=====Sansha 10/10 DED Tengu Guide (Fits Outdated)===== //by Marvin Atram// ---- =====Overview===== This guide will show you how to run a Sansha Nation 10/10 DED Site in 45 minutes. If you would like a video guide instead, watch the [[https://www.youtube.com/watch?v=DNKrzWaoUwo|video version]] of the guide. There are two fit variations, if you use the cheaper fit the site will take an additional 8 to 10 minutes. Before you set off on your journey you should have a travel fit ready and all the tools you will need to complete the site. Average reward is 200m to 250m. ====Travel==== * Tengu Propulsion - Interdiction Nullifer * Tengu Offensive - Covert Ops Reconfiguration * Covert Ops Cloaking Device II * 2x Warp Core Stabalizers I * 1x Inertial Stabilizer II ====Cargo Hold==== * Combat Refit * Mobile Depot * Missile Precision Script * Missile Range Script * 1500 Scourge Rage Heavy Assault Missiles * 3000 Mjolnir Javalin Heavy Assault Missiles * 13000 Mjolnir Rage Heavy Assault Missiles This gives you enough ammo to finish two 10/10's before being required to restock ---- =====Fit===== ====Normal==== [Tengu, Sansha 10/10] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Pithum A-Type Medium Shield Booster Pith X-Type Shield Boost Amplifier Federation Navy 10MN Afterburner Pith X-Type EM Shield Hardener Pith X-Type EM Shield Hardener Missile Guidance Computer II, Missile Range Script Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium Hydraulic Bay Thrusters I Tengu Defensive - Amplification Node Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir ====Cheap==== [Tengu, Cheap 10/10] Ballistic Control System II Ballistic Control System II Ballistic Control System II Federation Navy 10MN Afterburner Missile Guidance Computer II, Missile Range Script Gist X-Type EM Shield Hardener Gist X-Type EM Shield Hardener Pithum A-Type Medium Shield Booster Dread Guristas Shield Boost Amplifier Missile Guidance Computer II, Missile Range Script Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Medium EM Shield Reinforcer II Tengu Defensive - Amplification Node Tengu Propulsion - Fuel Catalyst Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Augmented Capacitor Reservoir Tengu Electronics - Emergent Locus Analyzer ---- =====General Tips===== * No structure shooting required except final boss * One shot [[eve:ships:destroyers]] with Javalin HAMs and a Missile Precision Script loaded * Every red in 10/10 follows you around at various ranges except for Sansha Tyrants who will burn away from you * **Default Keep At Range:** 25km * **Default Orbit:** 2km ====Kill Order==== - Centus Tyrants - Centus Dread Load - [[eve:ships:battlecruisers]] - [[eve:ships:destroyers]] ---- =====The Site===== ====First Room==== * Station located in the middle [[eve:pvp:electronic_warfare:stasis_webifier|web]]s out to 25km * You **WILL** want to manual pilot * Four groups of red enemies * Kill [[eve:ships:battleships]] while staying out of [[eve:pvp:electronic_warfare:stasis_webifier|web]] range * At least one Tyrant in room, there can be more if you're unlucky * If you get Tyrant spawns around the station, kill them after [[eve:ships:battlecruisers]] and and before [[eve:ships:destroyers]] * You can only approach them at around 10 m/s because of the [[eve:pvp:electronic_warfare:stasis_webifier|web]] and they will out run you * Once the [[eve:ships:battleships]] are dead, approach the gate while killing [[eve:ships:battlecruisers]] * After the [[eve:ships:battlecruisers]] are dead, switch to Javalin Missiles and kill all the [[eve:ships:destroyers]] * Don't forget to reload Mjolnir Rage and Missile Range Scripts for the next room ====Second Room==== * Sansha Tyrants again and other [[eve:ships:battleships]] * Upon warpin, kill the [[eve:ships:battleships]] which is next to you * Orbit Central Reprocessing Station in the middle of the room and kill Tyrants * If the Tyrants get to about 28-29km away from you it's best to keep at range on them so you can still shoot them * Once all the rats are dead, take the gate to the next room ====Third Room==== *Only Tyrant [[eve:ships:battleships]] from this room on * Shoot the ones that warp in * Orbit the structure in the middle * Shoot [[eve:ships:battleships]] which are far away from you * [[eve:ships:battleships]] will burn away from you, shoot the outliers first * Use keep at range and orbit on the [[eve:ships:battleships]] so that you can continue shooting and make sure they don't get out of range * If they get out of missile range, lock up [[eve:ships:battlecruisers]] as you chase and kill them until you can shoot the [[eve:ships:battleships]] again * If only [[eve:ships:destroyers]] are left, change ammo to Javalin Missiles, load Missile Precision Script and kill them * Once you're done, reload Rage Missiles and Range Missile Scripts and take the gate ====Fourth Room==== *There are four [[eve:pvp:electronic_warfare:stasis_webifier|webbing]] Towers in the middle *Make your way to the **LEFT** most structure, lock up [[eve:pvp:electronic_warfare:stasis_webifier|Webbing]] Towers and shoot them as they come into range *Shoot [[eve:ships:battleships]] next to the structure you're orbiting *When the last Battleship closest to the structure dies, move to the right hand side of the room and kill [[eve:ships:battleships]] from left to right *Same as other rooms, if you have to burn towards [[eve:ships:battleships]] because they're out of range it's a good idea to lock up [[eve:ships:battlecruisers]] and kill them as you're burning *This room has a lot of [[eve:ships:destroyers]], load Javalin Missiles and Precision Missile Script once you're done with all the other ships *Burn back to the gate while killing all the [[eve:ships:destroyers]] and get ready to take the gate to the next room ***BEFORE** entering Final Room, load Scourge Rage Heavy Assault Missiles *Final room has a [[eve:pvp:electronic_warfare:stasis_webifier|webbing]] Station that shoots Capital Torpedos and a different resist profile than Sansha Rats * Because of [[eve:ships:cruisers:tengu]] damage bonus, you do more damage to station by loading Scourge Rage Heavy Assault Missiles ====Final Room==== *Warp in *Face downwards *Spam left click and afterburner to get initial velocity before [[eve:pvp:electronic_warfare:stasis_webifier|web]] hits and the torpedo will barely scratch your tank *Skip all rats and go straight for station * Rats agro on proximity, but you're not burning towards them instead you're burning down * No rats should be aggressing you except a couple nearby that do no damage * To kill the station, you'll have to reload once and shoot a few more missiles after your first reload * Once the station is dead, you've completed the 10/10 and you can orbit the cargo container at 500m to loot