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eve:industry:manufacturing:t1 [2016/11/23 22:51]
bardoforlais Moving content from eve:industry:t1_production
eve:industry:manufacturing:t1 [2017/02/11 06:31] (current)
conscript [How Do I Produce Tech 1 Gear for Profit?]
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 ===== Tech 1 Manufacturing ===== ===== Tech 1 Manufacturing =====
 +
 +----
  
 <WRAP center round important 60%> <WRAP center round important 60%>
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 </​WRAP>​ </​WRAP>​
  
-==== How Do I Produce Tech 1 Gear for Profit? ====+===== How Do I Produce Tech 1 Gear for Profit? ​=====
  
 By buying low and selling high. Buy minerals and mineral-intense ratting modules off the market, refine them, and make them into well-chosen t1 modules. With high enough refining skills, it will be better to buy ore and refine from that. What is a good t1 module? There are basically two kinds: By buying low and selling high. Buy minerals and mineral-intense ratting modules off the market, refine them, and make them into well-chosen t1 modules. With high enough refining skills, it will be better to buy ore and refine from that. What is a good t1 module? There are basically two kinds:
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 Ideally you will want an item that has both of these traits: Ideally you will want an item that has both of these traits:
  
-   * Good Profit Margins - The difference between the selling price and the cost to manufacture should be worthwhile. Be sure to compare the absolute profit (ISK) and percent profit (% of selling price) and make sure both are worth your time. What makes it worth your time? It is up to the individual, but strive for at least 10% per item. Profits of 80% have been witnessed by players as young as 2 months to EVE, but they are rare and tend to disappear. +   * **Good Profit Margins** - The difference between the selling price and the cost to manufacture should be worthwhile. Be sure to compare the absolute profit (ISK) and percent profit (% of selling price) and make sure both are worth your time. What makes it worth your time? It is up to the individual, but strive for at least 10% per item. Profits of 80% have been witnessed by players as young as 2 months to EVE, but they are rare and tend to disappear. 
-  * Good Transaction Volume - If you find an item that is extremely profitable but is only sold once per week, then it has poor transaction volume. There is no guarantee that you can capture all (or even most) of the sales of a particular item! To check the volume of an item, use the Market window. If you choose an item, click on the Price History tab. If it shows a graph, you can see daily sales volume by clicking the Show Table button in the bottom of the window. This will show you how many of an item were sold each day in the region over the last 3 months (default).+  ​* **Good Transaction Volume** - If you find an item that is extremely profitable but is only sold once per week, then it has poor transaction volume. There is no guarantee that you can capture all (or even most) of the sales of a particular item! To check the volume of an item, use the Market window. If you choose an item, click on the Price History tab. If it shows a graph, you can see daily sales volume by clicking the Show Table button in the bottom of the window. This will show you how many of an item were sold each day in the region over the last 3 months (default).
  
-==== A Few Guidelines ====+---- 
 + 
 +===== A Few Guidelines ​=====
  
   * Some people will make three jumps to save a few hundred thousand ISK, some people will not. If there is a better price a few stations away, you will make less money, but not necessarily too much less, especially if it's a PVP module --people tend to buy those in a hurry.   * Some people will make three jumps to save a few hundred thousand ISK, some people will not. If there is a better price a few stations away, you will make less money, but not necessarily too much less, especially if it's a PVP module --people tend to buy those in a hurry.
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   * For T1 production, you buy your minerals low, produce the items for less that it's on the market for, and then sell as high as you can. There are additional hurdles you will need to tackle, like where to produce, what to produce, where to get your minerals from, and how to transport your minerals/​goods around.   * For T1 production, you buy your minerals low, produce the items for less that it's on the market for, and then sell as high as you can. There are additional hurdles you will need to tackle, like where to produce, what to produce, where to get your minerals from, and how to transport your minerals/​goods around.
  
-==== Tips and Tricks ====+---- 
 + 
 +===== Tips and Tricks ​=====
  
   * Build up your blueprint collection by constantly buying and researching blueprints, no matter what else you are doing. This is an investment in an asset, not a sunk cost.   * Build up your blueprint collection by constantly buying and researching blueprints, no matter what else you are doing. This is an investment in an asset, not a sunk cost.
eve/industry/manufacturing/t1.1479941484.txt.gz · Last modified: 2016/11/23 22:51 by bardoforlais