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Harpy

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Description

Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the “little Moa” by the pilots who participated in its safety and performance testing.

Developer: Ishukone

Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.

Helpful Information

The harpy is a very solid assault ship and one I've had some great experiences with. With a slot layout of 5/4/3 and 4 bonus hybrid turrets, the harpy combines the dps output of the wolf with the tank and flexibility of the jaguar.

There are really two very different ways to fit this ship. On the surface, the harpy's dual optimal range bonus tells you it was born to be a rail ship. Indeed, rails are very effective on the harpy - without any range mods it can already hit out to over 50km with spike or deal respectable dps at around 15 with navy antimatter. A full snipe harpy can hit out to over 100km, although at this range it doesn't really offer anything that the cormorant (caldari destroyer) can't do just as well for a fraction of the price.

Alternatively, it can be blaster fit - my personal preference. The optimal range bonuses on the harpy cushion the naturally short range of blasters, and with four bonus turrets the ship puts out excellent dps. Unlike its rival the enyo, the harpy's 4 mids allow it to fit not just a solid shield tank but also the prop mod/scram/web combo that blaster ships rely on to keep their targets close. When it's able to get its target up close and personal, the harpy is a real beast. When it isn't, it's still capable of hitting out to around 8km when loading null, which is an achievement that any blaster boat would be proud of!

Both variants typically rely on a MSE for tank, although active tanked harpies are not unheard of. A full snipe harpy hitting out to 100km is unlikely to be tanked much at all, and shield die easily if you can catch it.

How you face a harpy really depends on how it’s fit, however there are a couple of things you can take advantage of either way. Firstly the harpy isn't that fast - it's faster than both the amarr AFs, but otherwise it's the slowest. You can take advantage of this to either close range fast on a rail fit, or to kite a blaster fit. Second, the racial resist bonuses for caldari are to thermal and kinetic, leaving a gaping EM hole in any shield tank. This is usually filled with one or two EM rigs, but even then it struggles to get above 50%. If you can't hit it with EM, use explosive - avoid going up against a harpy with thermal or kinetic.

When it comes to rail harpies, the advice is obvious - close range fast, and you'll have no problem getting under its guns. For blaster fits, it's a little less obvious. While the harpy lacks a tracking bonus, the web can make evading its tracking difficult. In a fast enough ship with a web of your own it's feasible, but should you fail it leaves you right where those blasters want you. Alternatively you can opt for range - with antimatter the harpy won't deal much damage outside around 5km, although it can extend that to around 8km with null. It you're able to hold it outside that range, a blaster harpy presents a much lower threat.


Overview

Caldari Frigate Skill Bonuses (Per Skill Level):

Assault Frigates Skill Bonuses (Per Skill Level):

Role Bonus:


Requirements


Non Reimbursable Fits

Blaster Harpy

[Harpy, 13k EHP 254 DEFENSE 225 DPS]

Power Diagnostic System II
Magnetic Field Stabilizer II
Damage Control II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Medium Ancillary Shield Booster, Cap Booster 100
Faint Epsilon Warp Scrambler I

Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
[empty high slot]

Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
[Harpy, LowSec Solo PvP]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Warp Scrambler II
Fleeting Compact Stasis Webifier
Republic Fleet Medium Shield Extender
1MN Monopropellant Enduring Afterburner

Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
FFR Enduring Assault Damage Control

Small Hybrid Burst Aerator II
Small EM Shield Reinforcer II



Void S x640
Null S x640
Federation Navy Antimatter Charge S x640
Nanite Repair Paste x50
[Harpy, Nul Sec Solo PvP]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Small Ancillary Shield Booster
Small Ancillary Shield Booster
Faint Epsilon Scoped Warp Scrambler
5MN Y-T8 Compact Microwarpdrive

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Assault Damage Control II

Small EM Shield Reinforcer II
Small Processor Overclocking Unit II



Void S x640
Null S x640
Navy Cap Booster 25 x36