User Tools

Site Tools


training:pvp_ship_roles:support:fleet_logistics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
training:pvp_ship_roles:support:fleet_logistics [2018/03/05 02:13]
Kryzhius [Survival]
training:pvp_ship_roles:support:fleet_logistics [2018/03/31 20:21] (current)
Kryzhius [Fleet Logistics]
Line 1: Line 1:
  
 ====== Fleet Logistics ====== ====== Fleet Logistics ======
 +**THIS PAGE IS OUTDATED AT THE MOMENT**\\
 +**GO TO THIS LINK**\\
 +**https://​wiki.pleaseignore.com/​training:​fleet_logistics#​how_to_fly_logistics**\\
  
 //This page is about spaceships with repair capabilities. For Sovereignty,​ Space Infrastructure and Maintenance,​ see [[logistics:​start|TEST Logistics]].//​ //This page is about spaceships with repair capabilities. For Sovereignty,​ Space Infrastructure and Maintenance,​ see [[logistics:​start|TEST Logistics]].//​
Line 114: Line 117:
  
  
-=====Logistics Anchor===== 
  
-Logistics anchoring is one of the most sought-after technical abilities in EVE, besides FC'​ing. Unlike FC'​ing,​ you're mostly flying blind; little to no intel on when a fight is about to happen, or what you're about to fight. When on the grid, it becomes your responsibility to track the number of ships lost (and update the FC), prioritise rep targets, maximise transversal against the enemy fleet, maximise range (while not losing rep-capability of the T1 ships, or suffering severe falloff penalties). In larger battles it becomes beneficial to split these roles between two experienced pilots, one to anchor, and the other to communicate and direct.+==== Moving up the ranks: How to be a logi anchor ==== 
 +**Logistic Commander role is earned, not given** - and while there is no distinct space between **Anchor** and **Commander**,​ there is much more to it. Logistics anchoring is one of the most sought-after technical abilities in EVE, besides FC'​ing. Unlike FC'​ing,​ you're mostly flying blind; little to no intel on when a fight is about to happen, or what you're about to fight. When on the grid, it becomes your responsibility to track the number of ships lost (and update the Main / Logi FC), prioritise rep targets, maximise transversal against the enemy fleet, maximise range (while not losing rep-capability of the T1 ships, or suffering severe falloff penalties). In larger battles it becomes beneficial to split these roles between two experienced pilots, one to anchor, and the other to communicate and direct.
  
-----+===Being the Anchor===
  
-====Anchor==== +Logi Anchor ​role is the term given to the person in charge of positioning of the logistics group. People will either be orbiting or approaching you, and it's your job to manoeuvre them in and (hopefully not) out of rep range, as well as maintaining a safe distance and transversal to the enemy fleet. For this reason it is essential you manually pilot your ship, adjusting your direction and reassessing the situation often and regularly. A lapse in concentration could lead you to pull the logistics out of rep range, or into 0 transversal at the very edge of the enemies falloff.
-Anchoring ​is the term given to the person in charge of positioning of the logistics group. People will either be orbiting or approaching you, and it's your job to manoeuvre them in and (hopefully not) out of rep range, as well as maintaining a safe distance and transversal to the enemy fleet. For this reason it is essential you manually pilot your ship, adjusting your direction and reassessing the situation often and regularly. A lapse in concentration could lead you to pull the logistics out of rep range, or into 0 transversal at the very edge of the enemies falloff.+
  
-This requires a experience in controlling your ship, especially when going at 2km/s+ in a MWD Scimitar, however you can transfer the skills from solo and small gang pvp. One example of how to hone your skills is taking out logi frigates or T1 Cruisers on small gangs. You gain all the experience but without the responsibility of a wing behind you.+This requires a experience in controlling your ship, especially when going at 2km/s+ in a MWD fit logistic cruiser, however you can transfer the skills from solo and small gang pvp. One example of how to hone your skills is taking out logi frigates or T1 Cruisers on small gangs. You gain all the experience but without the responsibility of a wing behind you.
  
----- 
  
-====Commander====+===Being the Commander== 
 +The commander is the person in charge of directing reps, and reporting losses to the FC. This means you have to lock every single broadcast to assess whether they are A) being shot, B) in rep range and C) worth repairing. This is the primary reason the Logi Commander is among the most bitter of pilots, thanks to all the incorrect broadcasts. EVE fleet engagements,​ from medium to high stake combat environment,​ is an ever changing field. New tools from hostiles and friendlies are always in research how to break your wing, as such Logi Commander has to be aware of those possibilities and take actions to avoid them.
  
-The commander is the person in charge of directing reps, and reporting losses to the FC. This means you have to lock every single broadcast to assess whether they are A) being shot, B) in rep range and C) worth repairing. This is the primary reason the Logi Commander is among the most bitter of pilots, thanks to all the incorrect broadcasts. Adjusting your fit to incorporate a SEBO can help with this too. 
  
-"Worth repairing"​ is a point of contention, but generally this correlates to the order of requested ships in the fleet ping; special snowflakes such as tackle T3's, the FC, and other logistics will almost always be at the top of your list, while frigates, T1 ewar cruisers and non-doctrine ships will be at the bottom (there'​s a reason we push doctrine conformity!).+"Worth repairing"​ is a point of contention, but generally this correlates to the order of requested ships in the fleet ping; special snowflakes such as tackle, Command Ships, ​T3's, the FC, and other logistics will almost always be at the top of your list, while frigates, T1 ewar cruisers and non-doctrine ships will be at the bottom (there'​s a reason we push doctrine conformity!).
  
 Communicating with the FC and appropriate use of your global PTT key is another highly desired trait. Know what to say, and when to say it. Often you'll be granted priority speaker which gives you the same talk power as the FC and others in the command channel; even if things sound quiet they could be discussing //opsec// or intel and you will interrupt them and possibly derail their train of thought. ​ Communicating with the FC and appropriate use of your global PTT key is another highly desired trait. Know what to say, and when to say it. Often you'll be granted priority speaker which gives you the same talk power as the FC and others in the command channel; even if things sound quiet they could be discussing //opsec// or intel and you will interrupt them and possibly derail their train of thought. ​
Line 139: Line 140:
 The exception is if the fleet is being consistently alpha'​d such that you cannot lock targets before they are lost, 5/10/20 ships are good thresholds to remind the FC, but you should try and identify which ships are being lost (look for the locking icon around the bracket, then mouse over the bracket; look at the ship name in the "​locking <ship name>"​ pop up; take the pilot name from the broadcast list and look it up in your overview (this is much easier to do in Tidi). This will prompt the FC to disengage and will hopefully minimise losses. The exception is if the fleet is being consistently alpha'​d such that you cannot lock targets before they are lost, 5/10/20 ships are good thresholds to remind the FC, but you should try and identify which ships are being lost (look for the locking icon around the bracket, then mouse over the bracket; look at the ship name in the "​locking <ship name>"​ pop up; take the pilot name from the broadcast list and look it up in your overview (this is much easier to do in Tidi). This will prompt the FC to disengage and will hopefully minimise losses.
  
-----+===Summary=== 
 + 
 +There'​s a lot to cover here, and no doubt some has been missed. Primarily experience will be the biggest factor, so the best thing to do is go out and practice. If you have aspirations,​ and there is an already experienced logi anchor, ask to take over. They'​ll be more than happy to offer you advice, feedback and if need be, correct your mistakes.
  
-=====Summary===== +Probably the most important part being Logi Commander - psychological traits under pressure while engaged. Calm, calculated, decisive actions that make logistic wing to endureUnderstanding ​the field of battlewhat can harm your wing the mostCommunication with your wing and with FCs.
-There'​s a lot to cover here, and no doubt some has been missedPrimarily experience will be the biggest factorso the best thing to do is go out and practiceIf you have aspirations, ​and there is an already experienced logi anchor, ask to take overThey'​ll be more than happy to offer you advice, feedback and if need be, correct your mistakes+
  
  
training/pvp_ship_roles/support/fleet_logistics.1520216025.txt.gz · Last modified: 2018/03/05 02:13 by Kryzhius