relic from which you found the BPC for this subsystem (see the previous section) plus three extra skills Construction of a subsystem requires the same two skills (not the Reverse Engineering skill) as needed to reverse engineer the ancient relic from which you found the BPC for this subsystem (see the previous section) plus three extra skills
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   * Mechanical Engineering (5x) to IV   * Mechanical Engineering (5x) to IV
  
-==== Production Steps ====+----
  
-=== Polymer Reactions ​===+===== Production Steps =====
  
 +==== Polymer Reactions ====
 Polymers are the product of reacting two fullerites together with a k-space mineral. The reactions are defined and can be completed much in the same way as moon reactions are, but with additional and unique silo variants. Fullerites are stored in "​Biochemical Silo", minerals in "​Silo"​ and the final polymer product in "​Hybrid Polymer Silo". The prices vary, but are all fairly cheap. The reaction itself is housed in "​Polymer Reactor Array" and the blueprints to be used are seeded on the NPC market. The ideal tower to do reactions on is on a Caldari Large, allowing for two full reactions to be completed. Some experimentation has been done on reacting in wormhole space, as it significantly cuts down on the m3 to export, but logistics in maintaining larger operations in wormhole space can become a limiting factor (fuel, mostly). It is recommended to run Polymer reactor POSs in safe, k-space areas (Sov4, etc). Polymers are the product of reacting two fullerites together with a k-space mineral. The reactions are defined and can be completed much in the same way as moon reactions are, but with additional and unique silo variants. Fullerites are stored in "​Biochemical Silo", minerals in "​Silo"​ and the final polymer product in "​Hybrid Polymer Silo". The prices vary, but are all fairly cheap. The reaction itself is housed in "​Polymer Reactor Array" and the blueprints to be used are seeded on the NPC market. The ideal tower to do reactions on is on a Caldari Large, allowing for two full reactions to be completed. Some experimentation has been done on reacting in wormhole space, as it significantly cuts down on the m3 to export, but logistics in maintaining larger operations in wormhole space can become a limiting factor (fuel, mostly). It is recommended to run Polymer reactor POSs in safe, k-space areas (Sov4, etc).
  
-== POS/Reactor Setups ==+---- 
 + 
 +==== POS/Reactor Setups ​====
  
 A large Caldari or Gallente POS can support two polymer reactors running, but Caldari is preferred for the extra CPU to fit defenses and other gear. A typical large tower setup can be: A large Caldari or Gallente POS can support two polymer reactors running, but Caldari is preferred for the extra CPU to fit defenses and other gear. A typical large tower setup can be:
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 Then your assortment of ECM, guns and other gear on the POS. Then your assortment of ECM, guns and other gear on the POS.
  
-== Anchoring Process ==+---- 
 + 
 +==== Anchoring Process ​====
  
   - Anchor (do not online) one Silo, two Biochemical Silos, one Polymer Reactor Array, and one Hybrid Polymer Silo.   - Anchor (do not online) one Silo, two Biochemical Silos, one Polymer Reactor Array, and one Hybrid Polymer Silo.
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 You should check back after an hour to make sure you have outputs showing up in the output silos. You should check back after an hour to make sure you have outputs showing up in the output silos.
  
 +----
  
-== Fullerite Reaction Materials ==+==== Fullerite Reaction Materials ​====
  
 All gas should be prefixed with "​Fullerite-"​. Note that different reactions have different input and output quantities. All gas should be prefixed with "​Fullerite-"​. Note that different reactions have different input and output quantities.
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 | C72 x100 | C28 x100 | Zydrine x25 | Scandium Metallofullerene x160 | | C72 x100 | C28 x100 | Zydrine x25 | Scandium Metallofullerene x160 |
  
-=== Construct Components ===+---- 
 + 
 +==== Construct Components ​====
  
 Kill sleepers in W-Space. Salvage their wrecks. Collect Ancient Salvage. Combine with polymers to make components. Not a lot to this part. Kill sleepers in W-Space. Salvage their wrecks. Collect Ancient Salvage. Combine with polymers to make components. Not a lot to this part.
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 Can be produced in a Station/​Outpost,​ Citadel/EC, or a POS (Component Assembly Array). Can be produced in a Station/​Outpost,​ Citadel/EC, or a POS (Component Assembly Array).
  
-=== Reverse Engineering ===+---- 
 + 
 +==== Reverse Engineering ​====
  
 You need the following materials from W-Space Relic sites: You need the following materials from W-Space Relic sites:
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 T3 invention is mostly identical to normal T2 invention, making sure all your inputs are in the correct corporation hangar. It can also only be performed at an Experimental Lab anchored at a POS (or at a Caldari Research Outpost - a player-owned station in sovereign nullsec). T3 invention is mostly identical to normal T2 invention, making sure all your inputs are in the correct corporation hangar. It can also only be performed at an Experimental Lab anchored at a POS (or at a Caldari Research Outpost - a player-owned station in sovereign nullsec).
  
-=== Subystem/​Hull Production ===+---- 
 + 
 +==== Subystem/​Hull Production ​====
  
 Gather up the components from the previous step and make into subsystems, or add in some R.A.M. - Starship Tech to make the hull itself. This part is pretty straight forward and follows the same process as normal manufacturing (except where you can install the jobs). Gather up the components from the previous step and make into subsystems, or add in some R.A.M. - Starship Tech to make the hull itself. This part is pretty straight forward and follows the same process as normal manufacturing (except where you can install the jobs).
  
 Subsystem construction can only be performed at a Subsystem Assembly Array anchored at a POS (or at an Amarr Factory Outpost - a player-owned station in sovereign nullsec). There is a popular misconception that T3 hull construction is also done at the subsystem construction array and cannot be done at an Advanced Ship Assembly Array, despite the name suggesting otherwise. This however was fixed a while back by CCP and T3 hulls can now only be produced at Advanced Medium Ship Assembly Arrays for cruisers and Advanced Small Ship Assembly Array for destroyers. ​ Subsystem construction can only be performed at a Subsystem Assembly Array anchored at a POS (or at an Amarr Factory Outpost - a player-owned station in sovereign nullsec). There is a popular misconception that T3 hull construction is also done at the subsystem construction array and cannot be done at an Advanced Ship Assembly Array, despite the name suggesting otherwise. This however was fixed a while back by CCP and T3 hulls can now only be produced at Advanced Medium Ship Assembly Arrays for cruisers and Advanced Small Ship Assembly Array for destroyers. ​
eve/industry/manufacturing/t3.1479944073.txt.gz · Last modified: 2016/11/23 23:34 by bardoforlais