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 ======The Overview====== ======The Overview======
-The Eve Online Overview is, in short, one of the most important windows you see on your screen when you are undocked (in space). Overview is your eyes in space, your primary means of knowing what objects ​there are in space around you and what objects you can interact with. Hence why understanding ​how it works and how to setup this feature properly is very important and should be a priority, especially for newer players.+The Eve Online Overview is, in short, one of the most important windows you see on your screen when you are undocked (in space). ​The Overview is your eyes in space, your primary means of knowing what objects are in space around youand which objects you can interact with. Understanding ​how the Overview ​works and how to setup up this feature properly is very important and should be a priority, especially for newer players.
  
-Setting up your Overview not only affects what are displayed on your overview window and how the window is displayed, but it also affects what indicators or icons you see in space (this is called "​Brackets"​) ​it also to an extent affects ​other features as well, such as D-Scan ​for example.+Setting up your Overview not only affects what is displayed on your overview window and how that window is displayed, but it also affects what indicators or icons you see in space (this is called "​Brackets"​). These settings ​also affect ​other features as well, such as the Directional Scan (D-Scan).
  
 ======Skip Everything====== ======Skip Everything======
  
-====Sarashawa ​Overview Pack====+====Zirio-Syundai ​Overview Pack====
  
-:ducksiren: <wrap em>​__**If you do nothing else use this overview pack, it will setup everything for you.**__</​wrap>​ :​ducksirenflip:​+:ducksiren: <wrap em>​__**If you do nothing elseuse this overview pack, it will setup everything for you.**__</​wrap>​ :​ducksirenflip:​
  
- +  * [[https://​www.reddit.com/​r/​Eve/​comments/​4s3z9i/introducing_the_ziriosyundai_special_overview_pack/|Zirio-Syundai ​Overview Pack]] 
-   * [[http://​www.reddit.com/​r/​Eve/​comments/​2orit9/sarashawa_overview_pack_v7_rhea_edition/|SaraShawa ​Overview Pack]] ​as maintained by [[https://​www.reddit.com/​user/​ohtakashawa|/​u/​ohtakashawa]]. +          * Join the in-game channel **Z-Overview** and follow the directions in the MOTD
-     ​* Join the in-game channel **SaraShawa-Overview**and read the MOTD+
-     * Join the mailing list **Overview**,​ if you want to get notified of updates to the pack.+
  
 ======Manual Guide====== ======Manual Guide======
  
-<color purple>​If you were directed to the wiki to “unfuck your overview” either while in fleet or reporting in intel, here is your **first immediate step before doing anything else**. Even if you load one of the overview packs below you should always double check to make sure that your colortags and backgrounds are correct (the guide for this are listed ​on the second step of the Overview Setup section of this article).</​color>​+<color purple>​If you were directed to the wiki to “unfuck your overview” either while in fleet or reporting in intel, here is your **first immediate step before doing anything else**. Even if you load one of the overview packs belowyou should always double check to make sure that your colortags and backgrounds are correct (the guide for this is located ​on the second step of the Overview Setup section of this article).</​color>​
  
-As said, if you'​re ​directed to this article by your friends, FC or fleetmates, there'​s ​a high possibility that there'​s ​something wrong with your overview. To understand why what you are seeing is wrong, you need to get into the 0.0 mindset that sec status means nothing. ​ Many friends, Romans, countrymen have a negative security status or are even outlaws in low/high sec.  The default overview has -5 security status (previously ​named '​outlaw'​ before Retribution patch) and '​security status below 0' placed as a priority over certain standings in the colortag and background list.  You don’t need to be concerned with an alliance member'​s ​sec status. ​ All friends should be blue.  (Otherwise, [[Not Blue Shoot It|NBSI]].)+If you were directed to this article by your friends, FCor fleetmates, there is a high possibility that something ​is wrong with your overview. To understand why what you are seeing is wrong, you need to get into the 0.0 mindset that security ​status means nothing. ​ Many friends, Romans, countrymen have a negative security status or are even outlaws in low/high sec.  The default overview has -5.0 security status (named '​outlaw'​ before Retribution patch) and '​security status below 0' placed as a priority over certain standings in the colortag and background list.  You don’t need to be concerned with an alliance member'​s ​security ​status. ​ All friends should be blue.  (Otherwise, [[Not Blue Shoot It|NBSI]].)
  
-Understanding the way overview works or doing steps to "​unfuck your overview"​ means that you will ensure that your overview ​shows your friends as friendly ​entity, ​free-to-agress/​shoot ​objects ​are those that you can engage ​and hostiles are shown as it is, hostiles.+Understanding the way your overview works or performing ​steps to "​unfuck your overview"​ means you will ensure that your overview
 +  * Shows your friends as friendly ​entities 
 +  * Shows hostiles and free-to-agress objects ​as those that you can engage
  
-<color red>​IMPORTANT:</​color> ​ The following advice and settings are for traveling and doing activities in nullsec. ​ If you spend a lot of time in highsec ​and/or lowsec you want to make sure you are aware of certain things like Outlaws ​just so you are not surprised like a little Carebear when you get jumped because you thought you were safe. It's also necessary to note that <color green>​even if you have followed other guides from other sources to setup your Overview, you might still want to follow the procedures as listed below since there are high chances that some parts are different</​color>​.+<color red>​IMPORTANT:</​color> ​ The following advice and settings are for traveling and doing activities in nullsec. ​ If you spend a lot of time in highsec or lowsec you want to make sure you are aware of Outlawsso you are not surprised like a little Carebear when you get jumped because you thought you were safe. It's also necessary to note that <color green>​even if you have followed other guides from other sources to setup your Overview, you might still want to follow the procedures as listed below since there are high chances that some parts are different</​color>​.
  
  
 =====Accessing Eve's Overview Settings===== =====Accessing Eve's Overview Settings=====
-Your Eve Overview settings can be accessed by clicking on your settings box (4-lines) on the top left of your overview window ​to open the menu then select ​to open overview settings (near the bottom).Make note of the other options in this menu because it will be useful later when loading and saving overview profiles.+Your Eve Overview settings can be accessed by clicking on your settings box (4-lines) on the top left of your overview window. To open the menuselect ​'open overview settings' ​(near the bottom). Make note of the other options in this menu because it will be useful later when loading and saving overview profiles.
  
 {{ training:​Overview_settings_tabs.png}} {{ training:​Overview_settings_tabs.png}}
 Once the settings window is opened you will see something like this: Once the settings window is opened you will see something like this:
  
-The overview can also be opened at any time, including inside a station, with a keyboard shortcut. It is undefined by default, but can be set by using the Escape Menu shortcuts tab.You can open the overview settings ​at any time, including while docked inside a station, ​by typing "/open overview settings" ​(without the "s) on the chat and pressing enter.+The overview can also be opened at any time, including inside a station, with a keyboard shortcut. It is undefined by default, but can be set by using the Escape Menu shortcuts tab. Alternatively you can open the overview settings any time by typing "/open overview settings"​ pressing enter.
  
 =====Eve Overview: Profiles===== =====Eve Overview: Profiles=====
-A basic overview window displays only one overview tab, further on you can add up to four additional tabs to your overview resulting in total of five standalone tabs each displaying ​different ​profiles (or same profile if you want to). Each profile contains a rule set on what space objects are to be displayed and which ones should never be displayed.+A basic overview window displays only one overview tab. You can add up to four additional tabs to your overviewresulting in total of five standalone tabseach displaying ​a variety of profiles (or the same profile if you want to). Each profile contains a rule set on what space objects are to be displayed and which ones should never be displayed.
  
-Space objects as mentioned and what's displayed on the Filters-Types section of the overview settings is what the game interprets a particular existence of an item or a displayable defined state, for example, a Thrasher is a ship in which the state of whether it's displayed on your overview or not controlled by whether you activate the filter type of Ship-Destroyer. Each definition of objects in Eve have a particular category in which they fall to, another example is a big non-asteroid ​rock which your ship can bump into can be categorized as a "Large Collidable Object"​.+Space objectsas mentionedand what's displayed on the Filters-Types section of the overview settings is what the game interprets ​as a particular existence of an item or a displayable defined state. For example, a Thrasher is a ship in which the state of whether it's displayed on your overview or not is controlled by whether you activate the filter type of Ship-Destroyer. Each definition of objects in Eve have a particular category in which they fall in to. Other examples are non-asteroid ​rocks or space debris, ​which your ship can bump into, and are categorized as a "Large Collidable Object"​.
  
-Each of these space objects also have a "​state"​ attached to it. The state affects all filter type definition ​on a profile. A small ship or a frigate can be a friendly frigate or a hostile one. The states tab defines ​whether on what state the filters you have setup is displayed on your overview. If you have a set of ships ticked on one profile, you'll need to define whether you want them displayed at all times regardless ​what'​s ​the ships (or any objects) state, or you may want to only display those ship types only if they'​re hostile or only if they'​re friendly to you.+Each of these space objects also have a "​state"​ attached to it. This state affects all filter type definitions ​on a profile. A small ship or a frigate can be a friendly frigate or a hostile one. The states tab defines ​which of the filters you have selected ​is displayed on your overview. If you have a set of ships ticked on one profile, you'll need to define whether you want them displayed at all timesregardless ​of the ships (or any objects) state. You may want to only display those ship types if they'​re hostileor only if they'​re friendly to you.
  
-An overview profile is a set of collective rules that defines ​what space-objects are to be displayed ​on what state on that particular tab in which you've assigned ​them to. +An overview profile is a set of collective rules that defines ​which space-objects are to be displayed, in what stateon particular tab in which you've assigned ​that profile ​to. 
  
 =====Eve Overview : Brackets===== =====Eve Overview : Brackets=====
-Brackets are those tiny icons displayed in space (outside of the overview ​scope) that shows you what objects are there and which ones are displayed on your screen+Brackets are those tiny icons displayed in space (outside of the overview) that shows you what objects are there and which ones are displayed on your screen, such as: 
 +  * Planets 
 +  * Gates 
 +  * Moons 
 +  * Drones 
 +  * Asteroid Belts
  
 =====Learning What Things Mean===== =====Learning What Things Mean=====
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 Below are the necessary steps to setup your overview properly. Bear in mind that if you have previous experience on referencing to different sources of how-to setup your overview, such as the [[http://​wiki.eveuniversity.org/​Overview_Guide | Eve University Overview Guide]], ours are quite different in some ways. Below are the necessary steps to setup your overview properly. Bear in mind that if you have previous experience on referencing to different sources of how-to setup your overview, such as the [[http://​wiki.eveuniversity.org/​Overview_Guide | Eve University Overview Guide]], ours are quite different in some ways.
  
-The Retribution patch introduces a whole new way of configuring how your overview displays objects with certain states, aside from the introduction of the new flags such as Suspect and Criminal flag, the new overview also allows us to further group entities by separating them between appearance (the icons displayed) and their backgrounds,​ which was not possible before. This allows us as a community heavily based on standings to identify between friendlies, neutral and hostile entities to further extend how the overview present this information to us in real time manner and easier identification. To know what these changes entail and how does it affects ​you after you done all these steps below, please make sure to read the [[training:​overview#​finished|Using Your Overview]] section of this article.+The Retribution patch introduces a whole new way of configuring how your overview displays objects with certain states. Aside from the introduction of the new flags such as Suspect and Criminal flag, the new overview also allows us to further group entities by separating them between appearance (the icons displayed) and their backgrounds,​ which was not possible before. This allows us as a community heavily based on standingsto easily ​identify between friendlies, neutraland hostile entities to further extend how the overview present this information to us in real time. To know what these changes entail and how it effects ​you after completing the steps below, please make sure to read the [[training:​overview#​finished|Using Your Overview]] section of this article.
  
-<color red>//​IMPORTANT!//</​color> ​Below tutorial ​were designed with nullsec living as the primary consideration. Please take note that if you spend a lot of time in highsec, there are various things you may want to be aware of. Some of those things are the mechanics of -5 standings (previously named Outlaws) and all variants of aggression flags (Suspect, Criminal ​and Bounty).+<color red>//​IMPORTANT!//</​color> ​The tutorial ​below was designed with nullsec living as the primary consideration. Please take note that if you spend a lot of time in highsec, there are various things you may want to be aware of. Some of those things are the mechanics of -5 standings (previously named Outlaws) and all variants of aggression flags (Suspect, CriminalBounty, and active Kill Rights).
  
 ====STEP 1 - Your Filters==== ====STEP 1 - Your Filters====
-This first step is <color green>​necessary ​only and only if you are not using any overview ​packs</​color>​ or in other terms, this particular step is only for those of you who wants to customize your own overview! If you prefer to use an already built overview ​filters/​settings, you can skip this step and follow the instructions listed on the [[Overview#​Overview_Packs|Overview Packs section]] of this wiki article. Just take note that <color green>​you still need to do the Step 2 of this tutorial regardless of whether you use an overview pack or not</​color>​ and regardless of which overview pack you are planning to use.+This first step is <color green>​necessary only if you are not using any overview ​pack</​color>​ or in other terms, this particular step is only for those of you who want to customize your own overview! If you prefer to use an already built overview, you can skip this step and follow the instructions listed on the [[Overview#​Overview_Packs|Overview Packs section]] of this wiki article. Just take note that <color green>​you still need to do the Step 2 of this tutorial regardless of whether you use an overview pack or not</​color>​ and regardless of which overview pack you are planning to use.
  
 ===Introduction to Filters=== ===Introduction to Filters===
 The filters tab contains all the necessary options in relation to what items or space objects are to be displayed on your overview window. This section controls <color green>​what</​color>​ objects are going to be displayed on your overview and <color green>​when</​color>​ they are going to be displayed. This might be confusing for newer players, but here's an example. Say there is an Oracle on grid with me (on grid means that I'm "in range" with and can interact with him), if I have Battlecruisers ticked on the "​Types"​ tab (since Oracle is a Battlecruiser),​ I should be able to see him on my overview right? unfortunately,​ the answer is 'not always, it depends',​ hence the '​when'​ part of the equation comes to play, if the Oracle is a friendly entity (for example, he's one of my corp mates) and I have the associated friendly state turned ON (Pilot is in your Corporation),​ then I would see him on my overview, otherwise, he will not be shown at all.  The filters tab contains all the necessary options in relation to what items or space objects are to be displayed on your overview window. This section controls <color green>​what</​color>​ objects are going to be displayed on your overview and <color green>​when</​color>​ they are going to be displayed. This might be confusing for newer players, but here's an example. Say there is an Oracle on grid with me (on grid means that I'm "in range" with and can interact with him), if I have Battlecruisers ticked on the "​Types"​ tab (since Oracle is a Battlecruiser),​ I should be able to see him on my overview right? unfortunately,​ the answer is 'not always, it depends',​ hence the '​when'​ part of the equation comes to play, if the Oracle is a friendly entity (for example, he's one of my corp mates) and I have the associated friendly state turned ON (Pilot is in your Corporation),​ then I would see him on my overview, otherwise, he will not be shown at all. 
  
-<color red>​IMPORTANT!</​color>​ The settings on the filters tab are not shared across overview profiles, this is a good thing because it means you can have multiple different profiles with different functionality. For instance, you can have a profile that shows only hostile ​stealthbombers ​by ticking only stealthbombers ​on the "​Types"​ sub tab and all relevant hostile filter states on the "​States"​ sub tab. You can save each changes ​by accessing the save profile settings from the top left of the overview window and hit "Save Current Type Selection As".+<color red>​IMPORTANT!</​color>​ The settings on the filters tab are not shared across overview profiles, this is a good thing because it means you can have multiple different profiles with different functionality. For instance, you can have a profile that shows only hostile ​stealth bombers ​by ticking only stealth bombers ​on the "​Types"​ sub tab and all relevant hostile filter states on the "​States"​ sub tab. You can save each change ​by accessing the save profile settings from the top left of the overview window and hit "Save Current Type Selection As".
  
-The Filters are divided into two sections ​+The Filters are divided into two sections<color green>​Types</​color>​ and <color green> States</​color>​.\\ 
--<color green>​Types</​color>​. Types lists the definition of the '​what'​ part of your overview profile, meaning, you decide what objects to display on your overview profile by enabling/disabling items in this section.  +\\ 
-  * Asteroid. Lists various asteroids available in the game. +<color green>Types</​color> ​lists the definition of the '​what'​ part of your overview profile, meaning, you decide what objects to display on your overview profile by enabling ​or disabling items in this section.  
-  * Celestial. Various ​celestials or warpable objects. Notable celestials ​Beacon, Covert ​Beacon, Stargate, Sun, Warp GateWormhole+  * Asteroids: lists various asteroids available in the game. 
-  * ChargeCharges that are viewable in space, mostly unpiloted moving objects that can be harmful to you. +  * Celestials: various ​celestials or warpable objects 
-  * Deployable. Similar ​to charges but static/unmovable+    * ExamplesBeacons, Covert ​Beacons, Stargate's, Sun, Warp GatesWormholes
-  * Drone. Well, drones. +  * ChargeCharges that are viewable in space, mostly unpiloted moving objects that can be harmful to you. 
-  * Entity. Space entities that does not fall into the NPC, Ship or structure ​categoriesNotable entities ​: Destructable Sentry Gun, Sentry Gun. +  * Deployable: similar ​to chargesbut are static ​objects
-  * NPC. Self explanatory+  * Drone: all manner of drones. 
-  * Orbitals. Construction ​platform or advanced space objects that does not fall into Station ​or structure categories. +  * Entity: space entities that are not categorized as an NPC, ship, or structure. ​ 
-  * Planetary InteractionPI stuff. +    * Examples: Destructable Sentry Gun, Sentry Gun. 
-  * Ship. Various different ​ships listed by category, also the one category that's the main cause of players having multiple overview profiles, you can define multiple sets of these with various combinations included in each profile.+  * NPC: non-player character entities
 +  * Orbitals: construction ​platform or advanced space objects that do not fall into station ​or structure categories. 
 +  * Planetary InteractionPI stuff. 
 +  * Ship: various ​ships listed by category. The main cause of players having multiple overview profiles. You can define multiple sets of these with various combinations included in each profile.
   * Sovereignty Structures   * Sovereignty Structures
   * Station   * Station
   * Structure   * Structure
  
-<color green>​States</​color>​. States ​define '​when' ​does your definition ​of types took place and actually be shown on your overview. ​While the "​Types"​ section lists the type of space objects to display, the "​States" ​lists in what situation ​does those objects are to be displayed ​(hence '​when'​). There are few commonly used configurations for States ​which can be used in conjunction with any relevant ​Filter setups, please ​note that the list below are only guidelines, you are free to made up your own :+<color green>​States</​color>​ define '​when'​ your selection ​of types will actually be shown on your overview. ​The "​Types"​ section lists the type of space objects to display. The "​States" ​list determines ​in which **situation** it will be displayed. There are several ​commonly used configurations for states, ​which can be used in conjunction with any relevant ​filter setup.\\ 
 +Please ​note that the list below is only a guideline, you are free to make up your own:
  
 ^  Common States Configurations ​ ^^^ ^  Common States Configurations ​ ^^^
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 ===Saving Your Overview Profiles & Filters=== ===Saving Your Overview Profiles & Filters===
-There'​s no way to sugarcoat this to make this step quicker so let's just be blunt here. This first step is the most tedious part of the process, but it's also the second most important part of this tutorial and the only way to actually configure your overview to accommodate requests or instructions from the FC such as "Load up your bombing profile!"​. So, let's begin.+This first step is the most tedious part of the process. It's also the second most important part of this tutorial and the only way to actually configure your overview to accommodate requests or instructions from the FCsuch as "Load up your bombing profile!"​.\\ So, let's begin.
  
-<color red>​**IMPORTANT!**</​color>​ Quick reminder that this process needs to be repeated for each one overview profile you want to save/add to your overview. ​So you may need to do this several times before proceeding to Step-2.+<color red>​**IMPORTANT!**</​color>​ Quick reminder that this process needs to be repeated for every overview profile you want to save or add to your overview. ​You may need to do this several times before proceeding to Step 2.
  
-  - First, decide ​what you're going to set this profile forcan be something like general PvP, PvE, for rattingspecific PvP profile such as a setup that shows you only hostile Battlecruisers,​ or just hostile Stealth Bombers or something else, but keep it in mind. +  - Decide ​what this profile ​is for. It can be something like general PvP, PvE, or for ratting. It can be a specific PvP profilesuch as a setup that shows only hostile Battlecruisers,​ or just hostile Stealth Bombersor something else, but keep it in mind. 
-  - On your Overview settings window, switch to the **Filters** tab, then on to the **Types** sub-tab. +  - In your Overview settings window, switch to the **Filters** tab, then on to the **Types** sub-tab. 
-  - Select (enable) items that you think it'​s ​relevant to what you've planned for this profile. For example, a basic PvP profile should at the very least have all the ships ticked, gates, sun/star, interdiction probes and wormholes; a stealthbomber-only profile should have similar setup but without gates and only stealthbomber on the ships category.+  - Select (enable) items that you think is relevant to what you've planned for this profile. For example, a basic PvP profile should at the very least have all the ships ticked, gates, sun/star, interdiction probes and wormholes; a stealthbomber-only profile should have similar setup but without gates and only stealthbomber on the ships category.
   - When you think you got what you need, switch to the **States** sub-tab.   - When you think you got what you need, switch to the **States** sub-tab.
-  - Decide what to display or on what state those items you've selected ​is going to be displayed. Hostiles only? Friendlies? ​or just disregard any state or status attached to them? when you have decided, pick one of the three guideline as listed on the <color Darkslateblue>​**Common States Configurations**</​color>​ table above and set which ones are enabled and which ones are not according to what's listed. +  - Decide what to display or in which state those items you've selected ​are going to be displayed. Hostiles only? Friendlies? ​Or just disregard any state or status attached to them? When you have decided, pick one of the three guideline as listed on the <color Darkslateblue>​**Common States Configurations**</​color>​ table above and set which ones are enabled and which ones are not according to what's listed. 
-  - Go to the top left of the overview settings window, click on that small box with four lines and select "Save Current Type Selection As", then fill up the name of your current profile setup. To make sure it's saved correctly just reclick the small box and see whether your profile name is listed there.+  - Go to the top left of the overview settings window, click on that small box with four lines and select "Save Current Type Selection As", then name your current profile setup. To make sure it's saved correctly just reclick the small box and see whether your profile name is listed there.
   - Repeat.   - Repeat.
  
-<color Darkslateblue>​**Note :​**</​color>​ It is highly advised to save a '​Podsaver'​ overview profile containing __only__ bounce points ​(celestials or warpable points in space, common ​recommendations are Moons and Custom Offices), this is quite common way to make use of the last of the five different ​tabs (will be explained ​on the later section of this tutorial) to quickly ​gtfo when you're dead, dying or just needing to bounce from a PvP engagement.+<color Darkslateblue>​**Note :​**</​color>​ It is highly advised to set up a '​Podsaver'​ overview profile containing __only__ bounce points ​made of celestials or warpable points in space. Common ​recommendations are Moons and Custom Offices. This is a popular ​use of the last of the five overview ​tabs (explained ​in a later section of this tutorial) to quickly ​GTFO when you're dead, dying or just needing to bounce from a PvP engagement.
  
-After you think you got all you needed for your overview, as in you might want to save at least five (three at the bare minimum : profile ​for travelling, for pvp, and pod saver)You may continue to Step-2 of this tutorial.+It is recommended that you have at least three profiles set up, one for traveling, for PvP, and a Pod Saver It is highly advised that you take advantage of all five. Examples for the remaining two may be a profile for hostile drones and one only showing friendlies. Once you have set up your overviews, you may continue to Step 2 of this tutorial.
  
 <color Darkslateblue>​**Note :​**</​color>​ If you don't feel like building your own profiles by saving different set of filters. You may want to check out the overview pack section of this article. Bear in mind that you're highly advised to try out and read the steps as mentioned in this article and regardless of whether you're using an overview pack or not, you would still <color Midnightblue>​**need to do at least the step-2 part of this setup**</​color>​. <color Darkslateblue>​**Note :​**</​color>​ If you don't feel like building your own profiles by saving different set of filters. You may want to check out the overview pack section of this article. Bear in mind that you're highly advised to try out and read the steps as mentioned in this article and regardless of whether you're using an overview pack or not, you would still <color Midnightblue>​**need to do at least the step-2 part of this setup**</​color>​.
  
 ====STEP 2 - Display==== ====STEP 2 - Display====
-Below settings are arguably the most important ​thing you should do. These settings ​determines ​what space objects are considered ​'hostile' ​by your overview, what are friendly, which ones are supposed ​to be displayed in what form. These settings ​determines ​whether your fleetmates are displayed as a fleet member, a neutral or even a hostile entity if he has a certain flag attached, which is why this is important and in short you must <color Darkslateblue>​**ensure that these settings have been done and were done properly and correctly at all times**</​color>​ regardless of whether you did your own filter settings (profiles) or using an overview pack!+The settings ​below are arguably the most important ​steps to take in configuring your overview. These settings ​determine ​what space objects are considered hostile by your overview, what are friendly, which ones are to be displayed ​and in what form. These settings ​determine ​whether your fleetmates are displayed as a fleet member, a neutral or even a hostile entityif he has a certain flag attached. Which is why this is important and in you must <color Darkslateblue>​**ensure that these settings have been done and were done properly and correctly at all times**</​color>​ regardless of whether you did your own filter settings (profiles) or using an overview pack!
  
  
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 ===A. Broadcast Settings=== ===A. Broadcast Settings===
-This is not required but it will help a lot when you are involved in a larger scale engagement or when there are lots of short ranged items cluttering your overview and the FC are doing broadcasts to call targets or instructions.+This is not required but it will help a lot when you are involved in a larger scale engagement or when there are lots of short ranged items cluttering your overview and the FC is using broadcasts to call targets or instructions.
   * In your Overview settings window, switch to the **Misc** tab.   * In your Overview settings window, switch to the **Misc** tab.
   * Check **Move entries with broadcasts to top**.   * Check **Move entries with broadcasts to top**.
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 This section is not only about colors, it also determines whether something is displayed on a certain state (hostile, neutral, friendly, etc.) or the other. This section is not only about colors, it also determines whether something is displayed on a certain state (hostile, neutral, friendly, etc.) or the other.
  
-  - On your Overview settings window, switch to the **Appearance** tab, then on to the **Colortags** tab.+  - In your Overview settings window, switch to the **Appearance** tab, then on to the **Colortags** tab.
   - Ensure <color Darkslateblue>​**Use small colortags**</​color>​ is <color Darkslateblue>​**unchecked**</​color>​ (the default is checked).   - Ensure <color Darkslateblue>​**Use small colortags**</​color>​ is <color Darkslateblue>​**unchecked**</​color>​ (the default is checked).
-  - Check and make sure <color Darkslateblue>​**everything'​s ticked**</​color>​ (all is enabled) in this section.+  - Make sure <color Darkslateblue>​**everything'​s ticked**</​color>​ (all is enabled) in this section.
   - Right click on **Pilot has security status below -5** {{training:​overview_tag_ico_skullwhitered.gif|Red Skull - Pilot has security status below -5}}  and change the color to orange {{training:​overview_tag_ico_skullwhiteorange.gif|Orange Skull - Pilot has security status below -5}}.   - Right click on **Pilot has security status below -5** {{training:​overview_tag_ico_skullwhitered.gif|Red Skull - Pilot has security status below -5}}  and change the color to orange {{training:​overview_tag_ico_skullwhiteorange.gif|Orange Skull - Pilot has security status below -5}}.
-  - Change the ordering to follow the below pattern/​settings,​ further explanation regarding the coloring and ordering can be seen on the [[training:​overview#​finished|last step (Using Your Overview)]] of this Overview Setup tutorial. Please take note that the ordering was done on purpose and each colors were set with several considerations taken place beforehand.+  - Change the ordering to follow the below pattern/​settings,​ further explanation regarding the coloring and ordering can be seen on the [[training:​overview#​finished|last step (Using Your Overview)]] of this Overview Setup tutorial. Please take note that the ordering was done on purpose and each color was set with several considerations taken place beforehand.
   - Aside from the **Pilot has security status below -5** {{training:​overview_tag_ico_skullwhiteorange.gif|Orange Skull - Pilot has security status below -5}}. It is highly advised to <color Darkslateblue>​**not change the __coloring__ any further for any of the items on the colortags section**</​color>​. The reason for this is that the various coloring used by the default colortags settings will be used to further differentiate between different space object state/items and because we will be using the backgrounds settings to group generalized states (as shown on the next step).   - Aside from the **Pilot has security status below -5** {{training:​overview_tag_ico_skullwhiteorange.gif|Orange Skull - Pilot has security status below -5}}. It is highly advised to <color Darkslateblue>​**not change the __coloring__ any further for any of the items on the colortags section**</​color>​. The reason for this is that the various coloring used by the default colortags settings will be used to further differentiate between different space object state/items and because we will be using the backgrounds settings to group generalized states (as shown on the next step).
   - Change your colortags __order__ to the following (you can drag each items listed up or down) :   - Change your colortags __order__ to the following (you can drag each items listed up or down) :
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 Same as colortags but this section applies to background display rather than displayed icons. Same as colortags but this section applies to background display rather than displayed icons.
-  - On your Overview settings window, switch to the **Appearance** tab, then on to the **Background** tab.+  - In your Overview settings window, switch to the **Appearance** tab, then on to the **Background** tab.
   - Check and make sure <color Darkslateblue>​everything'​s ticked</​color>​ (all is enabled) in this section.   - Check and make sure <color Darkslateblue>​everything'​s ticked</​color>​ (all is enabled) in this section.
   - Change the background colors and ordering follows the below pattern/​settings,​ further explanation regarding the coloring and ordering can be seen on the [[training:​overview#​finished|last step (Using Your Overview)]] of this Overview Setup tutorial. Please take note that the background coloring and the way it is ordered was done on purpose and each colors were set with several considerations taken place beforehand.   - Change the background colors and ordering follows the below pattern/​settings,​ further explanation regarding the coloring and ordering can be seen on the [[training:​overview#​finished|last step (Using Your Overview)]] of this Overview Setup tutorial. Please take note that the background coloring and the way it is ordered was done on purpose and each colors were set with several considerations taken place beforehand.
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     * {{training:​overview_checkbox_checked.gif}} {{training:​overview_tag_bg_grey.gif|Grey/​White Background}} **Pilot (agent) is interactable** ​     * {{training:​overview_checkbox_checked.gif}} {{training:​overview_tag_bg_grey.gif|Grey/​White Background}} **Pilot (agent) is interactable** ​
     * {{training:​overview_checkbox_checked.gif}} {{training:​overview_tag_bg_grey.gif|Grey/​White Background}} **Pilot has bounty on him**     * {{training:​overview_checkbox_checked.gif}} {{training:​overview_tag_bg_grey.gif|Grey/​White Background}} **Pilot has bounty on him**
-  - You may want to disable any blinking state on all backgrounds,​ some people may find it distracting,​ some may not and because we'll be using the colortags to define any blinking states <color Darkslateblue>​it'​s highly recommended that you turn off any blinking on the backgrounds to avoid clashes with the colortags and to **reduce any additional load on your pc during heavy fights!**</​color>​, but for this part, it's up to you to decide. To disable blinking, just head to the items that blinks on your screen, right click and hit the blink option.+  - You may want to disable any blinking state on all backgrounds,​ some people may find it distracting,​ some may not. We'll be using the colortags to define any blinking states <color Darkslateblue>​it'​s highly recommended that you turn off any blinking on the backgrounds to avoid clashes with the colortags and to **reduce any additional load on your pc during heavy fights!**</​color>​. For this part, it's up to you to decide. To disable blinking, just head to the items that blinks on your screen, right click and hit the blink option.
   - Double check and make sure the above is done correctly with both the ordering and the color settings. You'll see that the coloring is neatly grouped and that we're only using 6 colors and 3 groups of coloring (red+orange,​ purple+dark blue+blue and grey/​white),​ it will be explained why on the last step of this tutorial.   - Double check and make sure the above is done correctly with both the ordering and the color settings. You'll see that the coloring is neatly grouped and that we're only using 6 colors and 3 groups of coloring (red+orange,​ purple+dark blue+blue and grey/​white),​ it will be explained why on the last step of this tutorial.
  
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 {{training:​Overview_tabs.png|Overview Tabs }} {{training:​Overview_tabs.png|Overview Tabs }}
  
-You can rename each tabs to your liking. Each of the listed rows defines a tab configuration for that exact tab on your overview. The 'Tab Name' refers to the name of the tab. '​Overview Profile'​ refers to what profile is currently active on that tab, while '​Bracket Profile'​ defines the overview profile used to display brackets in space.+You can rename each tab to your liking. Each of the listed rows defines a tab configuration for that exact tab on your overview. The 'Tab Name' refers to the name of the tab. '​Overview Profile'​ refers to what profile is currently active on that tab, while '​Bracket Profile'​ defines the overview profile used to display brackets in space.
  
-What you want to do here is to make sure you have <color Darkslateblue>​all the five tabs activated</​color>​ as compared to just one tab active (the default state of overview settings). If you are using an overview pack, all the five tabs should be on enabled ​state automatically, but if you're doing this the first time, on your own, you need to set them up by naming all five tabs and assign the overview ​profile ​you've made during the first step of this tutorial. You can switch tabs on the fly later on without needing to access the overview settings by clicking the top left button on your overview window and selecting a profile you want to be activated on your current active tab.+Make sure you have <color Darkslateblue>​all the five tabs activated</​color>​ as compared to just one tab active (the default state of overview settings). If you are using an overview pack, all five tabs should be enabled automatically. If you're doing this the first time, on your own, you need to set them up by naming all five tabs and assign the overview ​profiles ​you've made during the first step of this tutorial. You can switch tabs on the fly later on without needing to access the overview settings by right-clicking the profile tab in your overview window and selecting a profile you want to be activated on your current active tab.
  
-<color Darkslateblue>​**Note :​**</​color>​ If you're using an overview pack, the only thing you should do afterwards (after the pack installation) is to assign which overview profile'​s active on which overview tab. Most of the time this is not necessary since some overview ​pack have them configured beforehand and on some overview packs you might see some garbled text on the "Tab Name" section, this is normal and you can leave it as it is.+<color Darkslateblue>​**Note :​**</​color>​ If you're using an overview pack, the only thing you should do afterwards (after the pack installation) is to assign which overview profile'​s active on which overview tab. Most of the time this is not necessary since some overview ​packs have them configured beforehand and on some overview packs you might see some garbled text on the "Tab Name" section, this is normal and you can leave it as it is.
  
  
 ====FINISHED!==== ====FINISHED!====
  
-You are now set, Congratulations ​and Good Job!+You are now set, congratulations ​and good job!
  
-Now we're going to explain a few things regarding why your overview ​were setup that way. Some of you might have been using the old "​Unfuck Your Overview"​ settings and some might have been following the [[http://​wiki.eveuniversity.org/​Overview_Guide|Eve University'​s Guide to Overview]], the rest of you may have never done this before, but regardless, it is recommended for you to read this to know why your overview ​were setup this way.+Now we're going to explain a few things regarding why your overview ​is setup this way. Some of you might have been using the old "​Unfuck Your Overview"​ settings and some might have been following the [[http://​wiki.eveuniversity.org/​Overview_Guide|Eve University'​s Guide to Overview]], the rest of you may have never done this before, but regardless, it is recommended for you to read this to know why your overview ​is setup this way.
  
-First and foremost, we need to remind ourselves that we are not a highsec entity, like most other nullsec organizations,​ we '​discriminate'​ between ​each pilots/​entities ​by the standings set by our leaders our ourselves ​or in short, if the alliance/​coallition ​said he/​she ​is a friendly entity then he is one (in terms of in game tactical state, you can be friends with a bacon for all we care). The main purpose of the current overview setup is to **"​Significantly simplify the correct overview presentation of an object while retaining the most prevalent object state to display"​**. The changes to the overview mechanics ​brought up by the Retribution patch allow us to do things that we could not do previously.+First and foremost, we need to remind ourselves that we are not a highsec entity, like most other nullsec organizations,​ we '​discriminate'​ between pilots, corporations,​ and alliances ​by standings set by our leadersour ourselves. If the alliance ​or coalition ​said Pilot X is a friendly entitythen Pilot X should appear blue on everyone'​s overview ​(in terms of in game tactical state, you can be friends with a bacon for all we care). The main purpose of the current overview setup is to **"​Significantly simplify the correct overview presentation of an object while retaining the most prevalent object state to display"​**. The changes to the overview mechanics ​in the Retribution patch allow us to do things that we could not do previously.
  
  
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 In addition to the generalized object state schemes, the changes made by CCP following the Retribution patch also allows us to set the colors and ordering between colortags differently from their backgrounds counterparts. This means, for instance, regardless of whether several different friendlies whom shown to you as dark blue on their backgrounds,​ the **colortags will always show you the difference between friendlies**. Below are several scenarios which should provide you some ideas on what will/should be shown on your overview : In addition to the generalized object state schemes, the changes made by CCP following the Retribution patch also allows us to set the colors and ordering between colortags differently from their backgrounds counterparts. This means, for instance, regardless of whether several different friendlies whom shown to you as dark blue on their backgrounds,​ the **colortags will always show you the difference between friendlies**. Below are several scenarios which should provide you some ideas on what will/should be shown on your overview :
  
-  * An alliance mate will always shown with a blue icon with big white star and your corp mates will always be shown as green icon with white star despite their blue backgrounds. Different standings will also be shown via the icons, so you'll still know why someone'​s blue to you. +  * An alliance mate will always ​be shown with a blue icon with big white star and your corp mates will always be shown as green icon with white star despite their blue backgrounds. Different standings will also be shown via the icons, so you'll still know when someone'​s blue to you. 
-  * A hostile entity apart from their red background will have different icons attached to them noting whether they have a criminal flag, suspect, killrights or just a solid negative ​standings, which in turn will allow you to make quick decision ​whether you can shoot him or not at the time. For example, an entity with red background, you can shoot him anytime in nullsec, but what happens when you're in highsec? this setup will provide you the details on whether you can shoot him legally without intervention from CONCORD or not by viewing his icon (if he has a red star or any colored skulls you can shoot him, if he has an orange crosshair, you can activate a killright on him, other than that, you'll get CONCORDed).+  * A hostile entity apart from their red background will have different icons attached to them noting whether they have a criminal flag, suspect, killrights or just a solid negative ​standing. Which in turn will allow you to make quick decisions on whether you can shoot him or not at the time. For example, an entity with red background, you can shoot him anytime in nullsec, but what happens when you're in highsec? this setup will provide you the details on whether you can shoot him legally without intervention from CONCORD or not by viewing his icon (if he has a red star or any colored skulls you can shoot him, if he has an orange crosshair, you can activate a killright on him, other than that, you'll get CONCORDed).
  
 <color Darkslateblue>​**Good Job!**</​color>​ <color Darkslateblue>​**Good Job!**</​color>​
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 ======Overview Packs====== ======Overview Packs======
  
-If you can't be bothered to setup your own overview or want to standardize your settings among groups, corporations or alliances, you may want to use any one of these overview ​pack below.+If you can't be bothered to setup your own overview or want to standardize your settings among groups, corporationsor alliances, you may want to use any one of these overview ​packs below.
  
-  * <color red>​IMPORTANT!</​color> ​Regardless of whether ​you use an overview pack or notdue to the way Eve Online works (stores the overview settings), you will still need to Unfuck Your Overview by __<color Darkslateblue>​following the **STEP 2** only!</​color>​__ as listed above. Up until the latest patch, there are no way to store (include) those information within these packs. It is also highly advised for you to read individual installation notes for the overview pack you wish to use.+  * <color red>​IMPORTANT!</​color> ​If you are switching to an overview pack, reset your overview settings to default!
  
-Before you proceed : <color Darkslateblue>​It is highly recommended that you follow the guide to build your own overview pack above because it will help you understand how the Overview ​settings, which space object falls into what category ​and how does the Overview in whole works.</​color> ​+Before you proceed : <color Darkslateblue>​It is highly recommended that you follow the guide to build your own overview pack. This will help you understand how the overview ​settings ​interact ​and how the overview ​works in general.</​color> ​
  
-Overview packs are **pre-built set of overview profiles** and on most cases, include their own set of settings, such as bracket ​display ​and labeling. This allow players to quickly import several overview profiles at once. There are also many other features which can be included on overview packs in comparison to your basic overview, depending on each of the overview packs currently available in public, two of the most common features most commonly overview packs promotes are :+Overview packs are **pre-built set of overview profiles** and in most cases, include their own set of settings, such as bracket, types, states, ​and labeling. This allow players to quickly import several overview profiles at once. There are also many other features which can be included on overview packs in comparison to your basic overview, depending on each of the overview packs currently available in public, two of the most common features most commonly overview packs promotes are :
  
   * Customizing how the overview brackets are displayed.   * Customizing how the overview brackets are displayed.
   * Customizing how the overview tabs are displayed   * Customizing how the overview tabs are displayed
  
-Bear in mind that overview ​packs are not official products made by CCP, they are custom-built,​ third party release. Until today, overview ​pack is not a sanctioned product nor it is considered an exploit, so it is fairly safe to use until CCP says otherwise.+Overview ​packs are not official products made by CCP, they are custom-built,​ third party releases. Until today, overview ​packs are not a sanctioned product nor it is considered an exploit, so it is fairly safe to use until CCP says otherwise.
  
-There are also several other advantages of using or releasing overview packs. One worth mentioning is that some overview packs were designed with a lot of careful ​considerations and many standards ​applied. This is especially important in some corporations,​ big alliances or coallitions. For instance, many of the overview packs may release set X profiles which is used on important scenarios and in turn used by many members of certain organizations; there are also the case of standardization across these profiles, ​while building your own overview can be good or better on some cases, using the same overview pack across many players at once enables you to follow and issue commands or intel with the knowledge that the other person who listen or giving those intel actually have the same overview setup as yours. +There are several other advantages of using or releasing overview packs. One worth mentioning is that some overview packs were designed with many considerations and standards. This is especially important in some corporations,​ big alliances or coalitions. For instance, many of the overview packs may release set X profiles which is used on important scenarios and in turn used by many members of certain organizations. There is also benefit ​of standardization across these profiles, ​such as more likely to have a lot of usable features according to what activities they do on a daily basis including the way they do combat, fleets, or other non-pvp activities. Building your own overview can be better in some cases, however, using the same overview pack across many players at once enables you to follow and issue commands with confidence that everyone will receive the same set of instructions.
- +
-Some other benefits from using an overview packs especially if you're a member of alliances is that some of the packs that was released from members of the coallition is more likely to have a lot of usable features according to what activities they do on a daily basis including the way they do combat, fleets, or other non-pvp activities.+
  
 ======Other Resources====== ======Other Resources======
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   * [[http://​wiki.eveuniversity.org/​Overview_Guide|Eve University'​s Overview Guide]]   * [[http://​wiki.eveuniversity.org/​Overview_Guide|Eve University'​s Overview Guide]]
   * [[http://​wiki.eveonline.com/​en/​wiki/​Overview_scanner|Evelopedia'​s Article about Overview]]   * [[http://​wiki.eveonline.com/​en/​wiki/​Overview_scanner|Evelopedia'​s Article about Overview]]
-