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eve:industry:manufacturing:capitals

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eve:industry:manufacturing:capitals [2017/02/11 06:59]
conscript [Overview]
eve:industry:manufacturing:capitals [2017/02/11 07:08] (current)
conscript [Overview]
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 =====Overview===== =====Overview=====
-Manufacturing ​or production refers to activities involving players creating items.+Capital ships are built from capital ship components, which are in turn [[eve:​industry:​manufacturing:​start|manufactured]] from minerals. There is no restriction on where capital ship components can be built, and apart from the increased skill requirement there is no difference from other [[eve:​industry:​manufacturing:​t1|T1 manufacturing]]. Freighters and the Orca can then be constructed in any manufacturing facility using the relevant T1 ship BPO or BPC, from the components previously built.
  
-In Eve, players can manufacture many items for themselves. Manufacturing is the primary source all ships, tech 1 and tech 2 ship equipment, ammunition, boosters, and several other miscellaneous items. Many varieties of manufacturing can be done by any player, with no skill requirements,​ though some items require millions of skill points on the part of the manufacturer. All manufacturing requires, at a minimum, the following items: 
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-    *A blueprint for an item to be produced 
-    *Minerals and/or components needed to produce the item 
-    *A factory slot on a station or a POS 
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-The blueprint may be a blueprint original or a blueprint copy, and the level of PE or ME research of the blueprint will govern how long the manufacturing process takes and how much it costs in materials. As well, many skills affect manufacturing - Mass Production and Advanced Mass Production give a player the ability to run additional manufacturing jobs, Production Efficiency reduces costs, **[[eve:​industry:​start|Industry]]** makes manufacturing take less time, and Supply Chain Management allows for remote operation of manufacturing jobs. 
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-In order to start a job, all the necessary components must be present in the same station/​POS,​ including enough materials for the desired number of runs, and in the case of a NPC factory, an ISK payment must be made to rent the factory slot. After all runs are completed, the manufacturing job will be finished, and the manufactured goods will be available in the station. ​ 
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   * Capital Ship Construction (14x) is required in order to build capital ships or capital ship components. The following levels unlock the following blueprints:   * Capital Ship Construction (14x) is required in order to build capital ships or capital ship components. The following levels unlock the following blueprints:
-    * **Level 1:** All capital ​ship components, all capital ​modules, ​freighters, Orca+    * **Level 1:** All Capital ​ship components ​and modules, ​Freighters, Orca
     * **Level 3:** Carriers, Dreadnoughts,​ Fighters, Fighter-Bombers     * **Level 3:** Carriers, Dreadnoughts,​ Fighters, Fighter-Bombers
     * **Level 4:** Supercarriers,​ Jump Freighters, Rorqual     * **Level 4:** Supercarriers,​ Jump Freighters, Rorqual
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 =====Supercapital Construction===== =====Supercapital Construction=====
-Supercarriers and titans ​cannot even dock in stations, never mind enter hisec, and so you cannot build them in stations either. They must be built at a Supercapital Ship Assembly Array. This assembly array does not contain any bonuses to construction (supercapital construction takes an exceedingly long time). It may only be anchored in systems where your alliance holds sovereignty,​ and has upgraded that sovereignty to allow supercapital construction facilities.+Supercarriers and Titans ​cannot even dock in stations, never mind enter hisec, and so you cannot build them in stations either. They must be built at a Supercapital Ship Assembly Array. This assembly array does not contain any bonuses to construction (supercapital construction takes an exceedingly long time). It may only be anchored in systems where your alliance holds sovereignty,​ and has upgraded that sovereignty to allow supercapital construction facilities.
 Because supercapital ship construction is POS-based, this means it is vulnerable to attack, unless you can defend your POS effectively. Many titans have been '​aborted'​ by a hostile force destroying the POS and assembly array during construction. Because supercapital ship construction is POS-based, this means it is vulnerable to attack, unless you can defend your POS effectively. Many titans have been '​aborted'​ by a hostile force destroying the POS and assembly array during construction.
  
eve/industry/manufacturing/capitals.1486796375.txt.gz · Last modified: 2017/02/11 06:59 by conscript