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大鲸鱼挖矿须知(中文版)

大鲸鱼(Rorqual)操作安全指南

几乎每一个被抓的大鲸鱼都是初次被抓。所以一定要仔细阅读以下内容,如果你不想第一次挖矿就损失100亿的话。

最重要的,被抓请牢记几点:

  • 采矿无人机放进Wetu移动仓库
  • 关闭模块
  • 注意周边是否有移动反诱导
  • 在舰队里报告情况,包括护盾、护甲,诱导,反诱导,紧急损控(俗称“无敌”)等

除此之外也有其它一些要注意的细节,但是以上几点是最最最重要的。牢记上面的流程,能让你在紧急情况下理智应对。

如果有很多的无畏、超期跳到你身边,你可以立刻打开紧急损控,否则就等一等。

现在我们来看看你要注意的细节。

无人机放进Wetu移动仓库

如果你的Wetu移动仓库被打增强,你仍然可以把无人机放进去:放一个无人机,收进舰队机库,再移到移动仓库,重复这个流程。

关闭模块

你并不需要立即关闭模块,但是如果关了模块你总是可以在需要的时候重新打开。但有一点要记住,一定要在紧急损控失效之前把模块关闭,否则等失效后你将无法得到摇修。如果你被ECM无法锁定小行星带岩石从而无法开紧急损控,立刻打开模块(ECM免疫),锁定岩石,开损控,关模块。

留意移动反诱导

如果你看到有移动反诱导正在上线,一定要在它上线之前点亮你的诱导。最好的是,在合适的救援队里面再点亮。如果你选择亮诱导,请确保救援FC知道诱导已亮并且知道亮在哪个舰队。你不可以在亮诱导以后更换舰队。

交流

每30秒报告一次基本情况(或者每次FC问的时候报告)。当FC上线以后,请确保你在认真听FC的指示。建议你随时都在mumble的10号频道或者自己的公司频道,并且每次都花两分钟确保麦克风、耳机处于正常状态。然后再根据需要进入静音频道,或者一键关闭mumble的麦克风、耳机。现在你只需要一键便可以切换为正常交流模式。

调整船体配置

你不需要安装扫描器、采矿加成。注盾和盾扩、抗性比什么都好。

哦对了,IPX在投送范围外。吃大鲸鱼的童鞋可以先去那里逛逛。

基本技能与配船

以下技能是必备的:

  • Mining Drone Specialization
  • Invulnerability Core Operation III 或者 IV

配船如下:

<EFT>

[Rorqual, Max Tank Rorq] Damage Control II Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System

Capital Capacitor Booster II Capital Capacitor Booster II CONCORD Capital Shield Booster Pith X-Type Shield Boost Amplifier Pith X-Type Shield Boost Amplifier Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field

Industrial Core I Cynosural Field Generator I Pulse Activated Nexus Invulnerability Core Mining Foreman Burst II Mining Foreman Burst II Mining Foreman Burst II Capital Murky Compact Remote Shield Booster

Capital Drone Mining Augmentor I Capital Drone Mining Augmentor II Capital Drone Mining Augmentor II

'Excavator' Mining Drone x5 Mining Drone II x10 Praetor II x10 Vespa EC-600 x10 Hornet EC-300 x10 Acolyte II x10 Infiltrator II x10

Navy Cap Booster 3200 x112 Mining Laser Field Enhancement Charge x600 Mining Laser Optimization Charge x600 Mining Equipment Preservation Charge x600 Heavy Water x74577 Liquid Ozone x900 </EFT>

采矿教程

1. Join the proper fleet and comms. BY- and E1UU (3WN fleet) is a fine place to start if you're new, and those people are generally in Fleet 10 comms. Please use your whisper key, just like in fleets. If it gets too noisy, there's a quiet room where you can still hear important stuff in comms. Your corp may also have their own system and comms channel.

2. Scout your anom. Find out if there's a ping, and if not, use a fast ship to make one. I typically advise warping to the center of the Colossal, for example, then moving straight up or at a 45deg angle *toward* your docking point (fortizar, keepstar) until you're at least 150km (minimum warp distance) from the nearest rock. Any closer than that and you can't warp to them, which defeats the purpose. Much farther away, then a scanner can't tell you which rocks have decent m3 remaining. Then, drop the bookmark in corp so you and everyone else around you can get to it easily. If you have multiple corps involved, you *may* want to drop a can and name it “Colossal Ping” but the issue with that is that anyone (even neuts) in the system can warp directly there… which is not good. Corp bookmarks are better.

Pings help you navigate. Your next rock is 74km away? No problem. Target the rock, warp to the ping, then back down to it. I recommend setting warp-to distance to 2500 so you don't bounce and end up 20k away (but only on primarily rorqual pilots – warping to 2500 on a gate can be problematic). If you don't want to do that, just learn not to warp to 0 on a spod rock or you will bounce more often than not. Warp to 10km and slowboat in. If your ping is directly above the rock you're warping to, you can move toward it once you're out of warp and hit “stop” when you're approx 800m away. You'll come to a lazy stop almost in the perfect position for siege. Don't MWD into a rock or it'll be nearly as bad as a warp bounce.

AB's help you navigate more quickly. MWD's (even the 500MN ones) help you get into warp more quickly. Oveheat your 500MN MWD (for one cycle) as you click warp, and you'll either warp immediately at the end of it, or within a few seconds, regardless of your stated align time. When bouncing around an anom (or escaping from a potential drop) this can really help. 50000MN MWD's are nice if you want to rocket around at 500+ m/s but most of the time (and until you get practice using them) you'll bounce off your target more often than not. 500MN's are plenty good enough, and don't chew through your cap in a few cycles.

Once you pick a rock and hit “stop” so you can cozy up to it (under 1k distance is good. under 100m is best), wait until you're under 2m/s speed and drop your Wetu Mobile Depot. Why a Wetu and not just a standard one? Because a Wetu will hold all 5 excavators at once, saving you a boatload of isk even if you are dropped on and lose the battle. Bookmark the depot, so that when you forget it (and eventually you will) you can get back to it. Plus, in the event you do park your drones there and manage to escape with your rorq in the middle of combat, you can warp back to it later when the system is clear. Even if it's reinforced, you can get your drones out and scoop it back into cargo. Always remember to “repackage” a reinforced Wetu before reusing it. There's a bug that can allow it to bypass any reinforcement stage the next time it's attacked, which can cost you dearly. Play safe.

3. Once you're on a rock and under 1m/s, you can enter siege. This locks you in place for five minutes, burning heavy water for fuel. Depending on your fuel bay and Indy core skills, you can sit there for an hour or more (or until the rock pops) mining away happily before you need to adjust. So you can AFK, right? Wrong. Doing that is a recipe for disaster, most notably to your billion-isk excavators. Rats love to chew on them, and you get NO alarm warning when they start doing so. You only get a warning when they chew through a portion of your shields, and by then you could have lost all of your drones. Pay attention, pull them and drop combat drones when rats show up, then when it's all clear again, drop excavators again and keep printing isk.

NOTE on fuel. Keep Heavy Water in your fuel bay, along with enough Oxygen Isotopes for at least one max-range jump. Then, keep any extra in your fleet hanger, NOT in your cargo hold. But “Numbers”, why not keep it in cargo? Then you don't have to move it around once your fuel bay runs out. It goes back to the falling asleep thing. Having to wait for someone to burn through a full fuel bay in siege is painful (if they're asleep) before you can fleet-warp them to safety. Having to wait through a fuel bay plus cargo is insane. Your corp-mates might just let you fend for yourself and hope a dread/super doesn't spawn before you wake up. Also, keep enough Liquid Ozone for at least two cyno cycles, preferably three, but if you don't want to accidentally pop the cyno and lock yourself in place for ten minutes, stack it LESS than what it costs you to activate, then if you need to light it, stack it up and hit the module. I keep cap charges and Liquid O in general cargo and Heavy Water in my fleet hanger.

If you're in a sharing corp and people like to mine together, you may want to keep your fleet hanger open to “fleet” or “corp” or both, so that players in hulks, etc. can load bulk ore in there, compress it, and pull it back out – saving them unnecessary repeated trips back to the fortizar/refinery. Keep in mind that not only can move ore in and out, they can also take anything you might have stored there… so it's a good idea to keep everything of value in cargo and only leave bulky items there (like heavy water) they are less likely to touch. For this reason, I don't completely fill my fleet hanger with fuel. I typically put 50k or 60k heavy water in there to refill my fuel bay as I mine, leaving the rest open so someone can compress should they need to. Also, 60k heavy water (on top of 20k+ in fuel bay) is five hours or so of nonstop mining… If I need more than that, I'm probably in danger of falling asleep myself.

Don't let your fuel bay run out of heavy water, or you'll drop out of siege and wonder why. Don't let your ore hold fill up before you compress, or your drones will sit there idle until you compress and set them back to mining. Learn how much m3 you pull in per drone cycle so you know how long (how many siege cycles) you can sit on a rock before you need to move. Waiting until it pops before dropping out of siege might be the easy way, but experienced pilots get frustrated when their drones are idle. Survey scanners are awesome, even if they do take up a mid slot.

Don't boost (links) for the sake of boosting, even if the charges are cheap. Make sure there's a hulk or something in fleet that benefits, or else you're keeping your weapons timer active for no reason. Weapons timer means you can't refit.

4. Rats. Pull your excavators, drop drones and blap them, right? Not always. If they warp in at 200km, unless you have stupid range capability, you're not going to hit them and they're not going to hit you… so just keep mining. When they get in range, they'll probably start shooting at your excavators. Even then, with normal rats, there's no reason to panic. Excavators have a good tank on them, so can absorb a few hits. When in doubt, recall them. If one starts taking serious damage, lock it up and remote rep it on its way back to your hold.

I prefer sentries for battleships and cruisers, then medium or light drones for frigates. If you have multiple rorquals, use a set of each. Most rats will drop in seconds, as long as they're in range.

Oh noes! A Dread spawned! I'm dead, right? Not hardly. You can tank a dread for days with a good fit, and if you have good skills, you can kill it without calling for assistance. In this case, multiple rorquals are better than singles. The last dread to spawn on me died before my buddy could get his carrier undocked and in position. Always pull excavators if you see a dread spawn, as they can blap them quickly, which can get expensive.

Supers, on the other hand, can actually be dangerous. They hit hard (7500 or so), and can actually take out a rorqual in short order if you're not properly tanked. Had a True Sansha super spawn on me a week ago… and while it got my blood pumping, never actually came close to hurting me. Even with three rorquals, however, I couldn't break its tank. Three more warped in, then a buddy with a dread, and we dropped it in a hurry after that. It did blap a hulk before it could get away, but… in my mind, better that than an excavator. The loot it dropped more than covered the loss, so all was well.

Sources:

* Half of this shamelessly plagiarized from this forum post.

training/rorqualmining/zh.1519738580.txt.gz · Last modified: 2018/02/27 13:36 by 280945198