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eve:implants_and_boosters:implants [2017/02/16 23:16] conscript [Slot 6] |
eve:implants_and_boosters:implants [2017/02/16 23:30] (current) conscript [Skill Hardwirings] |
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Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants 'Lancer' Small Energy Turret SE-601 increases Small Energy Turret by 1% (similar to Small Energy Turret). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase. | Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants 'Lancer' Small Energy Turret SE-601 increases Small Energy Turret by 1% (similar to Small Energy Turret). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase. | ||
+ | |||
+ | ===Implant Acquisition=== | ||
+ | All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. | ||
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^:::|RR-601 ~ 605|1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)| | ^:::|RR-601 ~ 605|1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)| | ||
^Shield|SU-601 ~ 606|1% ~ 6% bonus to reduction in power grid needs of modules requiring the Shield Upgrades skill| | ^Shield|SU-601 ~ 606|1% ~ 6% bonus to reduction in power grid needs of modules requiring the Shield Upgrades skill| | ||
+ | |||
+ | ---- | ||
====Slot 7==== | ====Slot 7==== | ||
- | ^Slot^Skill^Serial Number^Attributes^ | + | ^Skill^Serial Number^Attributes^ |
- | ^7^Armor|RA-701 ~ 706|1% ~ 6% reduced capacitor need for remote armor repair system modules| | + | ^Armor|RA-701 ~ 706|1% ~ 6% reduced capacitor need for remote armor repair system modules| |
- | ^:::^Electronics|SA-701 ~ 706|1% ~ 6% bonus in ships scan resolution| | + | ^Electronics|SA-701 ~ 706|1% ~ 6% bonus in ships scan resolution| |
- | ^:::^Engineering|ES-701 ~ 706|1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill| | + | ^Engineering|ES-701 ~ 706|1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill| |
- | ^:::^:::|EU-701 ~ 706|1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill| | + | ^:::|EU-701 ~ 706|1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill| |
- | ^:::^:::|EP-701 ~ 706|1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill| | + | ^:::|EP-701 ~ 706|1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill| |
- | ^:::^Gunnery|MR-701 ~ 706|1% ~ 6% bonus to turret tracking speed| | + | ^Gunnery|MR-701 ~ 706|1% ~ 6% bonus to turret tracking speed| |
- | ^:::^:::|Ogdin's Eye Coordination Enhancer|6% bonus to turret tracking speed| | + | ^:::|Ogdin's Eye Coordination Enhancer|6% bonus to turret tracking speed| |
- | ^:::^:::|CB-701 ~ 706|1% ~ 6% reduction in all turret capacitor need| | + | ^:::|CB-701 ~ 706|1% ~ 6% reduction in all turret capacitor need| |
- | ^:::^:::|TA-701 ~ 706|1% ~ 6% bonus to turret falloff| | + | ^:::|TA-701 ~ 706|1% ~ 6% bonus to turret falloff| |
- | ^:::^Industry|Michi's Excavation Augmentor|5% bonus to mining yield of mining lasers| | + | ^Industry|Michi's Excavation Augmentor|5% bonus to mining yield of mining lasers| |
- | ^:::^Missile|MB-701 ~ 706|1% ~ 6% bonus to all missiles' maximum flight time| | + | ^Missile|MB-701 ~ 706|1% ~ 6% bonus to all missiles' maximum flight time| |
- | ^:::^:::|MP-701 ~ 706|1% ~ 6% bonus to all missiles' maximum velocity| | + | ^:::|MP-701 ~ 706|1% ~ 6% bonus to all missiles' maximum velocity| |
- | ^:::^:::|AM-701 ~ 706|1% ~ 6% bonus to assault missile damage| | + | ^:::|AM-701 ~ 706|1% ~ 6% bonus to assault missile damage| |
- | ^:::^:::|HM-701 ~ 706|1% ~ 6% bonus to heavy missile damage| | + | ^:::|HM-701 ~ 706|1% ~ 6% bonus to heavy missile damage| |
- | ^:::^Navigation|EM-701 ~ 706|1% ~ 6% bonus to ship agility| | + | ^Navigation|EM-701 ~ 706|1% ~ 6% bonus to ship agility| |
- | ^:::^:::|Zor's Custom Navigation Link|10% bonus to afterburner duration| | + | ^:::|Zor's Custom Navigation Link|10% bonus to afterburner duration| |
- | ^:::^Science|AQ-702 ~ 710|2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)| | + | ^Science|AQ-702 ~ 710|2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)| |
- | ^:::^:::|MY-701 ~ 705|1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)| | + | ^:::|MY-701 ~ 705|1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)| |
- | ^:::^Shield|SM-701 ~ 706|1% ~ 6% bonus to shield capacity| | + | ^Shield|SM-701 ~ 706|1% ~ 6% bonus to shield capacity| |
- | ^:::^:::|Sansha Modified 'Gnome' Implant|3% bonus to shield capacity AND to shield recharge rate| | + | ^:::|Sansha Modified 'Gnome' Implant|3% bonus to shield capacity AND to shield recharge rate| |
- | =====Slot 9===== | + | ---- |
- | ^Slot^Skill^Serial Number^Attributes^ | + | ====Slot 8==== |
+ | ^Skill^Serial Number^Attributes^ | ||
+ | ^Armor|MC-801 ~ 806|1% ~ 6% bonus to hull hp| | ||
+ | ^Electronics|LT-801 ~ 806|1% ~ 6% bonus to max targeting range| | ||
+ | ^:::|PJ-801 ~ 806|1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill| | ||
+ | ^Engineering|EM-801 ~ 806|1% ~ 6% bonus to ships capacitor capacity| | ||
+ | ^Gunnery|ME-801 ~ 806|1% ~ 6% bonus to medium energy turret damage| | ||
+ | ^:::|MH-801 ~ 806|1% ~ 6% bonus to medium hybrid turret damage| | ||
+ | ^:::|MP-801 ~ 806|1% ~ 6% bonus to medium projectile turret damage| | ||
+ | ^Industry|GH-801 ~ 805|1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)| | ||
+ | ^:::|BX-801 ~ 804|1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)| | ||
+ | ^:::|RX-801 ~ 804|1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)| | ||
+ | ^Missile|GP-801 ~ 806|1% ~ 6% reduced factor of signature radius for all missile explosions| | ||
+ | ^:::|DM-801 ~ 806|1% ~ 6% bonus to the velocity of defender missiles| | ||
+ | ^Navigation|FC-801 ~ 806|1% ~ 6% reduction in afterburner capacitor needs| | ||
+ | ^:::|Zor's Custom Navigation Hyper-Link|5% bonus to afterburner and MWD speed boost| | ||
+ | ^Science|BY-805 ~ 810|1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)| | ||
+ | ^:::|AR-802 ~ 810|2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)| | ||
+ | ^:::|SC-801 ~ 805|1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)| | ||
+ | ^Shield|SE-801 ~ 806|1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====Slot 9==== | ||
+ | ^Skill^Serial Number^Attributes^ | ||
+ | ^Armor|RP-901 ~ 906|1% ~ 6% bonus to repair system repair amount| | ||
+ | ^Electronics|EW-901 ~ 906|1% ~ 6% reduction in ECM and ECM Burst module capacitor need| | ||
+ | ^:::|SL-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill| | ||
+ | ^:::|WD-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill| | ||
+ | ^:::|TG-901 ~ 906|1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill| | ||
+ | ^Gunnery|SS-901 - 906|1% ~ 6% bonus to all turret damages| | ||
+ | ^:::|RF-901 ~ 906|1% ~ 6% bonus to all turret rate of fire| | ||
+ | ^:::|ST-901 ~ 906|1% ~ 6% bonus to all turret optimal range| | ||
+ | ^:::|Pashan's Turret Customization Mindlink|7% bonus to all turret rate of fire| | ||
+ | ^Missile|TN-901 ~ 906|1% ~ 6% decrease in factor of target's velocity for all missiles| | ||
+ | ^:::|LM-901 ~ 906|1% ~ 6% bonus to damage of light missiles| | ||
+ | ^:::|RD-901 ~ 906|1% ~ 6% bonus to damage of rockets| | ||
+ | ^Navigation|HS-901 ~ 906|1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering| | ||
+ | ^Science|NC-903 ~ 905|3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)| | ||
+ | ^:::|AC-905|+5 Virus Coherence bonus for Relic Analyzers| | ||
+ | ^:::|HC-905|+5 Virus Coherence bonus for Data Analyzers| | ||
+ | ^:::|SV-905|5% increase in chance of salvage retrieval| | ||
+ | ^:::|SP-901 ~ 906|1% ~ 6% boost to shield recharge rate| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ====Slot 10==== | ||
+ | ^Skill^Serial Number^Attributes^ | ||
+ | ^Armor|HG-1001 ~ 1008|1% ~ 8% bonus to armor hitpoints| | ||
+ | ^:::|Imperial Navy Modified 'Noble' Implant|3% bonus to armor hit points AND to repair system repair amount| | ||
+ | ^Gunnery|LE-1001 ~ 1006|1% ~ 6% bonus to large energy turret damage| | ||
+ | ^:::|LH-1001 ~ 1006|1% ~ 6% bonus to large hybrid turret damage| | ||
+ | ^:::|LP-1001 ~ 1006|1% ~ 6% bonus to large projectile turret damage| | ||
+ | ^:::|WU-1001 ~ 1006|1% ~ 6% reduction in the CPU required by turrets| | ||
+ | ^:::|Pashan's Turret Handling Mindlink|7% bonus to large energy turret damage| | ||
+ | ^Industry|MX-1001 ~ 1005|1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)| | ||
+ | ^:::|MY-1001 ~ 1005|1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)| | ||
+ | ^:::|IH-1001 ~ 1005|1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)| | ||
+ | ^Leadership|Armored Warfare Mindlink|25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus| | ||
+ | ^:::|Information Warfare Mindlink|50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus| | ||
+ | ^:::|Siege Warfare Mindlink|25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus| | ||
+ | ^:::|Skirmish Warfare Mindlink|25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus| | ||
+ | ^:::|Caldari Navy Warfare Mindlink|25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.\\ Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.| | ||
+ | ^:::|Federation Navy Warfare Mindlink|25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.\\ Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.| | ||
+ | ^:::|Imperial Navy Warfare Mindlink|25% increase to the command bonus of Armored Warfare and information Warfare Link modules.\\ Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus. Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.| | ||
+ | ^:::|Republic Fleet Warfare Mindlink|25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.\\ Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus. Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.| | ||
+ | ^:::|Mining Foreman Mindlink|25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus| | ||
+ | ^Missile|RL-1001 ~ 1006|1% ~ 6% bonus to all missile launcher rate of fire| | ||
+ | ^:::|FR-1001 ~ 1006|1% ~ 6% bonus to explosion radius of auto-target missiles| | ||
+ | ^:::|Whelan Machorin's Ballistic Smartlink|5% reduction in missile launcher rate of fire| | ||
+ | ^Science|NR-1003 ~ 1005|3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)| | ||
+ | ^:::|EY-1005|5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.| |