Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
To fly supercapitals, get supercapital pings and supercapital SRP you must be in the Supercapitals group.
Amarr Carrier bonuses (per skill level):
Role Bonus:
[Aeon, Aeon] Damage Control II Centum A-Type Energized Adaptive Nano Membrane Centum A-Type Energized Adaptive Nano Membrane Corpus X-Type Explosive Armor Hardener Corpus X-Type Armor Thermic Hardener Corpus X-Type EM Armor Hardener Corpus X-Type Kinetic Armor Hardener Reactive Armor Hardener Cap Recharger II Cap Recharger II Cap Recharger II Shadow Serpentis Sensor Booster Capital Murky Energy Transmitter I Capital Murky Energy Transmitter I Capital Coaxial Regenerative Projector Setele's Modified Large Plasma Smartbomb Selynne's Modified Heavy Energy Neutralizer Remote ECM Burst I Large Trimark Armor Pump II Large Trimark Armor Pump II Large Trimark Armor Pump II
Extra Modules to carry:
Recommended Implants:
Recommended Boosters:
Strong Mindflood Booster
Which officer or faction modules you have doesn't matter that much. For smartbombs you want at least 8km range, preferably greater than 8.5km. Smartbombs pop dictor bubbles and enemy fighter bombers. For neuts it's also about range. A hictor with a T2 infinipoint and HIC V can point out to 36 kilometers. Only the very best officer neuts can hit that far. The neut in the fit above hits to 33.6 km and costs a little under a bil usually.