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eve:implants_and_boosters:implants [2017/02/16 23:21] conscript [Slot 7] |
eve:implants_and_boosters:implants [2017/02/16 23:30] (current) conscript [Skill Hardwirings] |
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Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants 'Lancer' Small Energy Turret SE-601 increases Small Energy Turret by 1% (similar to Small Energy Turret). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase. | Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants 'Lancer' Small Energy Turret SE-601 increases Small Energy Turret by 1% (similar to Small Energy Turret). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase. | ||
+ | |||
+ | ===Implant Acquisition=== | ||
+ | All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. | ||
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^:::|RR-601 ~ 605|1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)| | ^:::|RR-601 ~ 605|1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)| | ||
^Shield|SU-601 ~ 606|1% ~ 6% bonus to reduction in power grid needs of modules requiring the Shield Upgrades skill| | ^Shield|SU-601 ~ 606|1% ~ 6% bonus to reduction in power grid needs of modules requiring the Shield Upgrades skill| | ||
+ | |||
+ | ---- | ||
====Slot 7==== | ====Slot 7==== | ||
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====Slot 8==== | ====Slot 8==== | ||
- | ^Slot^Skill^Serial Number^Attributes^ | + | ^Skill^Serial Number^Attributes^ |
^Armor|MC-801 ~ 806|1% ~ 6% bonus to hull hp| | ^Armor|MC-801 ~ 806|1% ~ 6% bonus to hull hp| | ||
^Electronics|LT-801 ~ 806|1% ~ 6% bonus to max targeting range| | ^Electronics|LT-801 ~ 806|1% ~ 6% bonus to max targeting range| | ||
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====Slot 9==== | ====Slot 9==== | ||
+ | ^Skill^Serial Number^Attributes^ | ||
+ | ^Armor|RP-901 ~ 906|1% ~ 6% bonus to repair system repair amount| | ||
+ | ^Electronics|EW-901 ~ 906|1% ~ 6% reduction in ECM and ECM Burst module capacitor need| | ||
+ | ^:::|SL-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill| | ||
+ | ^:::|WD-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill| | ||
+ | ^:::|TG-901 ~ 906|1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill| | ||
+ | ^Gunnery|SS-901 - 906|1% ~ 6% bonus to all turret damages| | ||
+ | ^:::|RF-901 ~ 906|1% ~ 6% bonus to all turret rate of fire| | ||
+ | ^:::|ST-901 ~ 906|1% ~ 6% bonus to all turret optimal range| | ||
+ | ^:::|Pashan's Turret Customization Mindlink|7% bonus to all turret rate of fire| | ||
+ | ^Missile|TN-901 ~ 906|1% ~ 6% decrease in factor of target's velocity for all missiles| | ||
+ | ^:::|LM-901 ~ 906|1% ~ 6% bonus to damage of light missiles| | ||
+ | ^:::|RD-901 ~ 906|1% ~ 6% bonus to damage of rockets| | ||
+ | ^Navigation|HS-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering| | ||
+ | ^Science|NC-903 ~ 905|3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)| | ||
+ | ^:::|AC-905|+5 Virus Coherence bonus for Relic Analyzers| | ||
+ | ^:::|HC-905|+5 Virus Coherence bonus for Data Analyzers| | ||
+ | ^:::|SV-905|5% increase in chance of salvage retrieval| | ||
+ | ^:::|SP-901 ~ 906|1% ~ 6% boost to shield recharge rate| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====Slot 10==== | ||
+ | ^Skill^Serial Number^Attributes^ | ||
+ | ^Armor|HG-1001 ~ 1008|1% ~ 8% bonus to armor hitpoints| | ||
+ | ^:::|Imperial Navy Modified 'Noble' Implant|3% bonus to armor hit points AND to repair system repair amount| | ||
+ | ^Gunnery|LE-1001 ~ 1006|1% ~ 6% bonus to large energy turret damage| | ||
+ | ^:::|LH-1001 ~ 1006|1% ~ 6% bonus to large hybrid turret damage| | ||
+ | ^:::|LP-1001 ~ 1006|1% ~ 6% bonus to large projectile turret damage| | ||
+ | ^:::|WU-1001 ~ 1006|1% ~ 6% reduction in the CPU required by turrets| | ||
+ | ^:::|Pashan's Turret Handling Mindlink|7% bonus to large energy turret damage| | ||
+ | ^Industry|MX-1001 ~ 1005|1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)| | ||
+ | ^:::|MY-1001 ~ 1005|1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)| | ||
+ | ^:::|IH-1001 ~ 1005|1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)| | ||
+ | ^Leadership|Armored Warfare Mindlink|25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus| | ||
+ | ^:::|Information Warfare Mindlink|50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus| | ||
+ | ^:::|Siege Warfare Mindlink|25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus| | ||
+ | ^:::|Skirmish Warfare Mindlink|25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus| | ||
+ | ^:::|Caldari Navy Warfare Mindlink|25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.\\ Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.| | ||
+ | ^:::|Federation Navy Warfare Mindlink|25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.\\ Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.| | ||
+ | ^:::|Imperial Navy Warfare Mindlink|25% increase to the command bonus of Armored Warfare and information Warfare Link modules.\\ Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.| | ||
+ | ^:::|Republic Fleet Warfare Mindlink|25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.\\ Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.| | ||
+ | ^:::|Mining Foreman Mindlink|25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus| | ||
+ | ^Missile|RL-1001 ~ 1006|1% ~ 6% bonus to all missile launcher rate of fire| | ||
+ | ^:::|FR-1001 ~ 1006|1% ~ 6% bonus to explosion radius of auto-target missiles| | ||
+ | ^:::|Whelan Machorin's Ballistic Smartlink|5% reduction in missile launcher rate of fire| | ||
+ | ^Science|NR-1003 ~ 1005|3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)| | ||
+ | ^:::|EY-1005|5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.| |