User Tools

Site Tools


training:pvp_ship_roles:support:fleet_logistics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
training:pvp_ship_roles:support:fleet_logistics [2018/03/05 02:12]
Kryzhius [Target Management]
training:pvp_ship_roles:support:fleet_logistics [2018/03/31 20:21] (current)
Kryzhius [Fleet Logistics]
Line 1: Line 1:
  
 ====== Fleet Logistics ====== ====== Fleet Logistics ======
 +**THIS PAGE IS OUTDATED AT THE MOMENT**\\
 +**GO TO THIS LINK**\\
 +**https://​wiki.pleaseignore.com/​training:​fleet_logistics#​how_to_fly_logistics**\\
  
 //This page is about spaceships with repair capabilities. For Sovereignty,​ Space Infrastructure and Maintenance,​ see [[logistics:​start|TEST Logistics]].//​ //This page is about spaceships with repair capabilities. For Sovereignty,​ Space Infrastructure and Maintenance,​ see [[logistics:​start|TEST Logistics]].//​
Line 113: Line 116:
  
  
-==== Survival ==== 
-The survival and effectiveness of the logistics wing is the most important aspect of fleet management, which is why there is almost always a logistics sub channel and logistics commander to forward pertinent information to the overall FC.  Assuming appropriate mainline ships were called for, that they are tanked well enough to mitigate being '​alphaed'​ (destroyed in a single volley whereby logistics are irrelevant),​ and there is an appropriate logistics to fleet-size ratio, few if any mainline ships should be lost.  If it becomes apparent that the mainline cannot be broken an enemy looking to hold the field will almost always try to break the logistics wing next (if they didn't immediately begin targeting logi). 
  
-Your ship does not need to be destroyed to be ineffective. ​ Sensor damps, ECM, and capacitor manipulation (through neuts or void bombs) can also destroy the effectiveness of a logistics wing.  When these challenges are confronted, ensure the FC is aware and knows the EFFECTIVE number of logistics (ie, if 4 of 10 logi are ECM jammed on a given cycle, you have 6 effective). ​ The logi boss should be coordinating and forwarding that information. ​ If half the wing is sensor damped, make sure the anchor (if your using an anchor) knows. 
  
-Insofar as coping with incoming damage goesbest practices are dependent ​on the fit and circumstances. ​ Mind-flood should already have been taken.+==== Moving up the ranks: How to be a logi anchor ==== 
 +**Logistic Commander role is earnednot given** - and while there is no distinct space between **Anchor** and **Commander**,​ there is much more to it. Logistics anchoring is one of the most sought-after technical abilities in EVE, besides FC'​ing. Unlike FC'​ing,​ you're mostly flying blind; little to no intel on when a fight is about to happen, or what you're about to fight. When on the grid, it becomes your responsibility to track the number of ships lost (and update the Main / Logi FC), prioritise rep targets, maximise transversal against the enemy fleet, maximise range (while not losing rep-capability of the T1 ships, or suffering severe falloff penalties). In larger battles it becomes beneficial to split these roles between two experienced pilots, one to anchor, and the other to communicate and direct.
  
-  - **Broadcast for reps.** ​ If red-boxed and you don't see your fleet locking you, broadcast again. +===Being ​the Anchor===
-  - **Overheat your resistance module(s).** ​ You have to manage your own heat damage. +
-  - **You should have traversal on your overview.** ​ When yellowboxed,​ get your traversal up (hint, align to a celestial that will put you traveling perpendicular to the enemy fleet). ​ Once traversal is increasing, power on and overhead MWD depending on heat damage. ​ Yes, this may require going a few KM away from the anchor and not sitting stopped or continuing in a straight line away from the enemy fleet about to kill you.  Hopefully the logi anchor is already burning the group on a circular traversal-inducing path within rep range of the main fleet). ​ Keep an eye on the logi group and your range to the fleet. ​ Burn out of range of the main fleet if necessary; do not burn out of range of other logi. +
-  - **If you're slowly melting and logi can not keep up, warp off and warp back to your anchor / cap buddy once into armor / hull.** ​ Don't just sit on grid and die like a moron. ​ You absent for the 30 seconds it takes to warp to the nearest celestial and warp back is better then you dead and absent for the rest of the fleet.+
  
-If you're in a AB-fit armor logistics cruiser fighting BC/BS size ships and have neurotoxin control trainedbe good and pop improved X-Instinct before ​you even start fighting...+Logi Anchor role is the term given to the person in charge of positioning of the logistics group. People will either be orbiting or approaching ​you, and it's your job to manoeuvre them in and (hopefully not) out of rep rangeas well as maintaining ​safe distance ​and transversal to the enemy fleet. For this reason it is essential ​you manually pilot your ship, adjusting your direction and reassessing the situation often and regularlyA lapse in concentration could lead you to pull the logistics out of rep range, or into 0 transversal at the very edge of the enemies falloff.
  
-----+This requires a experience in controlling your ship, especially when going at 2km/s+ in a MWD fit logistic cruiser, however you can transfer the skills from solo and small gang pvp. One example of how to hone your skills is taking out logi frigates or T1 Cruisers on small gangs. You gain all the experience but without the responsibility of a wing behind you.
  
-=====Logistics Anchor===== 
  
-Logistics anchoring ​is one of the most sought-after technical abilities ​in EVEbesides ​FC'ingUnlike FC'​ing, ​you're mostly flying blind; little ​to no intel on when a fight is about to happenor what you're about to fightWhen on the grid, it becomes your responsibility to track the number of ships lost (and update ​the FC), prioritise rep targetsmaximise transversal against ​the enemy fleet, ​maximise range (while not losing rep-capability of the T1 shipsor suffering severe falloff penalties)In larger battles it becomes beneficial ​to split these roles between two experienced pilotsone to anchor, ​and the other to communicate and direct.+===Being the Commander== 
 +The commander ​is the person ​in charge of directing repsand reporting losses to the FC. This means you have to lock every single broadcast ​to assess whether they are A) being shotB) in rep range and C) worth repairingThis is the primary reason ​the Logi Commander is among the most bitter of pilotsthanks to all the incorrect broadcasts. EVE fleet engagementsfrom medium to high stake combat environmentis an ever changing fieldNew tools from hostiles and friendlies are always in research how to break your wingas such Logi Commander has to be aware of those possibilities ​and take actions ​to avoid them.
  
----- 
  
-====Anchor==== +"Worth repairing"​ is a point of contention, but generally this correlates to the order of requested ships in the fleet ping; special snowflakes such as tackle, Command Ships, ​T3's, the FC, and other logistics will almost always be at the top of your list, while frigates, T1 ewar cruisers and non-doctrine ships will be at the bottom (there'​s a reason we push doctrine conformity!).
-Anchoring is the term given to the person in charge of positioning of the logistics group. People will either be orbiting or approaching you, and it's your job to manoeuvre them in and (hopefully not) out of rep range, as well as maintaining a safe distance and transversal to the enemy fleet. For this reason it is essential you manually pilot your ship, adjusting your direction and reassessing the situation often and regularly. A lapse in concentration could lead you to pull the logistics out of rep range, or into 0 transversal at the very edge of the enemies falloff. +
- +
-This requires a experience in controlling your ship, especially when going at 2km/s+ in a MWD Scimitar, however you can transfer the skills from solo and small gang pvp. One example of how to hone your skills is taking out logi frigates or T1 Cruisers on small gangs. You gain all the experience but without the responsibility of a wing behind you. +
- +
----- +
- +
-====Commander==== +
- +
-The commander is the person in charge of directing reps, and reporting losses to the FC. This means you have to lock every single broadcast to assess whether they are A) being shot, B) in rep range and C) worth repairing. This is the primary reason the Logi Commander is among the most bitter of pilots, thanks to all the incorrect broadcasts. Adjusting your fit to incorporate a SEBO can help with this too. +
- +
-"Worth repairing"​ is a point of contention, but generally this correlates to the order of requested ships in the fleet ping; special snowflakes such as tackle T3's, the FC, and other logistics will almost always be at the top of your list, while frigates, T1 ewar cruisers and non-doctrine ships will be at the bottom (there'​s a reason we push doctrine conformity!).+
  
 Communicating with the FC and appropriate use of your global PTT key is another highly desired trait. Know what to say, and when to say it. Often you'll be granted priority speaker which gives you the same talk power as the FC and others in the command channel; even if things sound quiet they could be discussing //opsec// or intel and you will interrupt them and possibly derail their train of thought. ​ Communicating with the FC and appropriate use of your global PTT key is another highly desired trait. Know what to say, and when to say it. Often you'll be granted priority speaker which gives you the same talk power as the FC and others in the command channel; even if things sound quiet they could be discussing //opsec// or intel and you will interrupt them and possibly derail their train of thought. ​
Line 154: Line 140:
 The exception is if the fleet is being consistently alpha'​d such that you cannot lock targets before they are lost, 5/10/20 ships are good thresholds to remind the FC, but you should try and identify which ships are being lost (look for the locking icon around the bracket, then mouse over the bracket; look at the ship name in the "​locking <ship name>"​ pop up; take the pilot name from the broadcast list and look it up in your overview (this is much easier to do in Tidi). This will prompt the FC to disengage and will hopefully minimise losses. The exception is if the fleet is being consistently alpha'​d such that you cannot lock targets before they are lost, 5/10/20 ships are good thresholds to remind the FC, but you should try and identify which ships are being lost (look for the locking icon around the bracket, then mouse over the bracket; look at the ship name in the "​locking <ship name>"​ pop up; take the pilot name from the broadcast list and look it up in your overview (this is much easier to do in Tidi). This will prompt the FC to disengage and will hopefully minimise losses.
  
-----+===Summary=== 
 + 
 +There'​s a lot to cover here, and no doubt some has been missed. Primarily experience will be the biggest factor, so the best thing to do is go out and practice. If you have aspirations,​ and there is an already experienced logi anchor, ask to take over. They'​ll be more than happy to offer you advice, feedback and if need be, correct your mistakes.
  
-=====Summary===== +Probably the most important part being Logi Commander - psychological traits under pressure while engaged. Calm, calculated, decisive actions that make logistic wing to endureUnderstanding ​the field of battlewhat can harm your wing the mostCommunication with your wing and with FCs.
-There'​s a lot to cover here, and no doubt some has been missedPrimarily experience will be the biggest factorso the best thing to do is go out and practiceIf you have aspirations, ​and there is an already experienced logi anchor, ask to take overThey'​ll be more than happy to offer you advice, feedback and if need be, correct your mistakes+
  
  
training/pvp_ship_roles/support/fleet_logistics.1520215979.txt.gz · Last modified: 2018/03/05 02:12 by Kryzhius