Table of Contents

Abyssal Deadspace

This page is under construction, please ignore.

Overview

If you're here, you're here because you're desperate for more money and want to find ways to make ISK fast. I personally got into Abyssal because mining was boring, nulsec ratting is hard without any space (this was written as TEST is moving postwar), running High Sec anomalies is frustrating when you don't get escalations, exploration is also frustrating when you can't hack wormhole-space cans because your skills are bad and you have T1 analyzers and also don't find any sites you can actually do after hours of scanning down signatures (Sleeper data and relic sites are such a tease).

Well what if I told you that there was a way to make a consistent amount of ISK with little upfront costs, and you can do this in relative safety without being beholden to RNG spawning the correct anomalies or escalations for you to run?

Thats what you get from Abyssal Deadspace.

Basic Background

Abyssal Deadspace is PvE content where you use an item (called a filament) to open a portal into a pocket of space. You have 20 minutes to go through 3 pockets in the Abyss, with gates separating each one. In each pocket, you will find rats to kill and objects to shoot and loot. The rats themselves do not leave wrecks and cannot be looted, you just need to kill them so the gate to the next pocket opens. Each Abyssal space has it's own set of environmental buffs and debuffs which affects how your ship performs. That's the main gist of it, if you want some more reading on exactly what the environmental effects are, or other basic info on what Abyssal space is, go to Eve Uni's wiki page. This page will focus on being practical and actually making you ISK rather than lecturing you in all things Abyssal.

Note that running in smaller hulls costs more filament. Entering Abyssal space in a cruiser will cost you 1 filament. Entering with a destroyer will cost you 2 filaments. Entering with frigates costs 3. However, despite this, the rewards also scale with the number of filaments used. So a solo frigate run will have 3x the loot as a solo cruiser.

Very quickly, the benefits of Abyssals are:

However, there are cons as well, namely:

How to start

Obviously no one wants to enter Abyssal space in a ship if they don't know the ship is up to the task. This fit is nice and safe for a new player to get started in Abyss with. You will be running T0 Electrical Filaments which provide a large boost to your capacitor regeneration rate, so don't worry about capacitor stability. This fit should be usable by alpha clones and relatively new players.

The Fit

[Coercer, Abyss T0 Electical Mk.1]

Small I-a Enduring Armor Repairer
Extruded Compact Heat Sink
Extruded Compact Heat Sink

1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery

Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Multifrequency S x8
Standard S x8

Fit credit to: Aceface

Running the Abyss (T0, Electric)

First of all, don't worry. This fit and the filament you'll be running are dirt simple. You can literally run all modules at the same time and be cap stable as you'll be running in an Electrical filament which provides bonuses to cap regeneration. In T0 filaments generally, not just electrical, there are at most 3-4 rats that you fight simultaneously in a pocket. They don't do that much damage either so there's very little to worry about.

Step 0

Form a fleet: Right click your own ship. Select Pilot > Form Fleet With…. You will be placed in a fleet with only yourself.

In whatever overview tab you're using, make sure to check the box for Entity > Precursor Cache as shown below:

Step 1

Go to a place where you want to open the portal. It can be at a safe, or 1000km away from an allied structure. Nulsec, Highsec, any security status system works. I would recommend a Highsec system a few jumps away from a large trade hub with as few people in local as possible. Beware of war decced enemies. Or in TEST space, as close to a standing fleet or allied structure as possible. Right click the filament and select “Use Tranquil Electric Filament”.

Read the message box that pops up, then click the drop down box and select “2 Destroyers”

Take the portal that spawns as if it's a wormhole. Click “Activate” after reading the warning message.

Step 2

When you are in Abyssal space, this is what you'll see.

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The things that are important here are: the transit conduit, the Biocache, the rats.

Step 3

Turn on your AB, turn on your armor repairer. Approach the Triglavian Biocombinative Cache and shoot the rats when they get within range. Swap ammo types based on the rat's engagement range. If you don't know what their engagement range is, don't worry you'll find out soon.

Step 4

After the rats are dead, shoot the Biocache and loot the wreck thats left behind. Move to the gate and jump to the next pocket. Repeat until you finish the run.

Congrats! You can now run T0 Abyssals and make a tidy ~20 million ISK per hour. Even at the lowest difficulty tier. Even in highsec space.

Improvements and Optimization

MWD instead of AB

After running T0 Electricals a few times, you'll probably notice that you're spending a lot of time traveling from the entry point to the biocache, then to the outgate. Most pockets only have 1 or 2 rats, and they die pretty quickly. This means that a lot of the time you're spending is just moving from point A to B because your ship's top speed even with an AB is too slow. The first optimization is replacing the AB with an MWD. This puts additional strain on your capacitor, but in an electrical filament you should still be cap stable even with the MWD OR armor rep on at all times. Personally, I was able to cut my run time from 5 mins to 4 mins, saving 20% more time.

For the lazy (only change is AB »> MWD, there is little point adding DPS in the form of heatsinks or guns as your limiting factor is likely travel time not DPS):

Coercer Abyss T0 Electrical MWD Fit

[Coercer, Abyss T0 Electical Mk.2 - MWD Fit]

Small I-a Enduring Armor Repairer
Extruded Compact Heat Sink
Extruded Compact Heat Sink

5MN Cold-Gas Enduring Microwarpdrive
Small Compact Pb-Acid Cap Battery

Dual Modulated Light Energy Beam I, Multifrequency S
Dual Modulated Light Energy Beam I, Multifrequency S
Dual Modulated Light Energy Beam I, Multifrequency S
Dual Modulated Light Energy Beam I, Multifrequency S
Dual Modulated Light Energy Beam I, Multifrequency S
Dual Modulated Light Energy Beam I, Multifrequency S
Dual Modulated Light Energy Beam I, Multifrequency S
Dual Modulated Light Energy Beam I, Multifrequency S

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Multifrequency S x8
Standard S x8

Cheaper Filament

A second optimization you can make is changing the filament you use. T0 Electrical filaments are quite expensive compared to other T0 filament types. If you are comfortable, you can try running a cheaper filament, I'd recommend Firestorm or Gamma, to keep your filament costs low and increase your profit margin. However, your cap will not be stable, and will run out very quickly if you run both the MWD and rep at the same time. You can still run these non-electric filaments, you just need to be more active with managing your capacitor and modules. I can personally attest that it is very possible, comfortable even, running T0 Firestorm and even Gamma filaments with the MWD Coercer fit. The key is to cycle your MWD and Armor repairer when you need them only.

Frigate instead of Destroyer

Finally, a third optimization that can be made is swapping from a destroyer to a frigate class ship. The enemies are few enough that frigate level DPS is still enough to clear everything in a time similar to that of a destroyer. Again, your limiting factor in a Coercer is mainly speed. Frigates move faster and also have more loot than destroyer runs as you use 3 filaments to enter instead of 2.

Abyss T0 Electrical Frigate

[Tristan, Uriels Uni Abyss]

AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

1MN Monopropellant Enduring Afterburner
Enduring Multispectrum Shield Hardener
Small Shield Booster II

200mm Light Prototype Automatic Cannon, Phased Plasma S
200mm Light Prototype Automatic Cannon, Phased Plasma S
[Empty High slot]

Small Processor Overclocking Unit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Acolyte I x3
Acolyte I x5


Nanite Repair Paste x50
EMP S x7740
Phased Plasma S x7740

Fit credit to: Uriel

With these few optimizations, you should be making some decent ISK per hour and will be running into the limit of what can be achieved in T0 Abyssals. That being said, are you greedy for even more ISK? Would you be interested in investing more time and effort into Abyss as an ISK making venture? Would you like to know more?

Come down the rabbit hole and read on.