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training:stratop_for_newbros [2017/02/16 15:30]
conscript
training:stratop_for_newbros [2017/11/22 00:58] (current)
DeltaFi [Target Painting]
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 =====Overview===== =====Overview=====
-I know that it can feel very intimidating when you see fleets calling for big things like [[eve:​ships:​battleships:​nightmare]],​ [[eve:​ships:​battleships:​maelstrom]],​ or even [[eve:​ships:​battlecruisers:​hurricane]] but **you guys are very important** too. There are several very important roles you can fill and we give out ships in test_free to do them. Here are some of the roles that are priceless in a strat op.+I know that it can feel very intimidating when you see fleets calling for big things like [[eve:​ships:​battleships:​nightmare|Nightmare]], [[eve:​ships:​battleships:​maelstrom]],​ or even [[eve:​ships:​battlecruisers:​hurricane]] but **you guys are very important** too. There are several very important roles you can fill and we give out ships in test_free to do them. Here are some of the roles that are priceless in a strat op.
  
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 ===How to fly them=== ===How to fly them===
-Use scan resolution damping scripts on enemy logistics ships, this causes them to lock slower which gives us more time to shoot the primary target without them repairing it.  This should be your first port of call.  In most situations this is what you will be doing. ​ If enemy logi can't lock, then enemy DPS dies.  If enemy DPS dies, they lose the fight. Targeting range damp enemy dps ships if they are using a long range doctrine, this forces them closer allowing us to apply more damage. Range damp enemy EWAR ships, similar to the dps this forces them into range of our guns so we can kill them. When setting off on a fleet, unless there is some specific intelligence specifying that you will be facing a lot of EWAR, or a range doctrine, or a fleet with not many logi (such specific intel is not generally available to line members, but sometimes it is), a good way to load up is with one more scan res damp than targeting range damp.  So on a Maulus, which fits three dampeners, you would have two scan res damps loaded, and one targeting range damp loaded. ​ This allows you to spread damps on the enemy logi very quickly and effectively,​ while also being able to damp the odd EWAR ship that might be around.+Use scan resolution damping scripts on enemy logistics ships, this causes them to lock slower which gives us more time to shoot the primary target without them repairing it.  This should be your first port of call.  In most situations this is what you will be doing. ​ If enemy logi can't lock, then enemy DPS dies.  If enemy DPS dies, they lose the fight. Targeting range damp enemy dps ships if they are using a long range doctrine, this forces them closer allowing us to apply more damage. Range damp enemy EWAR ships, similar to the dps this forces them into range of our guns so we can kill them. \\  
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 +When setting off on a fleet, unless there is some specific intelligence specifying that you will be facing a lot of EWAR, or a range doctrine, or a fleet with not many logi (such specific intel is not generally available to line members, but sometimes it is), a good way to load up is with one more scan res damp than targeting range damp.  So on a Maulus, which fits three dampeners, you would have two scan res damps loaded, and one targeting range damp loaded. ​ This allows you to spread damps on the enemy logi very quickly and effectively,​ while also being able to damp the odd EWAR ship that might be around.
  
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 Primary Ships: ​ Primary Ships: ​
   * [[eve:​ships:​frigates:​vigil]]   * [[eve:​ships:​frigates:​vigil]]
-  * [[eve:​ships:​frigates:​hyena]]+  * [[eve:​ships:​frigates:​hyena|Hyena]]
  
 ===How to Fly=== ===How to Fly===
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 TEST_Free hands out tackle [[eve:​ships:​frigates:​atron]]. TEST_Free hands out tackle [[eve:​ships:​frigates:​atron]].
    
-We have a big guide on the wiki for [[training:​tackler:​start]]+We have a big guide on the wiki for [[training:​pvp_ship_roles:​tackler:​start]]
    
 The basics are making sure hostiles don't run away, helping get the main fleet warp ins, scouting. No matter which you choose to fly remember you don't have to do any damage to get on the killmail so activating any hostile module (scram, point, or even a nuet) will get you on the killmail. The basics are making sure hostiles don't run away, helping get the main fleet warp ins, scouting. No matter which you choose to fly remember you don't have to do any damage to get on the killmail so activating any hostile module (scram, point, or even a nuet) will get you on the killmail.
  
  
training/stratop_for_newbros.1487259051.txt.gz · Last modified: 2017/02/16 15:30 by conscript