User Tools

Site Tools


training:guides:titan_bridge

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
training:guides:titan_bridge [2020/08/29 08:30]
muleo
training:guides:titan_bridge [2021/08/18 19:44] (current)
SerinusGareth [How To Activate Your Titan Bridge]
Line 19: Line 19:
   * Wait for the FC to inform the fleet to jump.   * Wait for the FC to inform the fleet to jump.
   * Right click on the Titan, and select "Jump to XXXXX"   * Right click on the Titan, and select "Jump to XXXXX"
 +
 +Some extra tips include
 +  * To avoid bumping the titan and get there quickly, you can prop mod towards the titan and select "keep at range > 7000m"​. When you get close to this, turn the prop mod off and then select "keep at range 1500m"​. You can modify these numbers to be more appropriate for the ship type you're flying.
 +  * If the titan is on a keepstar, warping at 0 is generally accepted these days.
 +  * Prop mod off when taking the bridge. Keeping it on uses extra fuel from the titan pilot.
 +  * The bridge stays active for 60 seconds. You have a bit from the time it goes up.
 +  * If you're coming late, it can be advantageous to wait until a small contingent forms. Invite those people to a chat or a voice comms subchannel and work together to get to the fleet.
  
 {{:​training:​titan-bridge-1.png?​300|titan_bridge_1}}{{:​training:​titan-bridge-2.png?​300|titan_bridge_2}} {{:​training:​titan-bridge-1.png?​300|titan_bridge_1}}{{:​training:​titan-bridge-2.png?​300|titan_bridge_2}}
Line 24: Line 31:
 ===== How To Activate Your Titan Bridge ===== ===== How To Activate Your Titan Bridge =====
  
-Bridging to a cyno is very similar to jumping to a cyno, hence the mistakes you hear about. +Bridging to a cyno is *verysimilar to jumping to a cyno, hence the mistakes you hear about. ​Don't rely on yourself ​to not make mistakes. Places like NASA have procedures in place so that nothing can go wrong with only one mistake. You'd be wise to follow their lead.
- +
-When FC tells you, right click capacitor, select bridge ​to, select the cyno.+
  
-==== Best practices ====+{{:​training:​guides:​bridge_guide01.png|}}
  
-  * If you're on a friendly keepstar, always offline and online a module. This will put you below jump cap and help to prevent unfortunate mistakes. +  ​* Bridge fit - You should generally fit three quality smartbombs and a cloak. This will help you get out of bad situations. 
-  * It may be helpful to have a clone bay fitted for bridging. While the clone bay is active, you can't accidentally jump. +  ​* If you're on a friendly keepstar, always offline and online a module. This will put you below jump cap and help to prevent unfortunate mistakes. Don't even look at the bridge/jump menus if you're near or above jump cap. Be aware of tether cap regen, if you do this too quickly it may refill your cap and require you to offline/​online a second time
-  * Always have proper tank. Optionally, it can be a good idea to fit a cloak as well.+  * It may be helpful to have a clone bay fitted for bridging. While the clone bay is active, you can't accidentally jump. This does prevent you from docking and may make you vulnerable to bumps hoever
 +  * //Always// have proper tank. 
   * Be aware of the difference between the subcap undock and the capital undock. Try to position yourself in a good spot for the subcaps when you have time to do so. Expect faxes to undock and don't be in a position to get bumped by them. Also continually approach your bookmark to counteract any small bumps.   * Be aware of the difference between the subcap undock and the capital undock. Try to position yourself in a good spot for the subcaps when you have time to do so. Expect faxes to undock and don't be in a position to get bumped by them. Also continually approach your bookmark to counteract any small bumps.
-  * Exempt yourself from fleet warp BEFORE you undock. If you join fleet as you undock, it's very easy for that confirmation window to be replaced with a hostile fleet invite. They look the same.+  * Exempt yourself from fleet warp BEFORE you undock. If you join fleet as you undock, it's very easy for that confirmation window to be replaced with a hostile fleet invite. They look the same. Move the confirmation dialog off center and check the FC. If a new window pops up it will be centered.
   * Warping to a citadel and back is a bad habit. The kind that can get you caught if you do it regularly.   * Warping to a citadel and back is a bad habit. The kind that can get you caught if you do it regularly.
   * Bridging requires 300 strontium per bridge (at skill level 4) and anywhere from 1000 to 70,000 isotopes. Be sure to have enough isotopes to bridges AND to jump at least twice. Though you should have a million isotopes in your titan for other reasons (such as your DD requiring 50k isotopes per fire).   * Bridging requires 300 strontium per bridge (at skill level 4) and anywhere from 1000 to 70,000 isotopes. Be sure to have enough isotopes to bridges AND to jump at least twice. Though you should have a million isotopes in your titan for other reasons (such as your DD requiring 50k isotopes per fire).
 +  * Consider using your watch list to bridge or jump instead of your capacitor. This will exclude all beacons and deployables and only show standard recon cynos.
  
 +{{:​training:​guides:​bridge_guide_2.png|}}
  
training/guides/titan_bridge.1598689832.txt.gz · Last modified: 2020/08/29 08:30 by muleo