User Tools

Site Tools


training:guides:stayin_alive

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
training:guides:stayin_alive [2018/03/16 15:18]
AoKishuba [How to make a safe spot and bookmarks]
training:guides:stayin_alive [2021/08/27 19:01]
Donya [Directional Scanner] Added specific uses of D-Scan
Line 37: Line 37:
 ---- ----
  
-====Directional Scanner==== +==== Directional Scanner ====
-   ​*Probably the second most important tool is the **[[training:​game_mechanics:​directional_scanner|Directional Scan]]** you have. It allows you to scan for objects in a 360° angle and a maximum range of 14.3 AU, which translates to 2,​139,​249,​551km (so a whole f*cking lot). It is advised to keep it open all the time, so you don't have to take the extra step of opening it when you need it.+
  
-   *You may want to use an Overview Preset (marked green in the image to the right) to filter for certain types (marked blue) of objects.+  * Probably the second most important tool is the **[[:​training:​game_mechanics:​directional_scanner|Directional Scan]]** you have. It allows you to scan for objects in a 360° angle and a maximum range of 14.3 AU, which translates to 2,​139,​249,​551km (so a whole f*cking lot). It is advised to keep it open all the time, so you don't have to take the extra step of opening it when you need it. Also, pressing the dscan hotkey (default v) opens the dscan window (if it wasn't already open) and immediately initiates a scan. 
 + 
 +  * Can be used both defensively (seeing what potentially hostile ships are uncloaked in scan range, scanning gates to check for camps, etc) and offensively (scanning anoms, popped moons, etc to find prey) 
 + 
 +  ​* You may want to use an Overview Preset (marked green in the image to the right) to filter for certain types (marked blue) of objects.
  
 ---- ----
 +
  
 ====Intel==== ====Intel====
Line 134: Line 138:
 ==== Docking & Undocking==== ==== Docking & Undocking====
  
-   ​*Station docking ​radius'​s ​vary greatly. Some stations you can undock and still remain in docking range for several km, yet on others you will be out of docking range almost immediately upon undock. This can be a problem when undocking around hostiles, as you can be bumped, webbed, or blapped before you are able to get back within docking range. ​ Creating instant-undock BMs (or using corp BMs) can ensure you can escape a non-bubbled station camp. Insta-undocks must be over 150+km ​away from and within a straight line of the undock. ​ Your ship will instantly warp before the enemy can target you, and then you can safely warp off. Insta-undocks can also be used for scouting on the way to the station.  ​+   ​*Station docking ​radii vary greatly. Some stations you can undock and still remain in docking range for several km, yet on others you will be out of docking range almost immediately upon undock. This can be a problem when undocking around hostiles, as you can be bumped, webbed, or blapped before you are able to get back within docking range. ​ Creating instant-undock BMs (or using corp BMs) can ensure you can escape a non-bubbled station camp. Insta-undocks must be over 150km away from and within a straight line of the undock. ​ Your ship will instantly warp before the enemy can target you, and then you can safely warp off. Insta-undocks can also be used for scouting on the way to the station.  ​
        
    ​*Warning:​ for popular stations, enemies WILL have the location of the corp BMs, so warp to them at range or use your own when there are hostiles in system.    ​*Warning:​ for popular stations, enemies WILL have the location of the corp BMs, so warp to them at range or use your own when there are hostiles in system.
training/guides/stayin_alive.txt · Last modified: 2021/08/27 19:09 by Donya