=====Overwhelmed Civilian Facility===== ---- =====Objectives===== ====Force Required==== * Fleet of 20 - 21 pilots (up to 30 in low/null) * 3 - 4 logistics needed * 0 - 10 snipers (optional) * Sites take about 10 - 20 minutes ====Military Information==== Your objective is to intercept the departing Sansha's Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete. ====Background Information==== Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found. ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available. Synopsis from ISHAEKA-0075. DED Special Operations. Authorized for Capsuleer dissemination. ---- =====Enemies===== Below is a list of enemies that spawn in this site. ^Name^Sig (m)^Speed (m/s)^Orbit (km) / Speed (m/s)^EWar^Damage (dps) / Volley (hp)^Range (km)^EHP (x1000)^ |Antem Neo|184|1350|60 / 205|-|168 / 840|146-176|88| |Auga Hypophysis|325|1100|6 / 170|Scram / Web|480 / 2400|12-20|52| |Deltole Tegmentum|540|850|12 / 118|Scram / Neut / Paint|818 / 4500|45|179| |Outuni Mesen|400|790|18 / 110|Scam / Neut / Web|352 / 1760|45-65|215| |Renym Meten|33|2550|9 / 410|Web|192 / 960|10-12|9| |Romi Thalamus|200|1520|18 / 205|-|320 / 1600|23-33|106| |Schmaeel Medulla|36|4000|12 / 640|Scram / Web|50 / 252|12-20|9| ---- =====Priorities==== This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on. ^#^Targets for the entire fleet^^Reason^ ^:::^Regular Targets^Small Targets^:::^ |1|Outuni Mesen|Schmaeel Medulla|Because the **Outuni Mesen** neuts hard (also warp disrupts and webs). The **Schmaeel** because it warp disrupts and webs.| |2|Auga Hypophysis|Renyn Meten|The **Auga** is much easier to kill compared to the **Deltole**, it also webs and apply damage better to smaller ships. Killing the **Renyn** can often be a high priority to remove webbers from the field, allowing people to speed-tank.| |:::|Deltole Tegmentum|-|:::| |3|Romi Thalamus||The **Romis** pose no specific threat| |4|Antem Neo||**Antems** can be ignored as killing them isn't necessary for the site completion| ---- =====Triggers===== With the exception of the **Antem Neos** that spawn in the second wave and the **Romi Thalamus** in the third wave, the last enemy killed triggers the next wave. This means that you can skip the Antems in the second wave. In the fourth wave, the **Emergency Evacuation Freighter** will be unlocked when the majority of the wave is killed. You'll need to kill off all the warp disrupt capable ships, like **Deltoles** and **Augas**, but then you have the option of killing only the **Romis** and **Renyns** to unlock the freighter, or ignore those and kill only the **Anthems** instead. So kill whichever is most convenient for you based on your fleet composition.\\ There is a chance that the fourth wave might be triggered before all the **Romi Thalamus** from the third wave are killed. You'd still need to kill it for the can to spawn for the third wave though. ---- =====Special Requirements===== *This site requires you to pick up 40 Captured Civilians and escort them to the evacuation freighter. *Takes up 200 - 300 m3 worth of space in your cargo hold ====Civilians==== Finishing off all the short range enemies of each wave spawns a container housing 15 **Captured Civilians** (5 m3 cargo space each) in it, 45 - 60 (200 - 300 m3 of cargo space) in total depending on whether you kill enough ships in the end to spawn a fourth container or not. The container will drop at the end of each wave, from the last short range Sansha you kill (so there is no risk of an Antem dropping the container 60 km out). You will need a minimum of 40 civilians (200 m3), which means you'll have 5 - 20 spares for the next site depending on how many you pick up (225 - 300 m3).\\ The civilians are to be put in the **Emergency Evacuation Freighter**, which is a stationary object called "Obelisk" until all the fourth wave short range enemies or long range enemies are killed (either group will unlock the freighter). This will complete the site, potentially before you can warp out (might still be warp disrupt capable ships on grid).\\ Assign someone in the fleet to fly around collecting the civilians and once the freighter is unlocked at the end of the site, simply drop the civilians in the freighter (now an interactable container). ---- =====Hints & Tips===== * There are four waves in this site, identifiable by the lack of **Antem Neos** in the first wave, the appearance of **Antems** in the second wave, the appearance of the **Outuni Mesen** in the third wave and the reappearance of more **Antems** in the fourth and final wave. They all spawn right in front of where you land in the pocket, sometimes a little above the horizontal plane. * The first wave spawns 35 - 40 km ahead. * The second wave will have some ships spawning 35 - 40 km out and another group further out at 75 - 80 km. * The third wave will spawn some ships 75 - 80 km out and others even further out at 95 - 100 km. * The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. So you will encounter the same type of ships in each site, but the number of ships per type in each individual wave will be slightly different. There will only be one **Outuni Mesen** however. * Moving is not necessary in this site, you can sit still and preserve your tracking. Only orbit if your ship's tank relies on speed to mitigate damage. * In a slow fleet with poor damage projection it could help improve your fleet's efficiency to move approximately 20 km forward in order to be closer to the spawns. You will lose some tracking moving into position, but during that time you will be shooting mostly battleships and once you're in position you'll benefit from being 20 km closer to the second, third and fourth spawn. * Remember to keep an eye on your capacitor if the **Outuni Mesen** ever gets within neuting range. * This can be completed without having snipers, simply kill everything but the **Antem Neos** in wave two and four to unlock the freighter. * Be sure to kill off all the warp disrupting ships before leaving this site, even if you've already completed the objective and gotten paid.