====== Purifier ====== Looking for **[[military:doctrines:start|DOCTRINE FITS]]**? ---- {{https://image.eveonline.com/Render/12038_256.png?nolink}} ===== Description ===== Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. ==== Helpful Information ==== The Purifier is the Amarr Stealth Bomber. It it best used with EM torpedoes and EM bombs (though when bombing with others it is more important to match bombs than to use the best for yourself). ---- ===== Overview ===== Amarr Frigate bonuses (per skill level): * 10% bonus to Torpedo explosion velocity and flight time * 20% bonus to Torpedo max velocity Covert Ops bonuses (per skill level): * 5% bonus to EM Bomb damage * 15% bonus to EM Torpedo damage Role bonuses: * 99.65% reduction in Torpedo launcher powergrid requirement * 50% reduction in Cloaking Devices CPU requirement * No targeting delay after Cloaking Devices deactivation * Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher * Cloak reactivation delay reduced to 15 seconds ---- ===== Requirements ===== * Amarr Frigate V * Spaceship Command I * Covert Ops I * Spaceship Command III * Electronics Upgrades V * CPU Management II * Power Grid Management II ---- ===== Non Reimbursable Fits ===== ==Freedom Fighters== [Purifier, Freedom Fighter] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II 1MN Afterburner II Medium Azeotropic Ward Salubrity I Multispectrum Shield Hardener II Prototype 'Arbalest' Torpedo Launcher, Mjolnir Torpedo Prototype 'Arbalest' Torpedo Launcher, Mjolnir Torpedo Prototype 'Arbalest' Torpedo Launcher, Mjolnir Torpedo Covert Ops Cloaking Device II [Empty High slot] Small EM Shield Reinforcer I Small Core Defense Field Extender I This is a siege fit. It's boring, and you should feel bad if you call for this in a fleet. Predditors Hotdrop <- Use this the rest are shit [Purifier, Predditors Hotdrop Special] Ballistic Control System II Nanofiber Internal Structure II Micro Auxiliary Power Core I Warp Disruptor II Medium Azeotropic Restrained Shield Extender Limited 1MN Microwarpdrive I Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo Covert Ops Cloaking Device II Covert Cynosural Field Generator I /OFFLINE Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I Fit the Medium Azeotropic Ward Salubrity I first and the rest of the mid slots second. If you have fitting issues, try Small Core Defense Field Extenders for the rig slots and/or Malkuth launchers. Swap out mid slots as a last resort. All races of bombers work together to form hot drop fleet doctrine. In a nutshell, Hounds and Purifiers have MWDs and points. Manticores and Nemeses target paint and damp. The 'Fuzzy II' [Purifier, Fuzzy II] Ballistic Control System II Ballistic Control System II Co-Processor II Limited 1MN Microwarpdrive I Medium Shield Extender II Warp Disruptor II Prototype 'Arbalest' Torpedo Launcher, Mjolnir Torpedo Prototype 'Arbalest' Torpedo Launcher, Mjolnir Torpedo Prototype 'Arbalest' Torpedo Launcher, Mjolnir Torpedo Covert Ops Cloaking Device II Bomb Launcher I Small Warhead Calefaction Catalyst I This is a tight fit even for those with l33t skillz but its totally worth it, the Medium Shield Extender buffs up your effective HP twofold to around 3000, meaning that your SB isn't a total glass cannon any more. Keep the Bomb Launcher I offline. All you need to go with it are some huge brass balls like Fuzzy II to make absolutely insane kills. Fuzzy II, T2 Torps [Purifier, T2 Torps Cloaky] Co-Processor II Ballistic Control System II Ballistic Control System II 1MN Afterburner II Warp Disruptor II Medium Azeotropic Ward Salubrity I Cynosural Field Generator I /OFFLINE Covert Ops Cloaking Device II Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Small Warhead Calefaction Catalyst I Small Kinetic Shield Reinforcer I First of all, this fit is amazingly tight and requires a significant skill investment to use. This fit requires Launcher Rigging V, Shield Upgrades IV, Advanced Weapon Upgrades IV, and a 3% CPU implant (market name: Zainou 'Gypsy' Electronics EE-603), as well as the other skills pertaining to T2 torps and whatnot. The Cynosural Field Generator slot is a wildcard; put what you want there. Just remember that it will have to be off-lined due to fitting constraints. The Kinetic Shield Reinforcer slot is also a wildcard; put what you want there, as long as it does not increase CPU usage of anything or decrease total CPU output. A shield resist rig works nicely when you can predict what damage type you will be taking the most of in a fight. This is most useful when harassing ratters of a particular region, as you can usually know what kind of damage they will use based on the pirates local to that region. Another option is a Small Auxiliary Thruster. Speed/sig tanking makes up a good portion of a stealth bomber's total tank, so increasing max speed is a solid choice.