Table of Contents

Aeon

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Description

Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.

Helpful Information

To fly supercapitals, get supercapital pings and supercapital SRP you must be in the Supercapitals group.


Overview

Amarr Carrier bonuses (per skill level):

Role Bonus:


Requirements


Non Reimbursable Fits

[Aeon, Aeon]

Damage Control II
Centum A-Type Energized Adaptive Nano Membrane
Centum A-Type Energized Adaptive Nano Membrane
Corpus X-Type Explosive Armor Hardener
Corpus X-Type Armor Thermic Hardener
Corpus X-Type EM Armor Hardener
Corpus X-Type Kinetic Armor Hardener
Reactive Armor Hardener

Cap Recharger II
Cap Recharger II
Cap Recharger II
Shadow Serpentis Sensor Booster

Capital Murky Energy Transmitter I
Capital Murky Energy Transmitter I
Capital Coaxial Regenerative Projector
Setele's Modified Large Plasma Smartbomb
Selynne's Modified Heavy Energy Neutralizer
Remote ECM Burst I

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II

Extra Modules to carry:

Recommended Implants:

Recommended Boosters:

Strong Mindflood Booster

Which officer or faction modules you have doesn't matter that much. For smartbombs you want at least 8km range, preferably greater than 8.5km. Smartbombs pop dictor bubbles and enemy fighter bombers. For neuts it's also about range. A hictor with a T2 infinipoint and HIC V can point out to 36 kilometers. Only the very best officer neuts can hit that far. The neut in the fit above hits to 33.6 km and costs a little under a bil usually.