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training:skill_farm [2020/04/25 02:01]
Vahnsuk
training:skill_farm [2021/06/09 19:08] (current)
Vahnsuk
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 Skill farming works by taking advantage of the price difference between skill injectors and extractors. You max out your attributes, train the required 500k SP to extract, then sell the injectors. Rinse and repeat. Skill farming works by taking advantage of the price difference between skill injectors and extractors. You max out your attributes, train the required 500k SP to extract, then sell the injectors. Rinse and repeat.
  
-[[https://​www.eve-mogul.com/#/​tools/​plexcalc|EVE-Mogul has a handy tool]] that tells you how much ISK you can make by skill farming. ​The following shows a worst-case scenario where you have only one skill farm, buy PLEX and extractors from sell orders, and sell injectors to buy orders.+The following ​is boring math that shows how it roughly works out:
  
-{{https://​i.imgur.com/​lVIIZ1a.png?​nolink&​|lVIIZ1a.png (1000×656)}}+<​file>​ 
 +Prices based on Perimeter sell/buy split.
  
-Don't be fooled by that juicy ~200m in profits though. PLEX and skill prices can fluctuate wildly making your farms quickly unprofitable. The only way you can make a meaningful and near-guaranteed flow of ISK is by dedicating all 3 characters on an account as a farm.+Extractor: 320M ISK 
 +Injector: 760M ISK 
 +Difference: +440M ISK
  
-That said,** the main purpose of skill farming in this guide is not to get free ISK per month**. The purpose of farms to keep your existing accounts PLEXed so you don't relapse into an alpha without the need to grind out ISK or cash to pay for your subs. For example:+2700 SP / hour -> 1,944,000 SP / month = 3.888 extractions 
 + 
 +440M * 3.888 = ~1.7B ISK * 0.95 (taxes) = ~1.6B ISK 
 + 
 +</​file>​ 
 + 
 +Keep in mind that these prices are obviously not fixed and the above was shown just for the sake of an example. The price difference between extractors, injectors, and PLEX is //​generally//​ high enough for you to barely break even with a single character, and you will rarely be in the red when 2 or 3 characters per account are farms. 
 + 
 +All that said, **the main purpose of skill farming in this guide is not to get free ISK per month**. The purpose of farms to keep your existing accounts PLEXed so you don't relapse into an alpha. For example:
  
 {{https://​i.imgur.com/​ycfkB6i.png?​nolink&​|ycfkB6i.png (882×640)}} {{https://​i.imgur.com/​ycfkB6i.png?​nolink&​|ycfkB6i.png (882×640)}}
  
-Say you don't have the ISK to pay for another ​MPTC. That'​s ​fine. Your skill farm is still paying ​for itself while your main toon doesn'​t have to get out of its Muninn, Jackdaw, or whatever. All without opening your wallet or endlessly grinding.+The first character in Perimeter is the primary farm for this account, and he doubles for a market alt. If you want, you can give your skillfarms secondary roles to do other activities and make more ISK or even pay for your main'​s ​MPTC. More on this later. 
 + 
 +Because he'​s ​sustaining omega, the other two characters are also omega for "​free",​ especially the second account, which is the "main" you can actually undock with and use omega-only ships. He doesn'​t have to get out of his [[:​military:​reimbursement:​muninn|Muninn]][[:​military:​reimbursement:​jackdaw|Jackdaw]], or whatever. All without opening your wallet or endlessly grinding
 + 
 +The second skill farm is optional, though it earns a bit more ISK because MPTC's are cheaper than 500 PLEX.
  
-The second ​skill farm is optionalthough it will result in a lower likelihood of your farms being unprofitable because ​MPTC'​s ​are cheaper.+Do keep in mind that while skill farming to sustain omega is substantially cheaper than buying 500 PLEXthat PLEX isn't adding extra skills for you to train. You'd need to buy MPTC'​s ​for your main once you can afford it. If you can't, no problem. Just let the MPTC run out while you keep farming.
  
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 ===== Requirements ===== ===== Requirements =====
  
->5 million SP utility ​character with an available ​bonus remap that never undocks and/or is very unlikely to die. How you reach the 5 million ​differs like so:+<​nowiki>></​nowiki>5 million SP character with bonus remap that never undocks and/or is very unlikely to die. How you reach 5 million ​will be different:
  
-  * You (optimally) already have >5 million SP character doing something like indy +  * You (optimally) already have an extra >5 million SP character ​on the account ​doing something like indy, or the character ​is an old alpha who's just reached the limit
-  * You already have a ~5 million SP character ​after years of training on your alphas, optionally accelerated with daily injectors +
-      * btw, daily alpha injectors give an //​obscene// ​ bang for buck. Always use these over regular injectors if you can+
   * You are starting from a brand new character, in which case you must either:   * You are starting from a brand new character, in which case you must either:
-      ​* Spend billions on injectors to bring it up to the minimum required to extract +      * Play the long-con by pausing training on your main or use MPTC'​s ​(very expensive) 
-      ​* Play the long-con by pausing training on your main to bring up your farm or use MPTC'​s +      * Spend billions on injectors to bring it up to the minimum required to extract (very very expensive) 
-      * Play the longer-con by relapsing into an alpha and slowly train up to 5 million for "​free"​+      * Play the longer-con by relapsing into an alpha and slowly train 5 million ​SP for "​free" ​(very very long)
  
-Cybernetics V to use the training implants. This will slow down training for your first 500k and therefore ​make your first month a bit rougher.+Cybernetics V to use the training implants. This will slow down training for your first 500k and make your first month a bit rough.
  
 2 billion ISK per character, spent on: 2 billion ISK per character, spent on:
  
-  * 2 +5 implants for both attributes +  * 2 +5 improved ​implants for both attributes 
-  * Extractor +  * Skill Extractor 
-  * PLEX MPTC if you have a second farm on that account +  * PLEX (+ MPTC if you have a second farm on that account) 
-      * Optionally, you can buy a pack or spend $15 for the first month and never spend money on that account again, reducing your initial ​capital ​requirement down to 1 billion per character+      * You can optionally ​buy a pack or spend $15 for the first month and never spend money on that account again, reducing your initial ​ISK requirement down to 1 billion per character. This is what I did with the alpha accounts I had for years but couldn'​t afford to PLEX.
  
 Optional, but you may want character tracking software, such as: Optional, but you may want character tracking software, such as:
  
-  * [[https://​github.com/​peterhaneve/​evemon/​releases/​|EVEMon]]:​ The best option, maintained by Peter Han. EVEMon ​has a feature where it tracks ​how much SP you have //by the minute, //rather than the next time you update your queue. Really handy for knowing when exactly you should extract. You can also easily create and copy+paste skill plans. +  * [[https://​github.com/​peterhaneve/​evemon/​releases/​|EVEMon]]:​ The best option, maintained by Peter Han. Among other great features, ​EVEMon ​can track how much SP you have //by the minute, //rather than the next time you update your queue. Really handy for knowing when exactly you should extract. You can also easily create and copy+paste skill plans
-  * [[https://​skillq.net/​|skillq.net]]:​ Maintained by Squizz. You can have it warn you when a queue has less than 24 hours remaining. Practically required for alphas ​with the 24-hour limit+  * [[https://​forums.eveonline.com/​t/​evequeue-brain-farming-skill-queue-tracking-spreadsheet-google-sheet/​142468|EVEQueue]]:​ Another great option. If you don't want the extra stuff that comes with EVEMon, EVEQueue is specifically geared for skillfarms
-  * Spreadsheets: This is objectively the worst option because you have to do a lot of manual bullshit that others have already done for you (see above). That said, it's an option.+  * [[https://​skillq.net/​|skillq.net]]:​ Maintained by Squizz. You can have it warn you when a queue has less than 24 hours remaining. Practically required for alphas ​even without following this guide
 +  * Making your own spreadsheets: This is objectively the worst option because you have to do a lot of manual bullshit that others have already done for you (see above). That said, it's an option.
  
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 ===== Starting your farms ===== ===== Starting your farms =====
  
-  ​- First and foremost, train Cybernetics V. You need this to plug in the required +5 improved implants. +**If your account created via referral link and was given 1 million SP, do NOT redeem it until you reach the 5m limit**. 
-  - Consider skill groups. ​One important thing to note is that the **primary and secondaries ​shown from the character sheet is a lie**. For example: {{https://​i.imgur.com/​7tD70Q1.png?​nolink&​|7tD70Q1.png (970×255)}} ​ Yeah, :​CCP:​. ​ALWAYS verify skill attributes from the info window and not the character sheet. +  ​- First and foremost, train Cybernetics V. You need this to plug in the required +5 improved implants. The 1m SP given for referral links is //perfect// for this, which is why it's essential that you do NOT redeem it until 5m SP is reached
-      - Once you find a group of skills you want to train, buy their respective implantsand remap your character. Max the primary attribute first then spend the rest on your secondary attribute. In the end, you will have 32 points for your primary and 26 for the secondary training 2700 SP/Hour. +  - Consider skill groups. ​Note that the **primary and secondary attributes ​shown from the character sheet is a lie**. For example: {{https://​i.imgur.com/​7tD70Q1.png?​nolink&​|7tD70Q1.png (970×255)}} ​\\ ALWAYS verify skill attributes from the info window and not the character sheet. 
-      - If you don't care for utility role nonsense, max out Intelligence and Memory ​for Cyberneticsthen train other skills with those two attributesSkills in Science are good in this regard because there's a lot of them.+      - Once you find a group of skills you want to train, buy their respective implants and remap your character. Max the primary attribute first then spend the rest on your secondary attribute. In the end, you will have 32 points for your primary and 26 for the secondary training 2700 SP/​Hour. ​For examplesay your first farm is your market alt. You would max Charisma, spend the rest on Memory, ​plug in those implants, and train things like Marketing, Procurement,​ and VisibilityTheir usefulness is irrelevant; you're extracting ​them anyways.
   - Once the character hits 5.5 million, use your extractor then sell the injector. Buy another extractor for the next time.   - Once the character hits 5.5 million, use your extractor then sell the injector. Buy another extractor for the next time.
   - Once you rack enough ISK, buy PLEX and MPTC's as needed.   - Once you rack enough ISK, buy PLEX and MPTC's as needed.
 +  - Start over from step 3. Rince and repeat.
  
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 ===== Skill Plans ===== ===== Skill Plans =====
  
-How you bring your characters up to 5 million SP isn't terribly important. All that matters is that it's reached in the first place. That said, training the [[https://​wiki.eveuniversity.org/​The_Magic_14|Magic 14]] + Cloaking + Clones + Interceptors isn't a bad start.+If you're starting from scratch, how you bring your characters up to 5 million SP isn't terribly important. All that matters is that it's reached in the first place. That said, training the [[https://​wiki.eveuniversity.org/​The_Magic_14|Magic 14]] + Cloaking + Clones + Interceptors isn't a bad start.
  
 If you're an alpha and can't train some of the skills to level V, feel free to copy this skill plan: [[https://​pastebin.com/​s67imxML|https://​pastebin.com/​s67imxML]]. Change the missile/​ship skills in the end as you see fit. EVEMon emp file: [[https://​drive.google.com/​open?​id=1n-bDce4RDEStkaL3ktF0J5SuPr2-X0QD|https://​drive.google.com/​open?​id=1n-bDce4RDEStkaL3ktF0J5SuPr2-X0QD]] If you're an alpha and can't train some of the skills to level V, feel free to copy this skill plan: [[https://​pastebin.com/​s67imxML|https://​pastebin.com/​s67imxML]]. Change the missile/​ship skills in the end as you see fit. EVEMon emp file: [[https://​drive.google.com/​open?​id=1n-bDce4RDEStkaL3ktF0J5SuPr2-X0QD|https://​drive.google.com/​open?​id=1n-bDce4RDEStkaL3ktF0J5SuPr2-X0QD]]
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 ==== Extractors can use used remotely ==== ==== Extractors can use used remotely ====
  
-While normal assets in the delivery hangar cannot be accessed remotely, extractors can be. In fact- once used the resulting injector will be put in the regular ​item hangar. This means your market alt (which is a skill farm) can buy extractors from Perimeter, deliver them to your PI alt in Eso (which is also a skill farm), have them extract remotely, and contract them back.+Like PLEX, MPTC's and skins, extractors can be used remotelyThey can even be used from the delivery hangar and be put into your regular hangar. This means your market alt (which is a skill farm) can buy extractors from Perimeter, deliver them to your PI alt in Eso/​Delve ​(which is also a skill farm), have them extract remotely, and contract them back. 
  
 This opens up a lot more options, namely: This opens up a lot more options, namely:
 +
  
 ==== Utility roles ==== ==== Utility roles ====
  
-Though utility alts are good to have without making them skill farms, these can nonetheless be repurposed.+Though utility alts are good to have even without making them skill farms, these can nonetheless be converted into farms as well.
  
-The best example ​are market alts which are typically already in Jita or Perimeter, stay docked 24/7, and have a plethora of skills you can juggle between, like Visibility and Procurement.+The best example ​is market alts. These are typically already in Jita or Perimeter, stay docked 24/7, and have a plethora of skills you can juggle between, like Visibility and Procurement. Like I mentioned before: their usefulness is irrelevant. You're extracting them anyways.
  
-Through remote extraction, you can also turn your indy alts into farms. Science skills can be used for invention, reaction and reprocessing skills overlap quite well, etc.+Through remote extraction, you can also turn your indy alts in Eso into farms. Science skills can be used for invention, reaction and reprocessing skills overlap quite well, etc.
  
-If they aren't already trained, many utility roles will have skill requirements that are not aligned with your attributes ​as shown in the screenshot ​above. ​Unfortunately,​ this means that initial training will be slow which eats into your first few month'​s ISK. Once againthis still beats paying 500 PLEX so once you have it set up you will be more than rewarded.+Note that if they aren't already trained, many utility roles will have skill requirements that are not aligned with your attributes ​(see above screenshot)This means that initial training will be slow which eats into your first few month'​s ISK. For examplePlanetology is different from Interplanetary Consolidation. Broker Relations has //​Willpower// ​ as its primary. Just be mindful of what needs what.
  
-==== Extract alpha skill first ====+==== Extract alpha skills ​first ====
  
-When an account is in an alpha state, [[https://​support.eveonline.com/​hc/​en-us/​articles/​207605005-Skill-Extractors-and-Skill-Injectors|extractors will only work on omega level skills]]. ​This means if you go AFK and relapse, you won't be able to extract skills and make buying that PLEX a bit easier.+When an account is in an alpha state, [[https://​support.eveonline.com/​hc/​en-us/​articles/​207605005-Skill-Extractors-and-Skill-Injectors|extractors will only work on omega level skills]]. ​If you go AFK and relapse, you won't be able to extract skills and make buying that PLEX a bit easier. In practice, this means prioritize extracting alpha skills first, and train omega stuff only.
  
 ==== Skill farming for ISK ==== ==== Skill farming for ISK ====
 +
 +[[https://​eve-mogul.com/#/​tools/​plexcalc|EVE-Mogul]] has a handy tool that tells you how much ISK you can make by skill farming, but you need to make an account to use it. Super annoying, but just use a burner account and it should be fine.
  
 While the main purpose of this guide isn't to gain passive ISK, you //​can// ​ still earn a meaningful amount per month if you min-max your orders and use all 3 toons on an account, as shown here: While the main purpose of this guide isn't to gain passive ISK, you //​can// ​ still earn a meaningful amount per month if you min-max your orders and use all 3 toons on an account, as shown here:
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 {{https://​i.imgur.com/​A0SVChh.png?​nolink&​|A0SVChh.png (996×668)}} {{https://​i.imgur.com/​A0SVChh.png?​nolink&​|A0SVChh.png (996×668)}}
  
-The process for this is largely the samethough ​you would need to dedicate an entire account and the initial ISK requirements are obviously far higher than for one character.+Jesus Christ1.4 billion, right? Now you know why autists like me own 10 skillfarm accounts. This still means you have to do a shitton of micromanagement like contracting to every. Single. Character. And. Back. Honestly? Just stick with one account. You have more fun that way.
  
 +Also, as stated at the beginning of this wiki, prices will change wildly depending on the market'​s mood.
  
 +Note the options on the bottom of the screenshot. See how I'm getting extractors from 10 Packs and not just buy orders? It turns out 1120 PLEX (the price in the eden store for the pack) is cheaper than the prices on the market. Experiment with these a bit. Sometimes MPTC's will be cheaper, maybe you feel like selling to buy orders instead, etc.
training/skill_farm.1587780098.txt.gz · Last modified: 2020/04/25 02:01 by Vahnsuk