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training:running_freight

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Jump freighters are a magical ship juicy kill waiting to happen that transports massive quantities of goods across null-sec via the mechanic known as jumping to cynosural fields. Someone more familiar with jump freighters should write a more detailed article on how to use them here:

I don't know how this page went more than a year without anyone at least mentioning the basics.

Jump freighters are big, juicy, defenseless targets for literally everyone, so there are a few things you should know to keep yours alive. I suggest you heed this advice if you don't want to lose an ~8bil ship plus whatever the slaves in your cargo are worth. Seriously peruse this killboard for jump freighters https://zkillboard.com/group/902/ and notice that they die fairly often, in all types of space, and that they are often worth as much as a supercarrier, so:

0. Word of Warning

Don't fly one unless you're sober, can afford to lose it, and are paranoid about losing it. If you're careful you should be literally unkillable in one of these barring disconnects and other server-fuckery.

1. What You Need

You're gonna need at least two separate accounts, one is your jumpy boy, the other is a cyno alt. The jump freighter pilot (JF from now on) should obviously be able to fly the ship, but you're also gonna want some decent hull/armor fitting skills, as well as Jump Drive Calibration V if you can bear the two month train (it makes your life easier and safer, so it's worth it), and Jump Fuel Efficiency as high as you can go, cause fuel costs eat up your bottom line and you want money and TEST wants you to provide affordable goods to their markets.

2.

training/running_freight.1554215483.txt.gz · Last modified: 2019/04/02 14:31 by Kazmani