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training:guides:stayin_alive [2017/11/06 07:55]
Valkorsia [Undocking]
training:guides:stayin_alive [2021/08/27 19:09] (current)
Donya Added esi utilities
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-=====Overview=====+======Overview======
 Eve is a dangerous game and in it there are more ways to die than moons, planets and suns in any given region. The following guidelines are meant to teach new and old players how to be more successful at stayin'​ alive in Eve and specifically Nullsec. Eve is a dangerous game and in it there are more ways to die than moons, planets and suns in any given region. The following guidelines are meant to teach new and old players how to be more successful at stayin'​ alive in Eve and specifically Nullsec.
  
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-=====Directional Scanner====+==== Directional Scanner ====
-   ​*Probably the second most important tool is the **[[training:​game_mechanics:​directional_scanner|Directional Scan]]** you have. It allows you to scan for objects in a 360° angle and a maximum range of 14.3 AU, which translates to 2,​139,​249,​551km (so a whole f*cking lot). It is advised to keep it open all the time, so you don't have to take the extra step of opening it when you need it.+
  
-   *You may want to use an Overview Preset (marked green in the image to the right) to filter for certain types (marked blue) of objects.+  * Probably the second most important tool is the **[[:​training:​game_mechanics:​directional_scanner|Directional Scan]]** you have. It allows you to scan for objects in a 360° angle and a maximum range of 14.3 AU, which translates to 2,​139,​249,​551km (so a whole f*cking lot). It is advised to keep it open all the time, so you don't have to take the extra step of opening it when you need it. Also, pressing the dscan hotkey (default v) opens the dscan window (if it wasn't already open) and immediately initiates a scan. 
 + 
 +  * Can be used both defensively (seeing what potentially hostile ships are uncloaked in scan range, scanning gates to check for camps, etc) and offensively (scanning anoms, popped moons, etc to find prey) 
 + 
 +  ​* You may want to use an Overview Preset (marked green in the image to the right) to filter for certain types (marked blue) of objects.
  
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-=====Intel=====+ 
 +====Intel====
    ​*[[training:​guides:​intelligence|Intelligence]]*,​ or Intel for short, is a great tool, but depends very much on others to work well. Since you are one of "the others"​ for another pilot you should try to contribute to the channel as well.    ​*[[training:​guides:​intelligence|Intelligence]]*,​ or Intel for short, is a great tool, but depends very much on others to work well. Since you are one of "the others"​ for another pilot you should try to contribute to the channel as well.
  
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    *Some people like to have the Intel Chat in separate window, but it's also sufficient if you have it among your chat windows, if you keep it in focus when you are travelling.    *Some people like to have the Intel Chat in separate window, but it's also sufficient if you have it among your chat windows, if you keep it in focus when you are travelling.
 +
 +----
 +
 +====Utilities with ESI Data====
 +   *See the latter entries of [[training:​utilities|the utilities page]] for websites and programs that present you data from ESI like ship/pod kills, rat kills and etc to give you more info on your surroundings. ​
 +
  
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 ====Scramblers==== ====Scramblers====
-Unlike warp disrupters, **[[eve:​pvp:​electronic_warfare:​warp_disruption|warp scramblers]]** will disable MWDs, MJDs, & MJFGs at the expense of activation range. ​ They make burning back to gate in an MWD ship significantly slower.+   *Unlike warp disrupters, **[[eve:​pvp:​electronic_warfare:​warp_disruption|warp scramblers]]** will disable MWDs, MJDs, & MJFGs at the expense of activation range. ​ They make burning back to gate in an MWD ship significantly slower.
  
 ====Webifier==== ====Webifier====
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 ====Afterburners==== ====Afterburners====
  
-Slower velocity than MWDs, but easier fitting requirements and not shut down by warp scrams. ​ There are also some ships that can fit an oversized AB.  The **[[eve:​ship_modules:​propulsion_mid_module:​afterburners|Afterburner]]** skill and it'​s ​related support skill, Fuel Conservation,​ significantly increase speed and reduce capacitor use.+Slower velocity than MWDs, but easier fitting requirements and not shut down by warp scrams. ​ There are also some ships that can fit an oversized AB.  The **[[eve:​ship_modules:​propulsion_mid_module:​afterburners|afterburner]]* skill and its related support skill, Fuel Conservation,​ significantly increase speed and reduce capacitor use.
  
-====MicroWarpdrives==== +====Microwarp drives==== 
-Gives your ship a significant speed boost, but can use a lot of capacitor. ​ Also can be shut down by warp scramblers and scripted warp disruption field generators. On smaller ships, ​**[[eve:​ship_modules:​propulsion_mid_module:​microwarpdrives|MWDs]]** will increase your time to warp.  Related skills: Acceleration Control, High Speed Maneuvering.+Gives your ship a significant speed boost, but can use a lot of capacitor. ​ Also can be shut down by warp scramblers and scripted warp disruption field generators. On smaller ships, *[[eve:​ship_modules:​propulsion_mid_module:​microwarpdrives|MWDs]]* will increase your time to warp. Related skills: Acceleration Control, High-Speed Maneuvering.
  
 ====Warp Core Stabilizers==== ====Warp Core Stabilizers====
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 =====Tactical Bookmarks===== =====Tactical Bookmarks=====
-Essential for traveling around null-sec, ​**[[training:​game_mechanics:​tactical_bookmark|tactical BMs]]** can be the difference between arriving safely at your destination or dying in a fire.  You can make them yourself (time-consuming),​ or you can check out the pre-made packs that several people have for sale on our forums.+Essential for traveling around null-sec, *[[training:​game_mechanics:​tactical_bookmark|tactical BMs]]* can be the difference between arriving safely at your destination or dying in a fire.  You can make them yourself (time-consuming),​ or you can check out the pre-made packs that several people have for sale on our forums.
  
 ==== How to make a safe spot and bookmarks ==== ==== How to make a safe spot and bookmarks ====
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    ​*[[training:​guides:​safespots|Safe spot]]* is a point in space that is not on any grid that be accessed through the regular overview. You can make as many personal safe spots on a system as you want or need. They are useful to hide from your enemy or as a safe location to re-fit your ship or scan anomalies and signatures.    ​*[[training:​guides:​safespots|Safe spot]]* is a point in space that is not on any grid that be accessed through the regular overview. You can make as many personal safe spots on a system as you want or need. They are useful to hide from your enemy or as a safe location to re-fit your ship or scan anomalies and signatures.
  
-   *Many people have safe spots within 14AU form the gates, so you can use your directional scanner to keep an eye on who is coming and going on the system. ​+   *Many people have safe spots within 14AU the gates, so you can use your directional scanner to keep an eye on who is coming and going on the system. ​
  
-   *They are very easy to make following ​this steps.+   *They are very easy to make following ​these steps. ​
   - Once you enter the system press ctrl+B. This will open the "add bookmark"​ dialog.   - Once you enter the system press ctrl+B. This will open the "add bookmark"​ dialog.
   - Warp to the sun with the "add bookmark"​ dialog open.   - Warp to the sun with the "add bookmark"​ dialog open.
-  - Mid warp (you can see the distance from your destination on screen) hit save, you can press enter or the submit button. It __is important__ to note that __the location will saved were you hit the submit location__ button and not where you open the dialog box.+  - Mid warp (you can see the distance from your destination on screen) hit save, you can press enter or the submit button. It __is important__ to note that __the location will saved where you hit the submit location__ button and not where you open the dialog box.
   - Congratulations! you have just made a safe spot.    - Congratulations! you have just made a safe spot. 
  
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 ====Perches==== ====Perches====
-**[[training:​game_mechanics:​tactical_bookmark|Perches]]** are BMs that are over 150km from your destination that allow you to scout it out before committing. ​ These allow you to warp 150km+ above a gate or station to see if it's camped, then warp down to it to continue on your journey. ​ Perches can also be used to avoid gate bubbles so that you don't have to slowboat to a gate.+*[[training:​game_mechanics:​tactical_bookmark|Perches]]* are BMs that are over 150km from your destination that allow you to scout it out before committing. ​ These allow you to warp 150km+ above a gate or station to see if it's camped, then warp down to it to continue on your journey. ​ Perches can also be used to avoid gate bubbles so that you don't have to slowboat to a gate.
 ====Corp Bookmarks==== ====Corp Bookmarks====
  
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 ==== Docking & Undocking==== ==== Docking & Undocking====
  
-   ​*Station docking ​radius'​s ​vary greatly. Some stations you can undock and still remain in docking range for several km, yet on others you will be out of docking range almost immediately upon undock. This can be a problem when undocking around hostiles, as you can be bumped, webbed, or blapped before you are able to get back within docking range. ​ Creating instant-undock BMs (or using corp BMs) can ensure you can escape a non-bubbled station camp. Insta-undocks must be over 150+km ​away from and within a straight line of the undock. ​ Your ship will instantly warp before the enemy can target you, and then you can safely warp off. Insta-undocks can also be used for scouting on the way to the station.  ​+   ​*Station docking ​radii vary greatly. Some stations you can undock and still remain in docking range for several km, yet on others you will be out of docking range almost immediately upon undock. This can be a problem when undocking around hostiles, as you can be bumped, webbed, or blapped before you are able to get back within docking range. ​ Creating instant-undock BMs (or using corp BMs) can ensure you can escape a non-bubbled station camp. Insta-undocks must be over 150km away from and within a straight line of the undock. ​ Your ship will instantly warp before the enemy can target you, and then you can safely warp off. Insta-undocks can also be used for scouting on the way to the station.  ​
        
    ​*Warning:​ for popular stations, enemies WILL have the location of the corp BMs, so warp to them at range or use your own when there are hostiles in system.    ​*Warning:​ for popular stations, enemies WILL have the location of the corp BMs, so warp to them at range or use your own when there are hostiles in system.
  
    *The docking radius for a station varies depending on its physical model. ​ It is possible to exit warp yet still be several km from docking, which can result in you getting blapped by enemies camping the station. ​ In order to prevent this, create a BM (or use your corp BM) that is at 0km and well within the docking radius (but not inside the physical model, which could cause a bad bump). ​ Now you can warp to the station at 0km every time, and safely spam dock.    *The docking radius for a station varies depending on its physical model. ​ It is possible to exit warp yet still be several km from docking, which can result in you getting blapped by enemies camping the station. ​ In order to prevent this, create a BM (or use your corp BM) that is at 0km and well within the docking radius (but not inside the physical model, which could cause a bad bump). ​ Now you can warp to the station at 0km every time, and safely spam dock.
-====Docking==== 
  
-   *The docking radius for a station varies depending on its physical model. ​ It is possible to exit warp yet still be several km from docking, which can result in you getting blapped by enemies camping the station. ​ In order to prevent this, create a BM (or use your corp BM) that is at 0km and well within the docking radius (but not inside the physical model, which could cause a bad bump). ​ Now you can warp to the station at 0km every time, and safely spam dock. 
training/guides/stayin_alive.1509954941.txt.gz · Last modified: 2017/11/06 07:55 by Valkorsia