The Scimitar is fast - substantially faster than any other logistics ship. This makes it the logi of choice for most shield gangs, especially kiting or sniping gangs which rely on speed to survive. As a solo logi, the Scimitar gives up the Basilisk's additional high slots in exchange for extra lows, giving it a 4/5/4 slot layout all told. It also loses the Basilisk's bonuses to cap transfers, however it retains the same shield-related bonuses (range and cap use on shield transfers, and rep amount for shield rep drones). In addition to the Scimitar's shield rep bonuses, it also receives a bonus to tracking links - a form of remote tracking computer.
Source: evealtruist
Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class.
Developer: Khanid Innovation
In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser.
Logistics Cruisers bonuses (per skill level):
Minmatar Cruiser bonuses (per skill level):
Role bonuses:
10mn AB Scimitar
[Scimitar, TEST Scimitar AB] Damage Control II Power Diagnostic System II Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Large Shield Extender II Large Shield Extender II Multispectrum Shield Hardener II Multispectrum Shield Hardener II 10MN Afterburner II Large S95a Remote Shield Booster Large S95a Remote Shield Booster Large S95a Remote Shield Booster Medium Ancillary Current Router I Medium Kinetic Shield Reinforcer II Warrior II x5 Light Armor Maintenance Bot I x4
Black Ops
Drop the fourth shield transporter for a cloaking device and now you have a nice little surprise to augment your Black Ops gang. It's a little bit slow to lock due to the scan resolution penalty of the cloaking device so keep that in mind. If your enemies tend to bring ECM to the fight swap one of the Multispectrum Shield Hardeners for an ECCM module. edit: Removed one of the invulns for a Scan Resolution Sensor Booster to help mitigate the slow lock time.
[Scimitar, Black Ops] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II 10MN Afterburner II Large Shield Extender II Large Shield Extender II Sensor Booster II, Scan Resolution Script Multispectrum Shield Hardener II Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Improved Cloaking Device II Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Warrior II x1 Light Armor Maintenance Bot I x4
Ming's Trap Scimitar v2.0 (Combat)
Just like a beautiful transvestite, you will find wartargets and lone sabres rushing to engage you thinking you're an easy mark. And just like a beautiful transvestite, they will have no idea what's coming until you have them in bed, drugged and it's too late to stop what's coming.
Jump through a gate with wartargets, align out, and wait to be webbed and pointed by your mark. As soon as they're within 10km, lock, web, scram, Neut, hit AB and approach, activate weapons, launch drones and overheat everything. Then laugh heartily, as your victim blanches in horror at the reality that they can no longer escape and your surprise penis-like 262dps is tearing through their fragile backside while you effortlessly rep away their DPS with your dual Large Ancillary Shield boosters.
Update: Due to having trouble with the 425mm guns with tracking at the super close range you'll be at when engaging, I've swapped out the 425s for Dual 180s. This should allow you to do more damage as your guns will now actually be able to track and hit your small targets. Also, replaced the Rapid Light launcher with a Rocket Launcher II, which does about the same DPS as the Rapid Light, albeit at a closer range and with much less PG usage. With all the now-free powergrid, I added a Medium Neut, which can help in situations where you're getting swarmed- all but shutting down frigate laser/hybrid DPS and tank and murdering a secondary's MWD should you get swarmed. Still stays capstable at 30% with everything running, but does require a 2% PG implant to run w/ max skills. Just don't get neuted.
REQUIRED IMPLANTS: Inherent Implants 'Squire' Engineering EG-602
Helpful Implants: Low-Grade Crystal Set
Helpful Booster: Blue-Pill
[Scimitar, Trap Scimitar v2.0] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II 10MN Afterburner II Stasis Webifier II Warp Scrambler II Large Ancillary Shield Booster, Navy Cap Booster 200 Large Ancillary Shield Booster, Navy Cap Booster 200 Dual 180mm Autocannon II, Republic Fleet EMP Dual 180mm Autocannon II, Republic Fleet EMP Rocket Launcher II, Mjolnir Rage Rocket Medium Unstable Power Fluctuator I Medium Core Defense Extender I Medium Core Defense Extender I Valkyrie II x4 Warrior II x1 Nanite Repair Paste X200 Navy Cap Booster 200 X45 Republic Fleet EMP x2000 Mjolnir Fury Rocket x200