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eve:implants_and_boosters:implants

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eve:implants_and_boosters:implants [2017/02/16 23:21]
conscript [Slot8]
eve:implants_and_boosters:implants [2017/02/16 23:30] (current)
conscript [Skill Hardwirings]
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 Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants '​Lancer'​ Small Energy Turret SE-601 increases Small Energy Turret by 1% (similar to Small Energy Turret). The code at the end of the hardwiring'​s name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase. Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants '​Lancer'​ Small Energy Turret SE-601 increases Small Energy Turret by 1% (similar to Small Energy Turret). The code at the end of the hardwiring'​s name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase.
 +
 +===Implant Acquisition===
 +All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store.
  
 ---- ----
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 ^:::|RR-601 ~ 605|1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)| ^:::|RR-601 ~ 605|1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)|
 ^Shield|SU-601 ~ 606|1% ~ 6% bonus to reduction in power grid needs of modules requiring the Shield Upgrades skill| ^Shield|SU-601 ~ 606|1% ~ 6% bonus to reduction in power grid needs of modules requiring the Shield Upgrades skill|
 +
 +----
  
 ====Slot 7==== ====Slot 7====
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 ^Shield|SM-701 ~ 706|1% ~ 6% bonus to shield capacity| ^Shield|SM-701 ~ 706|1% ~ 6% bonus to shield capacity|
 ^:::|Sansha Modified '​Gnome'​ Implant|3% bonus to shield capacity AND to shield recharge rate| ^:::|Sansha Modified '​Gnome'​ Implant|3% bonus to shield capacity AND to shield recharge rate|
 +
 +----
  
 ====Slot 8==== ====Slot 8====
  
-^Slot^Skill^Serial Number^Attributes^+^Skill^Serial Number^Attributes^
 ^Armor|MC-801 ~ 806|1% ~ 6% bonus to hull hp| ^Armor|MC-801 ~ 806|1% ~ 6% bonus to hull hp|
 ^Electronics|LT-801 ~ 806|1% ~ 6% bonus to max targeting range| ^Electronics|LT-801 ~ 806|1% ~ 6% bonus to max targeting range|
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 ====Slot 9==== ====Slot 9====
 +^Skill^Serial Number^Attributes^
 +^Armor|RP-901 ~ 906|1% ~ 6% bonus to repair system repair amount|
 +^Electronics|EW-901 ~ 906|1% ~ 6% reduction in ECM and ECM Burst module capacitor need|
 +^:::|SL-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill|
 +^:::|WD-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill|
 +^:::|TG-901 ~ 906|1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill|
 +^Gunnery|SS-901 - 906|1% ~ 6% bonus to all turret damages|
 +^:::|RF-901 ~ 906|1% ~ 6% bonus to all turret rate of fire|
 +^:::|ST-901 ~ 906|1% ~ 6% bonus to all turret optimal range|
 +^:::​|Pashan'​s Turret Customization Mindlink|7% bonus to all turret rate of fire|
 +^Missile|TN-901 ~ 906|1% ~ 6% decrease in factor of target'​s velocity for all missiles|
 +^:::|LM-901 ~ 906|1% ~ 6% bonus to damage of light missiles|
 +^:::|RD-901 ~ 906|1% ~ 6% bonus to damage of rockets|
 +^Navigation|HS-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering|
 +^Science|NC-903 ~ 905|3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)|
 +^:::​|AC-905|+5 Virus Coherence bonus for Relic Analyzers|
 +^:::​|HC-905|+5 Virus Coherence bonus for Data Analyzers|
 +^:::​|SV-905|5% increase in chance of salvage retrieval|
 +^:::|SP-901 ~ 906|1% ~ 6% boost to shield recharge rate|
 +
 +----
 +
 +====Slot 10====
 +^Skill^Serial Number^Attributes^
 +^Armor|HG-1001 ~ 1008|1% ~ 8% bonus to armor hitpoints|
 +^:::​|Imperial Navy Modified '​Noble'​ Implant|3% bonus to armor hit points AND to repair system repair amount|
 +^Gunnery|LE-1001 ~ 1006|1% ~ 6% bonus to large energy turret damage|
 +^:::​|LH-1001 ~ 1006|1% ~ 6% bonus to large hybrid turret damage|
 +^:::​|LP-1001 ~ 1006|1% ~ 6% bonus to large projectile turret damage|
 +^:::​|WU-1001 ~ 1006|1% ~ 6% reduction in the CPU required by turrets|
 +^:::​|Pashan'​s Turret Handling Mindlink|7% bonus to large energy turret damage|
 +^Industry|MX-1001 ~ 1005|1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)|
 +^:::​|MY-1001 ~ 1005|1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)|
 +^:::​|IH-1001 ~ 1005|1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)|
 +^Leadership|Armored Warfare Mindlink|25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus|
 +^:::​|Information Warfare Mindlink|50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus|
 +^:::|Siege Warfare Mindlink|25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus|
 +^:::​|Skirmish Warfare Mindlink|25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus|
 +^:::​|Caldari Navy Warfare Mindlink|25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.\\ Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.|
 +^:::​|Federation Navy Warfare Mindlink|25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.\\ Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.|
 +^:::​|Imperial Navy Warfare Mindlink|25% increase to the command bonus of Armored Warfare and information Warfare Link modules.\\ Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.|
 +^:::​|Republic Fleet Warfare Mindlink|25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.\\ Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.|
 +^:::|Mining Foreman Mindlink|25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus|
 +^Missile|RL-1001 ~ 1006|1% ~ 6% bonus to all missile launcher rate of fire|
 +^:::​|FR-1001 ~ 1006|1% ~ 6% bonus to explosion radius of auto-target missiles|
 +^:::|Whelan Machorin'​s Ballistic Smartlink|5% reduction in missile launcher rate of fire|
 +^Science|NR-1003 ~ 1005|3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)|
 +^:::​|EY-1005|5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.|
eve/implants_and_boosters/implants.1487287261.txt.gz · Last modified: 2017/02/16 23:21 by conscript